Archive for calls, 2024

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[Commlist] CFP: Interactive Film and Media Annual Virtual Conference

Mon Jan 08 20:27:28 GMT 2024




CALL FOR PROPOSALS

Interactive Film and Media Annual Virtual Conference

June 12-14, 2024, via Zoom

Communities Structures Entanglements


New  Deadline: Tuesday, January 16th

The VI Interactive Film and Media Conference 2024 is thrilled to announce a Call for Proposals focused on the compelling and intricate themes of "Communities Structures Entanglements." These themes present a rich ground for exploration, innovation, and critical examination in the rapidly evolving interactive film and media domain.

Themes:


Communities

Communities navigate complex relationships, power dynamics, and ethical considerations. How are these challenges integrated into the community's evolving structure? In the interconnected world of interactive film and media, understanding the evolving roles and nature of communities is crucial for both creators and participants. What defines a community? How do communities evolve and sustain themselves? What kinds of "shared language," including shared narratives, questions, and commitments, enable a community to form and flourish? What does "shared" mean in this context? How does a community become a shared experience? Technologies like AI, VR, and AR are redefining communal experiences, so how are power dynamics and member contributions managed in these digital settings? Communities also act as collective memory banks, archiving shared experiences. How does this shape community identity?

Structures

Structures serve as scaffolding that shapes narratives, fosters creativity, and broadens new possibilities. Studying these frameworks inspires both analysis of current methods and the creative imagining of novel structures that open up new spaces. This venture blurs the line between visual and conceptual, urging deeper examination of idea visualization and encouraging dialogue about needs and aspirations within the field. As we navigate the complexities of structuring interactive narratives, the fusion of creativity and structure emerges as a pivotal aspect, influencing how stories are experienced and engaged in the interactive digital environment. How do design choices in the underlying structures of interactive digital projects impact the form and content of different media forms, digital creativity, narrative structure, and interactors' agency? What challenges and opportunities do these structures present to create innovative, inclusive, and ethical storytelling experiences in an increasingly entangled digital world? As creators, researchers, and consumers, how can we actively shape these structures to foster new narrative exploration and interaction paradigms?

Entanglements

Entanglements symbolize the intricate dance of influences within interactive media, where elements are intricately intertwined, each contributing to the overall tapestry of the narrative, and it's crucial to explore how to leverage these interconnections effectively for meaningful and resonant experiences. This concept underscores the interconnectedness and ways these elements shape and influence each other. Entanglements demand careful consideration and management to ensure a harmonious and impactful interactive experience. How can creators effectively identify and balance the multitude of entanglements within an interactive project to create a coherent and engaging narrative? How can insights into entanglements enhance the design process to enable a more holistic integration of diverse elements while also promoting inclusivity, ethical considerations, and adaptability, all within the context of an interactor experience that is seamless, intuitive, responsive, and immersive?

CALL FOR CONTRIBUTIONS

We invite scholars, practitioners, creators, and researchers to submit proposals that explore these themes. Contributions may go beyond theoretical discussions, including innovative visualizations and critical examinations of communities, structures, and entanglements.

Structuring interactive experiences requires careful consideration of guiding interactors through the story, process or journey without constraining their agency and freedom to explore its entanglements. Striking this equilibrium is complex, as creators must anticipate many interactors' actions while maintaining the narrative structure's integrity.

We invite scholars, practitioners, creators, and researchers to share their ideas and insights about established and emergent communities. We also envision structures that could reveal new spaces and platforms you hope for or aspire to use within the interactive film and media form. We are eager to explore more structures and ideas for developing new ones. Often, we discuss projects, concepts, and ideas without properly visualizing them, and we hope to shift that focus in our exploration.

The ever-changing field of interactive film and media provides ample opportunities for inquiry, advancement, and rigorous analysis of these themes. This extends from digital theories to practical applications, including web-docs, i-docs, games, ebooks, films, and projects involving AI, VR, and AR, among other interactive mediums.

