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[Commlist] CFP: Playing the posts: post-Anthropocene, posthuman, postapocalypse
Tue Sep 19 22:32:51 GMT 2023
*This is a reminder that abstracts of 300 words (excluding references)
plus short bio (no more than 100 words) for the following CFP are due 1
week today - 25 September 2023 - and should be sent
to (playingtheposts /at/ gmail.com)*
*CFP - Playing the posts: post-Anthropocene, posthuman, postapocalypse*
*Special issue editors:*
Lawrence May (University of Auckland)
Poppy Wilde (Birmingham City University)
The /Journal of Games Criticism/ invites submissions for a special issue
exploring *the relationships between the post-Anthropocene, posthumanism
and the postapocalypse in videogames and their attendant play cultures*.
Today we create and play videogames in the ruins of our own planet, as
our contemporary era comes to be defined by inexorable ecological crises
and collapse. Our conditions of Earthly disaster see climate in
disarray, industrial pollution sinking deeper into our life-sustaining
environments, ecosystems fracturing, and species (including our own)
moving ever-closer to extinction. Attention is increasingly turning from
discussions centred on lives lived during the ‘Anthropocene’ – a widely
adopted (but not uncontested) critical term describing a current
geological epoch defined by the ruinous impact of humankind on the
planet – to what must follow, or the post-Anthropocene (see, for various
discussions, the /Critical Climate Change/ book series edited by Cohen
and Colebrook, 2011–present).
Building upon the Anthropocene’s urgent warnings about the fate of
ecosystems, cultures and societies, the post-Anthropocene asks us to
transcend the human-centric paradigms that have led to our environmental
crises and instead envision new, often bold, futures (which may be
framed in hopeful, pessimistic, idealised or simply pragmatic terms).
Critical to exploring the post-Anthropocene, and embracing its
imperative to undertake “speculative practices aimed at imagining a
future beyond catastrophe and extinction” (Adsit-Morris and Gough 2020),
is the recognition that nonhuman entities are deeply embedded within
human systems, and permeate biology, sociality and meaning. In
recognising the entanglement and interdependency of humans and nonhuman
entities in shaping the world, scholars are often drawn to another
‘post’: posthumanism, and the challenges this concept makes to the
traditional boundaries and exceptionalism of human identity. Critical
posthumanism views humans as intrinsically intertwined with other
elements such as technologies, environments, and materialities. This
perspective challenges anthropocentrism and emphasises a complex
understanding of humans’ place in the world. A third ‘post’ is also
evoked by the post-Anthropocene: the post-apocalypse. Post-apocalyptic
depictions of worlds or societies in the aftermath of catastrophic
events substantiate the notional consequences of environmental,
technological, or societal collapses. Such accounts of cataclysm offer
critical reflections on contemporary Earthly ailments and often provide
imaginative, affectively rich spaces for exploring the consequences and
potential futures (whether marked by renewal or grinding terror)
resulting from environmental crises.
This collection will illustrate the entanglement of posthumanist
perspectives, visions of the post-apocalypse, and the post-Anthropocene
within videogames, and their combined capacity to provoke us to
reimagine our social, economic, ecological and political conditions.
In the field of game studies, there has been growing interest in
understanding how videogames and their players engage with and respond
to our era’s urgent ecological and ethical concerns, and Ruffino (2018)
states that “[p]osthuman games are companions for earthly survival”. We
seek in this collection to look beyond the present catastrophe to the
futures offered through play. As Fordyce (2021) argues, the “problem
with the present moment is that not only suffuses material politics but
has also infected our imagination of the future”, but that games offer
powerful opportunities for experimentation that critique and think
beyond our contemporary conditions. This special issue invites scholars
to explore the complexities and implications of the post-Anthropocene in
order to expand our understanding of how digital games can engage with
and respond to the challenges of the present moment, and the anxieties
and opportunities presented by our uncertain futures. We encourage
submissions that engage with a range of topics related to videogames,
player experiences, play cultures and game design, including but not
limited to:
● speculative, fantastic, dystopian and/or utopian responses to climate
crisis
● ecocriticism, ecological awareness, deep ecology and/or ecosophy
● the non- and posthuman other (animals, plants, monsters, aliens,
artificial intelligence) in games
● interrogations of humanity’s relationship with other lifeforms and
entities
● post- and transhumanist frameworks, posthumanist ethics
● post-anthropocentric explorations of indigenous worldviews
● post-anthropocentric spaces and temporalities
● the role of players in negotiating and co-creating
post-anthropocentric experiences or gameworlds
● the aesthetics, storytelling and sensibilities of post-apocalyptic worlds
● conceptualising the ‘end’ of ‘worlds’ and/or the renewal/creation of
new ‘worlds’
● the relationship between post-Anthropocene/apocalypse/humanism and
player agency
● the materiality of videogames and their entanglement with/impact upon
Earthly geologies, ecosystems and biospheric conditions
*Abstracts of 300 words (excluding references) plus short bio (no more
than 100 words) are due 25 September 2023 and should be sent
to (playingtheposts /at/ gmail.com)*
All submitted abstracts will be initially reviewed by the special issue
editors to ensure relevance to the theme. Authors of selected abstracts
will be invited to submit full papers, which will then undergo a
peer-review process in accordance with the journal’s standard review
procedures.
*The deadline for full paper submissions (6-8,000 words) is Monday 29
January 2024.*
Please note: by submitting an abstract for this Special Issue you may
also be asked to conduct peer review for an article within it (even if
you are also accepted). If you would not like to be asked to conduct
peer review, please indicate this in your email.
*Expected publication is October 2024.*
The /Journal of Games Criticism/ is a non-profit, peer-reviewed,
open-access journal. Full paper submissions will be expected to conform
to the submission guidelines
<http://gamescriticism.org/submissions#Article>.
*
*
*References*
Adsit-Morris, C., & Gough, N. (2020). Post-Anthropocene imaginings:
Speculative thought, diffractive play and Women on the Edge of Time. In
M. K. E. T. Thomas & R. Bellingham (eds.), Post-Qualitative Research and
Innovative Methodologies (pp. 172–186). Bloomsbury Academic.
Cohen, T. and Colebrook, C. (eds.) (2011-) Critical Climate Change book
series. Open Humanities Press.
http://www.openhumanitiespress.org/books/series/critical-climate-change
<http://www.openhumanitiespress.org/books/series/critical-climate-change>
Fordyce, R. (2021). Play, History and Politics: Conceiving Futures
Beyond Empire. Games and Culture, 16(3), 294–304.
https://doi.org/10.1177/1555412020962430
<https://doi.org/10.1177/1555412020962430>
Ruffino, P. (2018) ‘Posthuman Gaming: Video Games for the
Post-Anthropocene’. In Post Start-Up Cultures, 20–21 December 2018,
University of Naples, Italy (online),
https://eprints.lincoln.ac.uk/id/eprint/34618/
<https://eprints.lincoln.ac.uk/id/eprint/34618/>
Please circulate this call amongst your colleagues and networks. The CFP
can also be found on the Journal of Games Criticism website, here:
https://gamescriticism.org/cfp-playing-the-posts-post-anthropocene-posthuman-postapocalypse/
<https://gamescriticism.org/cfp-playing-the-posts-post-anthropocene-posthuman-postapocalypse/>
If you have any queries please feel free to email (playingtheposts /at/ gmail.com)
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