Archive for calls, February 2016

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[ecrea] 3rd Annual Chinese DiGRA Conference

Sat Feb 20 10:21:24 GMT 2016



*
*“Decoding the Academic-Industrial-Gameplay Complex: Digital Game
Practice, Research and Study in China, Taiwan and Chinese-Speaking Regions”*


*Call for Papers*


We are pleased to announce the third Chinese DiGRA Conference, to be
held at the Providence University, Taichung City, Taiwan, 1-2 July 2016.
  (http://www.chinesedigra.org/conferences/2016conference/).


The past decade witnessed the rise of new media and game studies.
Besides the open attitude from communication and media studies to
embrace games as the “ninth art”, other fields like cultural studies,
history, anthropology, psychology , education and social computing also
began to produce works related to understanding and analyzing online and
digital games. In this theorizing process, departments once focused on
information engineering or digital design came to realize that a
marriage between industry, government and academia needs to be arranged
to integrate knowledge and experience, and to understand the
interdisciplinary nature of digital games.


The development of the digital game industry in Chinese-speaking regions
has already exceeded the boundaries originally laid by Japan and the US
in terms of console games, and South Korea in terms of online games. The
rise of the game market of mainland China is especially evident in that
it produced over 22 billion US dollars in 2015, replacing the US as the
largest gaming market globally. Under the burgeoning number of
Chinese-speaking players, the political, cultural and economic messages
of games, especially their software and hardware features, content, form
and player participation mode needs to be further explored. It is on the
basis of this, that this conference defines the following sub-topics, to
further the realization and imagination of digital game development in
mainland China and in Chinese-speaking regions:


 1. /*The historical and social development of digital games in China,
    Taiwan and Chinese-speaking regions:*/ This topic focuses on the
    historical development of digital games with local characteristics,
    and games in different genres (i.e. Wuxia, fantasy, and so forth).
    Research that considers the social evolution of games and the
    sub-cultural manifestation of player communities are also welcome.
 2. /*Representation/ cultural presentation or imagination in China,
    Taiwan and Chinese-speaking regions: */This topic focuses on the
    meaning in images and the visual interaction in digital games, that
    is, the content and design layer of digital games, especially to
    understand the basis for representation and inter-textual structures
    through analyses of characters, scenes, objects and other visual
    icons in digital games.
 3. /*Global and local features of digital games in China, Taiwan and
    Chinese-speaking regions**:*/ This topic focuses on the
    transnational and trans-cultural feature of games. Besides
    investigating how commercial strategies from the producers interact
    with game content, also researchers that explore how players
    establish and negotiate their own cultural identities is welcome.
 4. /*Theoretical explorations of digital games in China, Taiwan and
    Chinese-speaking regions:*/ This theoretical foundation or game
    studies research methods are valued contributions to this category,
    for example, the academic and educational side of games, or the
    inter-relation between game studies and other disciplines.
 5. /*Ongoing research of digital games related but not limited to the
    topics:*/
    -Political economy of digital games
    -Commercial practices of digital games
    -Design philosophy of digital games
    -Film studies and games
    -Gamification analyses
    -Community studies and motivation, experience and practices of players
    -Social critique of digital games (violence, addiction, pornography)

*
*
*Keynote Speakers*
Professor Mia Consalvo <https://about.me/miaconsalvo> (Concordia University)
Professor Holin Lin <http://sociology.ntu.edu.tw/~holin/> (National
Taiwan University)
*
*
*Practical Information*
Please send a 500-800 word extended abstract in English or Mandarin to
through Easy Chair   (link attached to Chinese DiGRA
website:http://www.chinesedigra.org/conferences/2016conference/).


For further questions regarding  the Chinese DiGRA 2016 Conference,
please contact Philip Lin ((Philip /at/ pu.edu.tw) <mailto:(Philip /at/ pu.edu.tw)>).
More information about Department of Mass Communication Providence
University can be found at: http://www.masscom.pu.edu.tw/

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