Archive for February 2015

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[ecrea] Syllabus Journal: Teaching with and about Games

Sun Feb 01 11:10:05 GMT 2015



We are pleased to announce the publication of a new special issue of Syllabus Journal (4.1) on "Teaching with and about Video Games.” Syllabus Journal<http://syllabusjournal.org/>  is a peer reviewed venue through which academics can publish syllabi, toolbox assignments (shorter, modular assignments that can be imported into any course), and articles on teaching.

The “Teaching with and about Video Games” offers 15 articles from international authors in three categories, and can be found here:http://syllabusjournal.org/

Table of Contents
Introduction by Jennifer deWinter and Carly A. Kocurek

Teaching about Games are syllabi for courses that teach game studies, game design, serious game design, and novel interface design (think new controllers), and include:

  *   Video Game Studies by Judd Ethan Ruggill
  *   How to Play Games of Truth: An Introduction to Video Game Studies by Bryan Geoffrey Behrenshausen
  *   Novel Interfaces for Interactive Environments by Robert W. Lindeman
  *   Educational and Serious Game Design: Case Study in Collaboration by Jon A. Preston
  *   Introduction to Game Design by Nia Wearn

Teaching with Games are syllabi that teach disciplinary content in multiple fields using games as a text, such as creative writing, history, rhetoric, composition, and literature. These include:

  *   Representing the Past: Video Games Challenge to the Historical Narrative by Stephen Ortega
  *   Learning Through Making: Notes on Teaching Interactive Narrative by Anastasia Salter
  *   Video Games as a New Form of Interactive Literature by Anne Winchell
  *   Writing in and around Games by Wendi Sierra
  *   Hints, Advice, and Maybe Cheat Codes: An English Topics Course About Computer Games by Kevin Moberly

And finally, we have collected together five toolbox entries that act as short modules (1-day to 2-week assignments) to be incorporated into classes and workshops.

  *   Teaching Network Game Programming with the Dragonfly Game Engine by Mark Claypool
  *   Root of Play: Game Design for Digital Humanists by Andy Keenan and Matt Bouchard
  *   Alternative Reality Games to Teach Game-Based Storytelling by Dean O’Donnell and Jennifer deWinter
  *   “Continue West and Ascend the Stairs”: Game Walkthroughs in Professional and Technical Communication by Stephanie Vie
  *   Annotated Bibliography for Game Studies: Modeling Scholarly Research in a Popular Culture Field by Cathlena Martin

This collection, we believe, represents the depth and breadth of video games in academic discourse. Not only do they add to the literature and pedagogical approaches in game studies, but these contributions highlight the interdisciplinary nature of game studies in history, computer science, literature, social science, and so forth.

Very best,

Jennifer and Carly

----------------------------------
Jennifer deWinter, PhD
Worcester Polytechnic Institute
Co-Director, Professional Writing
Interactive Media and Game Development
508-831-6679
(Jdewinter /at/ wpi.edu)

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