Archive for March 2008

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[ecrea] CFP: Journal of Gaming and Virtual Worlds (Intellect)

Thu Mar 27 19:37:26 GMT 2008


>The Journal of Gaming and Virtual Worlds (Intellect) is a peer-refereed,
>international journal which focuses on theoretical and applied, empirical,
>critical, rhetorical, creative, economic and professional approaches to
>the study of electronic games across platforms and genres as well as ludic
>and serious online environments such as Massively Multiplayer Online Role
>Playing Games and Second Life. The Journal aims at researchers and
>professionals working in and researching creative new media and
>entertainment software around the globe and seeks to document, harmonise,
>juxtapose and critically evaluate cutting-edge market trends,
>technological developments, as well as socio-cultural, political, economic
>and psychological concerns. It informs its readers about recent events
>such as conferences, and features long articles, short papers, poster
>abstracts, interviews, reports and reviews of relevant new publications,
>websites, virtual environments and electronic artefacts.
>
>Contributions are invited from all fields of game studies research, design
>and development. We seek to provide a platform for vivid information
>interchange between academia and industry, between scholarship and
>professionalism, between theory, criticism and practice. Typical subject
>areas include
>
>" Theory and criticism: e.g. narratology, ludology, philosophy, gender,
>race, identity, history (of and in games), rhetorical approaches,
>discourse analysis and semiotics, genre criticism and cultural studies
>" Social and psychological concerns: e.g. (online) communities,
>participation, interaction, identity formation, networks, violence and
>addiction, emotion, childrens social behaviour, cognitive effects, e-
>learning and education
>" Design issues: e.g. developments in 3D modelling, authenticity and
>realism, mimesis, screenwriting, sound effects, composition, static vs.
>moving image, cut scenes, background vs. foreground, multimodality,
>simulation and game engines
>" Reception and production: e.g. ethnography, customer research,
>therapeutic and hazardous effects, serialisation, adaptation, franchising,
>commercial vs. serious games, transmediation, intermediality, artificial
>intelligence, and new literacy studies.
>
>SUBMISSION DEADLINE FOR PUBLICATION IN OCTOBER 2008: 1st MAY 2008.
>
>Please send your manuscript as a Word-file e-mail attachment to
>(a.ensslin /at/ bangor.ac.uk) or (e.muse /at/ bangor.ac.uk).
>
>Word limits:
>Long articles: 4,000-6,000 words
>Short articles: 3,000-4,000 words
>Conference reports: 500-1,000 words
>Reviews (books, websites, games and other relevant software) and
>interviews: 1,500-2,000 words
>
>For questions on formatting and spelling, please consult the Intellect
>Style Guide: http://www.intellectbooks.co.uk/auth/links/StyleGuide.pdf
>and/or contact the Editors at (a.ensslin /at/ bangor.ac.uk).
>
>For book reviews, please contact the Reviews Editor, Dr Matthew S.S.
>Johnson at (matjohn /at/ siue.edu).

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Nico Carpentier (Phd)
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Vrije Universiteit Brussel - Free University of Brussels
Centre for Studies on Media and Culture (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.56
F: ++ 32 (0)2-629.36.84
Office: 5B.401a
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Katholieke Universiteit Brussel - Catholic University of Brussels
Vrijheidslaan 17 - B-1081 Brussel - Belgium
&
Facultés Universitaires Saint-Louis
Boulevard du Jardin Botanique 43  - B-1000 Brussel - Belgium
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Sponsored links ;)
----------------------------
NEW BOOKS OUT
Understanding Alternative Media
by Olga Bailey, Bart Cammaerts, Nico Carpentier
(December 2007)
http://mcgraw-hill.co.uk/html/0335222102.html
----------------------------
Participation and Media Production. Critical Reflections on Content Creation.
Edited by Nico Carpentier and Benjamin De Cleen
(January 2008)
<http://www.c-s-p.org/Flyers/Participation-and-Media-Production--Critical-Reflections-on-Content-Creation1-84718-453-7.htm>http://www.c-s-p.org/Flyers/Participation-and-Media-Production--Critical-Reflections-on-Content-Creation1-84718-453-7.htm 

----------------------------
European Communication Research and Education Association
Web: http://www.ecrea.eu
----------------------------
ECREA's Second European Communication Conference
Barcelona, 25-28 November 2008
http://www.ecrea2008barcelona.org/
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E-mail: (Nico.Carpentier /at/ vub.ac.be)
Web: http://homepages.vub.ac.be/~ncarpent/
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