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[Commlist] Call for Papers: *Connessioni Remote* N. 6 Special Issue
Fri Sep 29 09:28:32 GMT 2023
Call for Papers - Connessioni remote. Artivismo_Teatro_Tecnologia N. 6 2023
Special Issue: “O.T.O.N.I.: Online Theatrical Objects Not (yet)
Identified - expanded identity, virtual platforms, and user experience
design.”
https://riviste.unimi.it/index.php/connessioniremote/announcement/view/830
<https://riviste.unimi.it/index.php/connessioniremote/announcement/view/830>
Abstracts Due: 15th October 2023
Full Paper Due: 15th November 2023
Before and after the pandemic, advanced virtual environments emerged as
critical sites for social and cultural experiences. They extended
conversations, creative projects, collective endeavors, and commercial
exchanges into a growing augmented ecology. The rise of the metaverse
represents a fundamental shift in the current notion of digital presence
toward one of mass interconnectivity, universal interoperability, and
persistent synchronicity. Some recent hypermedia proposals seem to force
a reevaluation of the nature of being online, along with a
recontextualization of the concepts of reality, presence, and
simulation, following Eva and Franco Mattes' historical "Reenactments"
interventions (2007-2010) in Second Life. Tracing the recent history of
online digital performance (Dixon, 2007) and events in virtual
environments, their legacies, and future projections is the theme of the
5th Remote Connections open call.
The completion of the metaverse is still a long way off. Today, it could
be described as a system of interconnected applications, devices,
products, tools, and infrastructures; the Metaverse experience is mainly
represented by its 3D online gateways, such as Decentraland, Meta,
Sandbox, Somnium Space, VR Chat, etc. - Platforms that allow the user to
explore architecture, landscapes, immersion and movement in space-time
through VR, XR, AR technologies. Sandbox, open-world games, and online
3D collaboration platforms are increasingly used to create simulations
and immersive augmented exhibition and performance experiences: perfect
virtual "stages."
Gaming technologies are becoming the fundamental infrastructure for the
realization of these visions; this ecosystem of virtual worlds in
eXtended Reality (Floridi, 2022) seems to be shaped primarily by the
interests of large corporations and mass markets, which, however, see
active participation as one of the main economic assets for development.
Forms of DIWO (do it with others) collectives raise the quality of the
user experience to increasingly immersive levels, enticing direct
participation in activities to create, share, decide, learn, and trade
collectively. Over the past three decades, interactivity, conceived as a
two-way relationship between humans and machines (Löwgren, 2008), has
given users increasing power to manipulate and transform the art object
with which they interact (Bazzichelli, 1999).
User experience itself refers to how people experience their encounter
with a system. UX design embraces and extends traditional human-computer
interaction design to increase satisfaction and loyalty through improved
usability. The most widely used classification of UX is based on the set
of users' feelings, perceptions, motivations, preferences, beliefs,
attitudes, and emotional reactions to an interactive technological
artifact at a given time and context of use (Park, 2015; Mkpojiogu,
2018, 2019; Hassenzahl, 2004).
The dramaturgical importance of the UX and affordances of a platform in
online digital performance is rarely acknowledged: Do these kinds of
interactions engage the user? Does the chosen technological system and
its features influence these virtual events' performative,
participatory, and community-building purposes? And if so, how? Do the
artists rely on pre-established criteria, or do they exploit and hack
them to create different, more inclusive narrative dynamics?
Furthermore, how does this intervention affect the UX itself? Can art
practice in the digital environment be a resocializing context, a
"laboratory of transformation" (Youngblood, 1991), a gym/community gym,
an alternative creative model for adopting active, non-extractive,
decentralized modes, apart from speculative and hype dynamics?
This sixth issue of Remote Connections aims to map the recent production
of online performance events and actions and the modes of realization,
participation, and design associated with them over the past thirty
years and are associated with them today. Submissions may address but
are not limited to, the topics related to OTONI and online digital
performance:
- essays on the extended, augmented, posthuman body and identity; Dance
and XR/VR performativity;
- hybrid experiences in augmented space;
- ethnographic explorations of environments, communities, and online
platforms;
- documentation and testimonies of live online events;
- case studies of artists, theater companies, and historical webcam
theater productions; streaming, real-time, and the declinations of
digital liveness (Gemini, 2023);
- Review of studies and research on world-building and live simulation;
- From Life Forms to Perception Neurons: Performance Capture, Mocap, 3D
Scanning, 3D Sculpture, Photogrammetry, and Biosensors in the Performing
Arts.
Authors are invited to submit abstracts of up to 1000 characters,
including spaces, on the above topics in Italian or English, along with
4-5 keywords. Abstracts must be sent to
(rivistaconnessioni.remote /at/ gmail.com)
<mailto:(rivistaconnessioni.remote /at/ gmail.com)> by October 15, 2023.
The Editorial Board will select a maximum of 10 abstracts based on
thematic and methodological innovation for the ongoing critical debate.
The Editorial Board will contact authors via email to submit the final
abstract through the OJS platform by registering online. Full articles
must be between 30,000 and 40,000 characters, including spaces, notes,
and bibliography, and must be unpublished. Authors are asked to consult
the article graphics guidelines and editorial standards in advance.
Articles that follow these guidelines will be accepted. Articles of
appropriate quality and adherence to the journal's objectives will be
reviewed and double-masked.
Connessioni Remote is an open access journal and does not charge Article
Processing Charges (APC) or any other publication fees.
For further information: (rivistaconnessioni.remote /at/ gmail.com)
<mailto:(rivistaconnessioni.remote /at/ gmail.com)>
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