Archive for 2009

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[ecrea] 2nd Call - Under the Mask: Perspectives on the Gamer

Tue Apr 07 14:33:40 GMT 2009



Deadline now extended to the 30th of April.

Under the Mask: Perspectives on the Gamer
June 5-6th 2009
Research Institute for Media Art and Design
University of Bedfordshire
Luton Campus, Park Square
Luton
Bedfordshire, UK

Who is the Gamer? Is the User one persona or numerous? Is their
identity static or dynamic? What are the differences, if any, between
casual, hardcore and professional Players? How does the social
setting affect performance? What are the rituals, rules and argot
held as standard within these cultures? How has the industry catered,
and continued to cater to these varied subjective positions?

This conference aims to address the issues that surround the Player
of videogames as contributor, consumer and propagator of specific
cultures, not only through presentation and discussion, but also
through actively engaging with games and Gamers.

Eminent designer and author Ernest Adams will provide the keynote
this year.

Once more, a number of Professional Gamers will be attending the
conference to demonstrate their expertise and share their
experiences, whilst throughout the day competitions will be held on
the various formats available, with a variety of game hardware and
software prizes on offer. In creating such an environment, the
organizers hope that the participants will able to explore the
sociological, psychological, and ludological issues in a game-playing
context.

These include:

What takes place between Player and screen?
Do original control interfaces (Guitar Hero,Dance Dance Revolution,
Nintendo Wii, mobile games et cetera) affect social behaviour?
Does genre affect the mode of participation, reception and
positioning of the Gamer?
What role does gender assume in game culture?
Are there consequences of play for Gamers, psychologically, socially
and culturally?

Also of interest is the notion of the fan in games: fiction, art,
walkthroughs, and game interpretations - what do these communities
have to say on the place of the User within their communal/cultural
hierarchy?

Call for papers:

?    New methodologies or adapted methodologies for studying the Gamer;
?    Case studies of Players interacting with novel control interfaces;
?    Case studies of Users in social settings;
?    Case studies of the relationship between gender and games;
?    Case studies of Gamers in competitive/professional settings;
?    Methodologies relating to Psychoanalysis and Analytical Psychology;
?    Genre and its relation to Player performance;
? The role of competition, casual and social gaming within game culture and
?    Presentations/Analyses of Fan fiction and Fan Art.

Topics may include: sport simulations, MMOGs, first-person shooters,
performance games (Dance, Dance Revolution, Guitar Hero etc), mobile
games, original control hardware, sociological methodologies (adapted
and new), audience reception, gender studies, psychoanalysis/ analytical psychology, behavioural case studies, professional gaming,
competitive gaming, social gaming, ?girl? games, game art, fan
fiction, fan art, and so on.

Abstracts of 250 words, accompanied by contact details and a brief
biography to be received by the 30th of April to: (gamer /at/ beds.ac.uk)

Conference Organizers

Prof Luke Hockley
Dr Gavin Stewart
Steven Conway

Contact Details
c/o Dr Gavin Stewart
A105
School of Media, Art & Design
University of Bedfordshire
Park Square
Luton LU1 3JU

For further information, please go to:
http://underthemask.wikidot.com/

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Nico Carpentier (Phd)
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Vrije Universiteit Brussel - Free University of Brussels
Centre for Studies on Media and Culture (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.56
F: ++ 32 (0)2-629.36.84
Office: 5B.401a
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European Communication Research and Education Association
Web: http://www.ecrea.eu
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E-mail: (Nico.Carpentier /at/ vub.ac.be)
Web: http://homepages.vub.ac.be/~ncarpent/
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