============== ICDS 2010 | Call for Submissions ===============
CALL FOR PAPERS, TUTORIALS, PANELS
ICDS 2010: The Fourth International Conference on Digital Society
February 10-15, 2010 - St. Maarten, Netherlands Antilles
General page: http://www.iaria.org/conferences2010/ICDS10.html
Call for Papers: http://www.iaria.org/conferences2010/CfPICDS10.html
Submission deadline: October 5, 2009
Sponsored by IARIA, www.iaria.org
Extended versions of selected papers will be published in IARIA
Journals: http://www.iariajournals.org
Please note the Poster Forum and Work in Progress options.
The topics suggested by the conference can be discussed in term of
concepts, state of the art, research, standards, implementations,
running experiments, applications, and industrial case studies.
Authors are invited to submit complete unpublished papers, which are
not under review in any other conference or journal in the
following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in
terms of Regular papers, Posters, Work in progress,
Technical/marketing/business presentations, Demos, Tutorials, and Panels.
Before submission, please check and conform with the Editorial
rules: http://www.iaria.org/editorialrules.html
ICDS 2010 Tracks (tracks' topics and submission details: see CfP on the site)
Citizen-centric disruptive and enabling technologies
Wireless and user mobility; Ubiquitous systems; On-line
interactions; User-centric services, applications, eLearning; High
speed electronics, storage, networking eHealth and nano medicine;
Biological informatics and computing
Internet and Web services
IP-based networking and applications; Best effort and QoS/SLA;
WWW, Web Services, Semantic Web; eLearning and mobile learning;
Service-oriented platforms; Peer-to-Peer Systems and applications;
Web-advertising and Web-publishing Multimedia and Webcasting
eGovernment services in the context of digital society
e-Government strategies; Citizen-Government eModels; Special
applications and services of eGovernment; ePayment, eTax
administration; eVoting, eCitizen identity cards; Social
e-financial projects; Educating eHealth; Homeland security and
public records; eGarbage collection of private records; Metrics for
eGovernment projects and services; Benefits of eGovernment; On-line
social networking; Financing e-Government
e-Governance; From e-Government to m-Government
(mobile-Governemet); e-Environment
eCommerce and eBusiness
On-line shopping frameworks; Trust, privacy, security; Internet
macro and micro payment systems; On-line banking; Agent-based
e-commerce; eBusiness models and costs; eBusiness applications;
Infrastructure for e-Commerce; Mobile commerce
Consumer-oriented devices and services
Mobile TV and IPTV; Consumer-oriented e-commerce; Smart and
digital homes; Wearable devices; Smart consumer appliances; Speech
enable appliances; Consumer accessibility appliances and services
Intelligent computation
Theories of agency and autonomy; Intelligent techniques, logics,
and systems; Evolutionary computation; Autonomic and autonomous
systems; Autonomic computing and autonomic networking; Ubiquitous
and ambient computing; Computational economics; Protecting and
preventing computing; High performance computing; Service-oriented
computing; Multi-agent based computing; Cluster computing and
performance; Artificial intelligence
Networking and telecommunications
Networking and telecommunications technologies; Wireless,
mobility and multimedia systems; Internet and Web Services
technologies; Systems performance, security, and high availability;
Communications protocols (SIP/H323/MPLS/IP); Specialized networks
(GRID/P2P/Overlay/Ad hoc/Sensor); Advanced services
(VoIP/IPTV/Video-on-Demand); Advanced paradigms (SOA/WS/on-demand)
eDefense for security and protection
Knowledge for global defense; Security in network, systems, and
applications; Trust, privacy, and safeness; Business continuity and
availability; Cryptography and algorithms encryption; Rapid
Internet attacks and network; Applications and network vulnerabilities
Enforced citizen-centric paradigms
Data-centered information systems; User-centric information
systems; Pervasive and ubiquitous systems; Mobile learning and
communications; Open and distance education systems
Computational advertising
Computational linguistics; Linguistic signal processing;
Statistical properties of community structures; Semantic contextual
advertising; Relevance and click feedback; Searching dense and
isolated submarkets; Latent factor models; Semantic relatedness;
Personalized ad delivery; Processing over query-dependent
functions; Inverse document frequency; Query-biased summarization;
Pseudo-relevance feedback; Classification of rare queries; Page ranking
Management and control
Digital telecommunications management; Control and monitoring
systems; Measurement and management systems; Human/Machine
interface and man-in-the-loop control; Energy and power systems
control; Self-monitoring, self-diagnosing, self-management systems
Digital analysis and processing
Digital information processing (Voice/Data/Video); Computer
graphics and animation; Virtual reality/3D graphics/Games; Computer
modeling/simulation; Graphic/Image/Photo/Hand-writing analysis and
processing; Pattern recognition / Computer vision; Natural language
processing / robust processing; Speech recognition and processing
Mobile devices and biotechnologies
Robotics/Mobile devices/ Mobile networks; Handled and wearable
computing and devices; Vehicular navigation and control;
Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic
phenomena; Biotechnologies/Bioinformatics/Biometrics/Biomedical
systems; Computational biochemistry; Biological data management
Software and system robustness for digital society
Portals and user-oriented systems; Software as a service;
Software specification and design methodologies; Software
development and deployment; Programming languages and supporting
tools; Patterns/Anti-patterns/Artifacts/Frameworks;
Agile/Generic/Agent-oriented programming; Neuronal networks/Fuzzy
logic/Temporal logic/ Genetic Algorithms; Reasoning models/Model
checking/Modular reasoning/; Program
verification/validation/correctness ; Embedded and real-time systems;
Consumer-oriented digital design
Online consumer decision support & advertising; Semiotic
engineering of online services; Human factors in computer systems;
Personal information management; Consumer trust in digital society;
Interaction in smart environments; Mobile consumers and interactive
spaces; Hedonic and perceived digital quality; Usability,
aesthetics, and accessibility; Multimodal and interactive
interfaces; Intelligent user interfaces
Social networking
Social networking technologies (Web 2.0, faceBook, YouTube,
Twitter, etc.); Enterprise social networking; General informative
webcast; Government information webcast; State-of-the-art for chat,
blogs, wikis, etc.; Text-audio-video blogs; Virtual tradeshows;
Social profiling; Contextual social network analysis;
Personalization for search and for social interaction; Dynamics,
evolution, and trend prediction patterns; Social interactions;
Medical assistance in social networking; Data protection inside
communities; Misbehavior detection in communities; Pattern
presentation for end-users and experts; Evolution of communities in
the Web; Online and offline social networks; Information
acquisition and establishment of social relations
ICT support and applications for eCollaboration
Touch screen voting; Local e-Participation; Portals and
eGovernment websites; eGovernment platforms and benchmarks;
Business process management; Interoperable frameworks (national and
cross-countries); Private-public eCollaboration; Regional and
cross-nation competitiveness
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IARIA Publicity Board
Committee members: http://www.iaria.org/conferences2010/ComICDS10.html
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