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[ecrea] CFP - Cultural Production and Experience: Strategies, Design, and Everyday Life
Thu Mar 13 15:43:56 GMT 2008
>
>
>Dear all,
>
>below is a CFP for a conference that may be of interest to some of you.
>
>Cheers,
>Fabian Holt
>
>***
>Fabian Holt, Ph.D.
>Associate Professor
>Performance Design
>University of Roskilde
>Universitetsvej 1, 44.2
>4000 Roskilde
><http://www.ruc.dk/~fabianh>www.ruc.dk/~fabianh
>***
>
>
>* Please circulate widely *
>
>RESEARCH CONFERENCE - CALL FOR PAPERS
>
>Cultural Production and Experience: Strategies, Design, and Everyday Life
>
>
>Time:November 13-14, 2008
>Proposal deadline:May 1, 2008
>Main contact person:Fabian Holt
>(<mailto:(fabianh /at/ ruc.dk)>(fabianh /at/ ruc.dk)), please
>write Roskilde conference in the subject line
>Secretary:Hanne Tofteng (<mailto:(hannet /at/ ruc.dk)>(hannet /at/ ruc.dk))
>Venue:Roskilde (more details will be announced soon)
>Web
>site:<http://web.mac.com/fabsound/Site/Conf.html>http://web.mac.com/fabsound/Site/Conf.html
>Organizers:Center for Experience Research
>Roskilde University, Denmark
>Keynote speakers:Angela McRobbie (Goldsmiths College)
>David Hesmondhalgh (University of Leeds)
>Gerhard Schulze (University of Bamberg)
>Kevin Hetherington (Open University)
>
>The overall theme of this conference is the
>changing role of professional entertainment in
>contemporary, post-industrial society. Concepts
>such as the culture society, creative
>industries, and experience economy all signal
>an increase in the volume of production and
>consumption of cultural commodities. This
>development has implications for producers, consumers, and society at large.
>
>The shifting relations between producers and
>consumers, between production and experience,
>generate two key questions: The first is how new
>strategies and forms of cultural production
>relate to changing forms of consumption and
>experience. This concerns the embodiment of
>cultural production in social life. The second
>question is how cultural commodities, live or
>mediated, are being consumed and how they affect
>consumers on both macro- and micro-levels of social life.
>
>The conference organizers value new approaches
>and original perspectives grounded in empirical
>research. We welcome work in all areas of the
>creative and cultural industries, including
>tourism, media, publishing, music, theatre,
>film, event, national and amusement parks, and
>ICT (e.g. computer games and mobile phone
>entertainment). Presenters are also encouraged
>to explore connections across industries and
>genres in various aspects of production and
>consumption. This could include issues of convergence and cross-branding.
>
>A major aspect of the theme is the
>organizational and institutional contexts of
>production. It is pertinent to recognize the
>changing roles of national and city governments
>and new alliances and networks between private and public sectors.
>
>Research in these areas has responded to
>commercial and political agendas organized
>around the concepts of the creative and cultural
>industries and the experience economy.
>Interdisciplinary research and collaborations
>between the social and human sciences, business
>studies, and schools of art and design are still
>relatively few and far between. We welcome such
>initiatives and provide space for discussions of
>different and even conflicting notions of
>cultural production, consumption and experience.
>A particular concern is how the feedback loop
>between theory and practice, idea and product,
>can be sustained via methods of product design.
>
>Thematic cores
>The following paragraphs outline three thematic
>cores, which should guide and motivate. They are
>not intended to be rigidly exclusive.
>
>
>1. STRATEGIES
>
>The concepts of creative and experience
>economies have been used strategically in a wide
>range of commercial and political contexts. Many
>countries have adopted these concepts from the
>United Kingdom and the United States and applied
>them as models in their own national contexts.
>The concepts have been used to build new
>alliances and sustain innovation at various
>levels to boost sales and create more jobs. What
>have people accomplished with these strategies?
>Have some strategies been more useful than
>others? And what are the criteria of success?
>Who are the winners and losers? A type of papers
>we encourage here is case studies of the kind of
>collaborations between professional producers,
>businesses, and public institutions instigated
>by a narrative umbrella such as the creative economy, for instance.
>
>2. DESIGN METHODS AND EXPERIENCE
>
>Aesthetic products and cultural performance have
>gained popularity in a variety of entertainment
>and art and their business-related domains. The
>implications have been different for artists and
>their managers and business sponsors, for
>instance. The trend opens up new cross-cutting
>approaches and stimulates further integration of
>analytical and design methods. New experimental
>efforts in innovation, participation, and
>planning involve information technologies as
>well as ideas of cultural performance. A common
>question here is if and how academically
>informed tool boxes or production guides work
>for professionals producing tourist travels,
>concert, museum exhibitions, gastronomic events,
>shopping malls, and so on. User-based innovation
>and collaboration between academics and creative
>professionals are among the models that deserve further critical scrutiny.
