Four
workshops new media September, Oostende,
Belgium
Call
for participation - Deadline 15th of June
2004
Initiative and organisation : vzw
CARGO asbl Support :
VAF Vlaams Audiovisueel Fonds Location :
Oostende, Belgium Period : September 2004 (4
workshops, 5 days each) Participation fee :
150 EUR
General
The
workshops introduce method
s of creating media in networked environments (web,
tools, interactive installation modules, game-structures and weblog/cam
community platforms). They investigate the kind of places these methods and
forms of creation might occupy within computing and wireless communication.
The workshops welcome all those who can't
stop making media and creating works that involve or incorporate new media,
emerging technologies, and/or electronic art, design and tools. They draw on a
combined background of art, (wireless) technology, architecture, game,
interaction design and web.
Four workshops: Four
practic
es
Workshop1 : Open content
What we hope to find with
www.becoming.be, is not just new
prototypes for making media online, but essentially a tool, with which we can
contribute better and more actively and creatively to already existing
systems, around which fellowships are being formed. Open content is
essentially about creation and close communication, in environments of
communal computing. Your
mentor : Nicolas Malève. Please try this
context : www.becoming.be (a new tool by
Dominique Callewaert, developed as a research project for the Jan Van Eyck
Academy, Maastricht).
Workshop 2 :
Mediacreation in network context We think that the
strength of having an audiovisual work on the Web does not come out of a well
designed and accessible presentation of the final (eventually streamed)
result, but out of online prototypes, that offer entries for visitors to get
into the ways and procedures that finally resulted in the final work.
More mentor
s : Stefaan Decostere, Bart
Goossens and Jeroen Peys. Invest this context
: mEYEtime, as site and as surveillance (game) platform.
Workshop 3 : Narrative structures in rich
interactive environments The latest technological
tools (sms/gsm, wireless computing/communication) point to the development of
new types of interactions in an enhanced media and network environment. This
is the context for the development of innovative playgrounds which explore new
patterns for sharing content, for exchanging experiences and practices, and
for interacting together. What type of scenarios, how to create dynamic
interactions triggering "interesting" behaviors and exchanges, how to design
system of rules for these specific worlds embedded in the physical realities?
Your mentor : Yves Bernard. Develop
this context : mEYEtime, extended with interactive
modules.
Workshop 4 : Enhanced TV Imagine a world where there are two kinds of media power : one
comes through media concentration, where any message gets authority simply by
being broadcast on network television; the other comes through grass-roots
intermediaries, where a message gains visibility only if it is deemed relevant
to loose network of diverse publics. Broadcasting will place issues on the
national agenda; bloggers will reframe those issues for different publics.
Your mentor : Jensen Dehaes. Challenge the context : local tv, radio, docside CANVAS (with
some reserve).
mEYEtime
During the workshops a special environment will be set up in an
empty house in the port of Oostende. The framework of this environment is
mEYEtime, a shared platform for creative work exploring
the playful, emotional and appropriate incorporation of technology into
everyday creative practice.
mEYEtime is a surveillance game-platform. It will be proposed
to the participants as an unfinished installation, to be completed and defined
by them during the workshops in September. It is a toolkit with surveillance
cameras, gsm's and a specially designed webplatform.
Participants are invited to
appropriate the space and to fill
its many rooms with objects of their own. They can install surveillance
camera's. Build a world. They can investigate a room and suggest a story. Who
is the owner of that room? They can propose a map; suggest some entries;
invent some rules. They can design an intervention or system. They can
prototype an experience and take it public.
After registration you will be
invited on the info day, 5th of June in Brussels
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