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[ecrea] Historical Representation in Games - PhD Course
Mon May 05 15:20:34 GMT 2014
The Linnaeus Centre for Research on Learning, Interaction and Mediated
Communication in Contemporary Society (LinCS) http://www.lincs.gu.se/
invites PhD students to a course on the topic
Historical Representation in Games: Informal and formal learning about
history through games
5 + 5 Higher Education Credits.
Given the massive commercial successes of the medium in recent years,
digital historical games (i.e. games that utilise historical settings)
have rapidly become one of the most widespread and successful forms of
popular history. This, alongside their chosen historical content, makes
them potentially highly influential histories that are generally
experienced in informal settings. Similarly, the possibilities of a new
form of history also raises interesting new questions for formal
educational settings that must be answered. Despite, the widespread
nature of games as cultural products, historical game studies (though
benefitting from disciplinary diversity and featuring much good
research) is still a somewhat scattered and incoherent field that can
therefore be difficult for students to access. The Historical
Representation in Games course pulls these strands together into a
unified curriculum that provides a foundational basis for approaching
historical games (both digital and non-digital) and exploring their
possibilities and limitations as a form of history.
The course is open to all PhD-students with an interest in historical
games but is especially aimed at those who are interested in analysing
these games and exploring their usage as a historical form in informal
or formal learning contexts.
All participation is free of charge. Costs for participation will be
covered (this applies also to students from abroad) by LinCS-DSES. Thus
travel costs to course venues (including hotel, second class train or
budget air-fare etc.) will be covered. Reimbursement will follow upon
completion and passing of the course.
Participants will engage in depth with selected writings from the
historical game studies field. This literature will be both explored and
contextualised, in lectures, seminars, and assignments suitable to an
interest in historical games. The course will also provide insights in
to how historical games are used by their players and the existing
online community practices that have grown around the playing of these
games. Similarly the course will also engage questions surrounding
historical games design and participants will actively explore this issue.
The course will have an online introduction the 3rd of September 2014
and 2 physical meetings in Gothenburg, Sweden. The first meeting is 1st
–3rd of October 2014 the second is 12th-14th of November 2014.
The course gives 5 Higher Education Credits with an option to take 5
more credits.
To pass the course students need to participate in all meetings and
undertake 2 assignments. For the extra 5 credits they also hand in a paper.
The course will have 20 participants. If there are more applicants, a
selection is made by judging the relevance of the student's research
plan and qualifications in relation to the objectives of the course. The
selection process is carried out by the course-leaders in collaboration
with the leadership of the research school.
To apply and for further information please go to:
http://www.lincs.gu.se/dses/courses/historical-representation-in-games/
Questions regarding participation, eligibility, application etc. should
be directed at Sylvi Vigmo, Director of Studies (LinCS-DSES /at/ ped.gu.se)
Questions regarding reimbursement and travel costs should be directed at
Doris Gustafson, LinCS administrator (doris.gustafson /at/ ped.gu.se)
Questions regarding the content of the course should be directed at Adam
Chapman, Course Leader, (adam.chapman /at/ gu.se)
Kind regards
Adam Chapman
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