>
>3. EVERY DAY LIVES
>
>A major challenge to inter-sector collaborations
>is the discursive barriers and especially the
>disparate and elusive notions of cultural
>experience. When is it productive and
>counterproductive to generalize the concept of
>experience in, say, amusement parks and the
>avant-garde art scene? Every day life is a vital
>context for understanding particular concepts of
>experience and what individuals expect from
>cultural commodities. Live entertainment in
>particular offer marked moments that are
>somewhat distanced from every day life, but they
>are usually also occasions for reflecting upon
>every day life and have the capacity to shape
>attitudes and create new public spheres. Another
>aspect in ritual and performance theory that
>needs to be re-examined at this point is the
>relation between experience and participation.
>The multiple forms of participation and consumer
>regulation in everyday consumption illustrate
>how entertainment has become integrated in the
>every day and cut across marked and unmarked
>moments. How do consumers make choices and
>evaluate their experiences? What are the
>challenges to academia? These questions can lead
>back to the producer perspective and the
>conditions for professionals in the cultural industries.
>
>Organization of the conference
>The basic model is plenary keynotes alternating
>with parallel tracks of paper presentations and
>a few roundtable discussions. We accept
>proposals for research papers and for roundtable panels.
>
>Paper proposals: Max. 500 words must be sent to
>Fabian Holt of the conference committee at
><mailto:(fabianh /at/ ruc.dk)>(fabianh /at/ ruc.dk) by May 1,
>2008. Again, please write Roskilde conference
>in the subject line. The proposals will be
>reviewed by a committee. Notification of acceptance will be given by June 1.
>
>Roundtables: The roundtable panels should
>facilitate dialogue between scholars and
>professional producers. Each roundtable is
>expected to begin with a two-minute statement by
>up to five presenters and then move on to
>discussion with a moderator. The presenters must
>submit a one-page written statement prior to the
>conference, which will be available at the
>conference Web site one week before the conference.
>
>Deadline for paper submissions: Papers for the
>ordinary panels (max. 8000 words) and statements
>for roundtable panels (max. 1 page) must be
>submitted to <mailto:(fabianh /at/ ruc.dk)>(fabianh /at/ ruc.dk) by October 15.
>
>Conference committee:
>The conference committee consists of Fabian
>Holt, Jørgen Ole Bærenholdt, and Jon Sundbo of
>the Center for Experience Research at Roskilde University, Denmark.
>
>Publication
>Some presenters will be asked to write their
>paper into an article for a special issue of a
>distinguished international journal. Our
>decisions will be based on the criteria of the
>quality and relevance of the papers.
>
>Price
>300 Euros including meals and accommodation.
>
>Registration
>All participants should by sending an e-mail to
>e-mail to Hanne Tofteng, Roskilde University,
><mailto:(hannet /at/ ruc.dk)>(hannet /at/ ruc.dk) before October 15, 2008.
>
>
>
>
>
>Preliminary schedule
>
>November 13, 2008
>
> Morning
>
>11.00-11.15 Welcome by Fabian Holt
>
>11.15-12.15 Keynote #1: David
>Hesmondhalgh: Why Creative Labour Matters
>
>12.15-13.15 Paper sessions
>
>
>Lunch
>
>13.15-14.00
>
>
>Afternoon
>
>14.00-15.00 Paper sessions
>
>15.00-16.00 Keynote #2: Angela
>McRobbie: Feminism and Immaterial Labour
>
>16.00-16.15 Coffee break
>
>16:15-18:15 Paper sessions 2 and roundtables
>
>
>
>Evening
>
>19.30-23.00 Dinner and concert in Roskilde
>
>November 14, 2008
>
>
>
>Morning
>
>9.00-10.00 Keynote #3: Gerhard
>Schulze: In Search of Aura: Cultural Production
>and Experience in the Age of Unlimited
>Reproducibility the Case of Live Music
>
>10.15-10.30 Coffee break
>
>10.30-12.30 Paper session 3 and roundtables
>
>
>
>Lunch
>
>12:30-13:30
>
>
>
>Afternoon
>
>13.30-14.30 Keynote #4: Kevin
>Hetherington: The Museum without History:
>Cities, Regeneration, and the Problem of Heritage.
>
>14.30-15.30 Paper session 4
>
>15.30-15.45 Closing remarks by Jørgen
>Ole Bæhrenholdt, coffee, and networking
>
>
>
>
>
>
>
-----------------------------------------------------------------------
Nico Carpentier (Phd)
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Vrije Universiteit Brussel - Free University of Brussels
Centre for Studies on Media and Culture (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.56
F: ++ 32 (0)2-629.36.84
Office: 5B.401a
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&
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Web: http://www.ecrea.eu
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ECREA's Second European Communication Conference
Barcelona, 25-28 November 2008
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Web: http://homepages.vub.ac.be/~ncarpent/
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