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[ecrea] Central and Eastern European Game Studies Conference, Oct 2014, Brno, Czech Rep.
Wed Mar 05 00:26:11 GMT 2014
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CENTRAL AND EASTERN EUROPEAN GAME STUDIES CONFERENCE
Brno, Czech Republic, October 10-11, 2014
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The Central and Eastern European Game Studies Conference aims to be a
meeting place for academics, journalists, developers and members of the
public to discuss the phenomenon of computer and video games. It builds
on the three year long tradition of the national game studies conference
hosted by Masaryk University. This year, the conference will take place
on October 10-11, 2014, and will be international in scope, bringing
together experts from the Central and Eastern European region. Espen
Aarseth will be the keynote speaker.
Conference website: http://gamestudies.cz/ceegs/
CALL FOR ABSTRACTS
500 word abstract deadline: May 12, 2014
THEME AND SCOPE
The main theme of the conference is "Digital Games in the Context of
Central and Eastern Europe". (We use the term "digital games" as a
broader term which covers computer and video games.)
Due to many historical, social, economic and cultural specifics of the
region, digital games have developed differently in Central and Eastern
Europe than in the well-documented areas such as the U.S. or Japan.
Research into games has also traced a path different from the
"mainstream" of game studies represented by the U.S., the U.K. and
Scandinavia. This conference will question these specific developments
as well as more universal theoretical and empirical questions and design
challenges faced by scholars and game creators in the region. We
understand the region in a broad sense, including the Visegrad countries
(Czech Republic, Slovakia, Poland, Hungary), the Baltic countries, the
Balkans, the European successor states to the Soviet Union (Ukraine,
Belarus, and Russia), and also Germany and Austria.
Being an interdisciplinary conference, we invite submissions in all
fields related to the study of games, including, but not limited to,
media studies, cultural studies, sociology, psychology, literature, film
studies, history, philosophy, theory of art, computer science, law, and
design. Although CEEGS is primarily an academic conference, we will
welcome contributions not only by game researchers, but also by
designers, artists, writers, critics or journalists, given that their
submissions fit the theme and the aim of the conference. Despite the
regional focus, we welcome abstracts from anywhere in the world. The
conference language is English.
To present at the conference, you must submit a 500 word abstract of
your presentation. All submissions will be reviewed by a board of
reviewers, comprised of games and media scholars based in Central and
Eastern Europe and appointed by the conference's program committee.
We invite abstracts on any of the following topics:
- digital games and Central and Eastern European societies
- digital games and the national cultures of Central and Eastern Europe
- histories of digital games and homebrew computing in Central and
Eastern Europe
- current trends among game players and audiences, especially in the
region of Central and Eastern Europe
- current trends in game design and game industry, especially in the
region of Central and Eastern Europe
- challenges and opportunities in game scholarship and education
- legal issues and market regulations concerning digital games
- non-digital games in Central and Eastern Europe - LARP, tabletop and
card games
Please submit abstracts using Easychair at the following link:
https://www.easychair.org/conferences/?conf=ceegs2014
Following the acceptance, we will provide letters of invitation when
requested. For any inquiries, do not hesitate to contact us at
(ceegs /at/ gamestudies.cz) <mailto:(ceegs /at/ gamestudies.cz)>.
IMPORTANT DATES:
Abstract submission: May 12 (length: 500 words)
Notification: June 12
Early bird registration deadline: August 31, 2014
Conference: 10-11 October 2014
Conference fee: 40 euro / Early bird: 30 euro
Conference fee for students: 20 euro / Early bird: 10 euro
Conference Program Committee:
Jaroslav S(velch, Charles University in Prague, Czech Republic (program
coordinator); Jan Mis(kov, MU Game Studies, Masaryk University, Brno,
Czech Republic; Piotr Sitarski, University of ?ódz', Poland; Zsófia
Ruttkay, Moholy-Nagy University of Art and Design Budapest; Zdenko Mago,
Constantin The Philosopher University, Nitra, Slovakia; Jakub Macek,
Masaryk University, Brno, Czech Republic; Sabine Harrer, University of
Vienna, Austrian Academy of Sciences.
Keynote speaker:
Espen Aarseth is a principal researcher at the Center for Computer Games
Research at the IT University of Copenhagen. Previously, he co-founded
and was a professor at the Department of Humanistic Informatics at the
Universiy of Bergen. Aarseth's influential work includes his 1997 book
Cybertext: Perspectives on Ergodic Literature, which defined many
theoretical questions which would later face game studies. After
Cybertext, he went to be one of the key figures in the establishment of
game studies as a discipline. In 2001, he co-founded the academic
journal Game Studies and has since been its editor-in-chief.
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Jaroslav S(velch
New media and digital games researcher
Faculty of Social Sciences - Institute of Communication Studies and
Journalism
Charles University in Prague
http://svelch.com
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