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[ecrea] Call for Full Book Chapters (30th October 2014): Information  Systems and Management in eMedia and Creative Industries: Springer-Verlag
Thu Sep 25 18:42:24 GMT 2014
Call for Book Chapters
Information Systems and Management in eMedia and Creative Industries:
Springer-Verlag
Artur Lugmayr, Emilija Stojmenova, Katarina Stanoevska, and Robert 
Wellington (Eds.) 
===============================================================================================================
Special Focus on NEW Approaches in the eMedia Industries, or Approaches 
HOW eMedia Support Information Systems:
Strategic Importance of IT ans IS&M in Media, Big Data, Crowd, Open 
Data, Linked Data, Cloud Application, New Business Analytics, 
Information Visualization, Workflow Management, IS&M as Basis of New 
Business Models of New Media Products, and Global Digital Production 
Pipelines.
===============================================================================================================
Upcoming Deadline:         30th October (manuscript), 20th  Dec. (reviews)
Book Website:             http://www.tut.fi/emmi/WWW/ameamain/ismemedia
Email List:            https://listmail.tut.fi/mailman/listinfo/ism-emedia
Submission System:       
http://www.ambientmediaassociation.org/Submissions/2014ISMEMEDIA/
Facebook:            https://www.facebook.com/groups/ismemedia/
Contact us:            (lartur /at/ acm.org) or (emilija.stojmenova /at/ ltfe.org)
===============================================================================================================
In the context of eMedia and creative industry: information systems, 
information management, knowledge management, decision management, 
workflow management, electronic media, IT systems, human factors of IT 
systems, management technology, digital services, big data, open data, 
linked data
According to Gartner published in Techcrunch, communications media and 
services are the 3rd largest IT systems spenders with a yearly growth 
rate of 4.4% with a share of approx.  $4  billion  in  2011,  after  
banking & securities  and  manufacturing & natural  resources  [1].  For 
example, the TV industry was faced with tremendous change in 
technologies during the past decade,
such as the digital   switchover,   the   introduction   of   HDTV,   
or   the provision of 3D content. Large scale asset repositories
and different workflows in the content production process had to be 
introduced.  Other  media  industries faced  similar challenges,  as  
the  emergence  of digital  publishing,  digital  content  
distribution,  or advancement  of  in-house  customer relationship 
management infrastructures, and the digitalization of workflows.
This change towards digital implies a more holistic view of information 
systems and management in media industries to provide optimal system 
solutions, and eventually cut costs. Where other industries are well 
researched in terms of their IT system solutions, in media industries 
the discussion around content repositories, media management solutions, 
and digital workflows seems to be predominant. Within the context of 
this publication, a more holistic view towards information systems and 
management in media industries shall be introduced, and emphasize the 
importance of research of business information management and systems in 
media industries.
The media and entertainment industry is the third largest industry 
segment for investments in information systems. And this particular 
industry segment is faced with tremendous challenges in terms of 
organizational, transformational, leadership, customer behaviour, and 
technological changes. One particular challenge is the transformation of 
the analogue media world into its digital counterpart. As of today, the 
successive research of business information management and systems 
focusing on media and entertainment industries is rather fragmented and 
stretches over a wide area of research islands such as social media, 
eCommerce, or eBusiness.
To face this challenge, this book focuses on information management and 
systems for media and entertainment industries and highlighting their 
particular needs in production, distribution, and consumption. The book 
shall gather a scientific community around the theme of business 
information management and systems in the larger context of media and 
entertainment industries.
Special Focus on the Notion NEW approaches of Content and Media in 
Information Systems & Management Applications in Particular in 
Application Areas as: Big Data, Crowd, Open Data, Linked Data, Cloud 
Application, New Business Analytics, Information Visualization, Workflow 
Management, and Global Digital Production Pipelines.