In honor of the remarkable Patricia "Patty" Zimmermann, who skillfully built communities acrossvarious contexts, the IFM community will commemorate her legacy this year. We will celebrate her contributions as an esteemed colleague, relentless scholar, dedicated social advocate, and a pioneering force in cultivating cross-platform and interdisciplinary engagement.


The 6th Interactive Film and Media Virtual Conference (June 12-14, 2024) invites academics (faculty, researchers, and Ph.D. students) from all disciplines (media, communication, film, digital studies, visual arts, etc.) and practitioners (filmmakers, artists, VR and game designers, media producers, etc.) to submit their proposals. We seek proposals that blend critical analysis with creativity, push the boundaries of conventional thinking, and contribute to the burgeoning discourse on communities, structures and entanglements in interactive film and media. While presenters are encouraged to consider this year’s themes, proposals on matters relevant to the IFM community and beyond are welcome.


FULL FREE ADMISSION

No fee is charged for presentation and attendance at this conference or publication in the journal.


PAPER ABSTRACT SUBMISSION

To submit your abstract (500 words long, including the research objectives, theoretical framework, methodology, and hypotheses) and a brief Bio-CV (150-200 words), please download the paper proposal application form here:IFM2024 Paper Presentation Form <https://docs.google.com/document/d/115Zrr77tcyRIlii1FFDAwM4XptZPB8_6>(https://docs.google.com/document/d/115Zrr77tcyRIlii1FFDAwM4XptZPB8_6 <https://docs.google.com/document/d/115Zrr77tcyRIlii1FFDAwM4XptZPB8_6/edit?usp=sharing&ouid=116983877392213949768&rtpof=true&sd=true>) and submit it to the section  ‘conference paper abstract’ at the#IFM Journal’s Submissions <https://journals.library.torontomu.ca/index.php/InteractiveFilmMedia/about/submissions>system by the deadline.


RESEARCH CREATION SUBMISSION

For research creation and artist/collective project proposals, complete the form, including description, research objectives, theoretical framework and methodology, and a brief Bio-CV (150-200 words for each participant/author). Please download the research creation presentation proposal application form here: IFM2024 Research Creation Form <https://docs.google.com/document/d/1Y5gwHGsAF1gi_GH3Ke0LpmwPX4QUrhld/edit?usp=sharing&ouid=116983877392213949768&rtpof=true&sd=true>(https://docs.google.com/document/d/1Y5gwHGsAF1gi_GH3Ke0LpmwPX4QUrhld <https://docs.google.com/document/d/1Y5gwHGsAF1gi_GH3Ke0LpmwPX4QUrhld>) and submit it to the section  ‘research creation presentation’ at the#IFM Journal’s Submissions <https://journals.library.torontomu.ca/index.php/InteractiveFilmMedia/about/submissions>system by the deadline.


Organizing Committee

Hudson Moura, Chair (Toronto Metropolitan University, Canada)

Stefano Odorico, Co-Chair (Technological University of the Shannon, Ireland)

Heidi Rae Cooley (The University of Texas at Dallas, USA)

Dale Hudson (NYU Abu-Dhabi, United Arab Emirates)

Jenna Ng (University of York, UK)

Leah Shaver (Hobart and William Smith Colleges, USA)

Marta Fiolic (NOVA University of Lisbon, Portugal)

Il Sun Moon (Kingston University, UK)

Logan Acton (The University of Texas at Dallas, USA)


Subscribe to the #IFM list group <https://groups.google.com/u/1/g/interactivefilmmedia>to be updated on our deadlines and informed about our new endeavors.


INTERACTIVE FILM AND MEDIA CONFERENCE

https://journals.library.torontomu.ca/index.php/InteractiveFilmMedia/IFM2024 <https://journals.library.torontomu.ca/index.php/InteractiveFilmMedia/IFM2024>

Contact emails: (interactivefilmconference /at/ gmail.com) <mailto:(interactivefilmconference /at/ gmail.com)>

(ifmjournal /at/ torontomu.ca) <mailto:(ifmjournal /at/ torontomu.ca)>


Support

Department of Politics and Public Administration - TMU, Canada

Toronto Metropolitan University Library, Canada


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