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[ecrea] Call For Papers - GFF 2014 - Klagenfurt, 11-14 Sep
Fri Jan 17 00:55:12 GMT 2014
just a quick reminder that the call for papers deadline for the next
conference of the Association for Research in the Fantastic
(Gesellschaft für Fantastikforschung) is approaching fast: *_Deadline -
Jan 31, 2014_*
There is an *open-track *in any fantastic research for those not
interested in game worlds and we offer *two grants for students*, so
please circulate this ...
Here is the call for papers again
*Fantastic Games: Ludic imaginary spaces and their socio-cultural impact
Fifth annual conference of the Gesellschaft für Fantastikforschung e.V.
[Association for Research in the Fantastic]
at the Alpen-Adria-Universität Klagenfurt
September 11 – 14, 2014*
In Homo Ludens (1938), his essential and seminal study that is
frequently seen as the beginning of Game Studies as we understand them
today, Johan Huizinga claimed an ontological connection between culture,
as the quintessentially human endeavour, and play. Refuting the
constantly raised accusations that play is a futile and escapist
activity, Huizinga in contrast attributed it a significant function,
both in its metaphorical (i.e. “it is important”), as well as its
literal (i.e. “it signifies”) meaning (1971: 1). By its very nature,
play opens up spaces and worlds beyond primary, everyday reality, new
frameworks of meaning that are, however, not devoid of meaningful
interactions with it. Culture, Huizinga argues, needs the free space of
play to come into existence in the first place, to change and to adapt.
This intricate and complex web of interconnections between ludic
otherworlds and the everyday life of individuals and groups is the core
interest of the fifth annual conference of the Gesellschaft für
Fantastikforschung e.V. [Association for Research in the Fantastic]. We
have deliberately chosen the very open and inclusive phrasing “ludic
imaginary spaces” for the objects of the papers, so that the range of
media fitting the description is as wide as it can be: hypertext
and other ludic forms of text, board- and card games,
pen&paper role-playing games, live-action role-playing games (LARPs),
video and computer games, alternate reality games, and gamified
activities of all kinds are possible, but this list must in no way be
seen as exhaustive. No matter the medium chosen, what is essential is
that there is this “free space of movement within a more rigid
structure” that exists “because of and also despite the more rigid
structures of a system ” that Eric Zimmerman has identified as essential
to any definition of play (2004: 159). The organisers of this conference
also would like to send a strong message that the conflicts
over interpretive authority between Ludologists and Narratologists in
playable media that have hindered Game Studies since the late 1990s are
a thing of the past, so papers suggesting ways to bridge this gap will
be especially welcome.
As the second focus of the conference, according to its title, is on the
social and cultural exchanges between the secondary, or even tertiary
realities created and the primary reality in which they are in turn
created, played, and observed, possible approaches to these media reach
from the implicit and explicit social and cultural politics of games
and playable media on both the content and the structural level, to the
regimes of representation and configuration present, the psycho-social
phenomena surrounding the experiences created, to the political and
social regulation of playful behaviour, and beyond. Game Studies
are necessarily “a multidisciplinary field of study and learning with
games and related phenomena as its subject matter” according to Frans
Mäyrä (2010: 6), so theoretical perspectives from the whole range of
academic disciplines and contributions from those working practically in
the design and creation of ludic spaces would ideally come together
to provide this fifth annual conference of the GFF with a kaleidoscopic
overview of the full range of possibilities, problems, and the future
potential of games and playable media in negotiating between the realms
of the fantastic and everyday life.
As usual for GFF conferences, there will be an additional Open Track for
all papers not directly related to the conference topic to safeguard a
pluralism of perspectives in our research in the Fantastic. We thus
invite papers of all aspects of the fantastic for this open track.
In the same vein, the GFF is happy to announce the availability of two
student grants of €250 each as support of travel arrangements to the
conference for the two most interesting student projects handed in.
Apply for the student grant with abstract and bionote at the address below.
If you would like to contribute your voice to such a discussion of ludic
imaginary spaces, we cordially invite you to send us a 350-word abstract
to (gff2014 /at/ aau.at) <mailto:(gff2014 /at/ aau.at)> detailing your projected
20-min paper in either German or English. Please do not forget to
include your contact details, as well as a short bionote. The
deadline for abstracts is December 31st, 2013.
Contact:
René Schallegger
Department for English and American Studies
Alpen-Adria-Universität Klagenfurt
Universitätsstraße 65 - 67
9020 Klagenfurt am Wörthersee / Austria
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