===============================================================================================================
Topics of Interest
===============================================================================================================
===============================================================================================================
Management, Marketing, Business Aspects and Strategic Importance of IT 
and IS&M in Creative eMedia Industries 
===============================================================================================================
o    IS as basis of new business models/new media products
o    business process modelling
o    customer intelligence either in real-time / non-real-time
o    enterprise systems and project management
o    subscriber management & marketing
o    business model innovations and analytics
o    personalized and individualized offerings to increase consumer loyalty
o    increase revenue from intellectual property (IP) rights and royalties
o    financial performance management
o    marketing and targeted marketing for media services and consumer 
feedback management
o    subscriber management & marketing
o    target  niche  groups  and  create  new revenue  streams
o    increase  revenue  from  intellectual property (IP) rights and 
royalties
o    financial performance management
===============================================================================================================
Consumer, Audience, Human-Computer-Interaction, and User Viewpoints 
===============================================================================================================
*    perception of media content in systems
*    understanding audiences, advertisement statistics, audience 
trends,  and audience  preferences
*    social media analysis and marketing
*    collaborative productions
*    customer intelligence either in real-time / non- real-time
*    marketing  and  targeted  marketing  for media services and 
consumer feedback management
*    target niche groups and create new revenue streams
*    personalized and individualized offerings to increase consumer  loyalty
*    the behavioural, cognitive, motivational and affective aspects of 
human and technology interaction in media
        and content production
*    digital documents/genres; human information seeking and web 
navigation behaviours; human information
        interaction; information visualization in media industries
*    behavioural information security and information assurance; privacy 
and trust in human technology
        interaction
*    user interface design and evaluation for various applications in 
business, managerial, organizational
        domains in media
*    integrated and/or innovative approaches, guidelines, and standards 
or metrics for human centred analysis,
        design, construction, evaluation, and use of interactive 
devices and information systems
*    information systems usability engineering; universal usability
*    the impact of interfaces/information technology on people's 
attitude, behaviour, performance, perception,
        and productivity
*    the elderly, the young, and special needs populations for new 
applications, modalities, and multimedia
        interaction in content/media industry
*    user-centred/participatory/informed design and evaluation for 
different types of applications in a
        variety of contexts in the media and content industries.
===============================================================================================================
Technology Perspective of the Usage of Media in IS&M in Media Industry 
and the Application of Media in IS&M across Domains: Technology, 
Processes, Workflows, Infrastructures and Global Production Pipelines 
===============================================================================================================
o    digital content End-to-End
o    data  warehousing; digital archiving & asset management
o    data warehousing
o    digital archiving & asset management
o    digital workflows and workflow management
o    workflow management applications
o    process automation
o    IT supporting new services: cloud, big data, crowd, linked data, 
and open data
o    Decision making systems using media content
o    ?
===============================================================================================================
Methods, Approaches, and Importance of IT and Information Systems and 
Management in Media - Media and Content as Part of IS&M across 
Application Domains 
===============================================================================================================
o    impact of media in IS&M (e.g. business case calculation)
o    information systems research methods
o    system analysis and design
o    design methods and approaches, including visual design
o    methods in human-computer-interaction and IS&M
o    information quality and measurement
o    evaluation of the impact of IS in media
o    methods for performance management, business model innovations, and 
analytics
o    ?
===============================================================================================================
Content, Service, Application, and Artistic Viewpoint on IS&M in Media 
and Creativity Industries 
===============================================================================================================
o    IS & media services targeted to the end consumer
o    open data and linked data applications
o    Big Data related to media industry and for vertical industries 
(government, healthcare, ?)
o    crowd-funding and crowd-sourcing applications and for market 
research and innovation
o    media for/media industry and cloud applications
o    digital production management applications
o    knowledge visualization & management
o    digital storytelling (serious and entertainment contexts)
o    ?
We strongly welcome other topic suggestions dealing with the topic 
matter. Please feel free to submit. However, we do NOT want chapters 
outside the information systems & management context.
===============================================================================================================
30th October 2014
submission of full book chapters
===============================================================================================================
*    please follow the manuscript formatting guidelines below, and only 
submit the original version (in Microsoft Word)
*    each final manuscript should be 15-17 pages long (depending on the 
number of submissions longer manuscripts will also be
accepted) and follow the guidelines on  
http://www.springer.com/authors/book+authors?SGWID=0-154102-12-417900-0
*    Manuscript submission website: 
http://www.ambientmediaassociation.org/Submissions/2014ISMEMEDIA/
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