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[Commlist] Gamevironments Special Issue "This Time it’s for all the Marbles. Towards Social Justice in Digital Gaming" published
Wed Jan 04 18:55:52 GMT 2023
we are happy to announce the publishing of GAMEVIRONMENTS' newest
Special Issue: “This Time it’s for all the Marbles. Towards Social
Justice in Digital Gaming”, edited by Patrick Prax.
It contains these contributions:
- This Time it’s for all the Marbles. Social Injustice in Digital
Gaming. Introduction to the Special Issue by Patrick Prax, 1-14
articles:
- From Political Economy to Identity Politics: A Forum Study of
Political Discussions between Players, by Kristine Jørgensen and Ida
Sekanina, 15-57
- They Will Do Anything to Make You React: Deplatforming Racists from
the Brazilian Gaming Community, by Mayara Araujo Caetano and Beatriz
Blanco, 58-98
- Cultural Production of Video Games: Conditions of Control and
Resistance, by Sian Tomkinson and Tauel Harper, 99-140
- International Solidarity Between Game Workers in the Global North and
Global South: Reflections on the Challenges Posed by Labor Aristocracy,
by Emil Lundedal Hammar, 141-182
- From Talking about Loot Boxes to Discussing Political Economy:
Conceptualizing Critical Game Literacy, by Patrick Prax, 183-221
- Critical Game Literacies and Critical Speculative Imagination: A
Theoretical and Conceptual Review, by Matthew Coopilton, 222-273
- Gaming against Violence: An Exploration of Video Games as Tools for
Sexual Violence Prevention Education, by Kenzie Gordon, 274-313
- Counterspace Game Elements for This Pansexual Pilipina-American
Player’s Joy, Rest, and Healing: An Autethnographic Case Study of
Playing Stardew Valley, by Erica Cruz, 314-354
- Learning About Ourselves: Communicating, Connecting and Contemplating
Trans Experience through Play, by Josephine Baird, 355-402 reports:
- Not Space-Ninjas Again! Transmedia Worldbuilding for Social Justice,
by Ian Sturrock, 403-427
- Seven Levers for Social Change through Games: From Settlers of Catanto
Autonomía Zapatista, by Cati Hernández, Noemí Blanch, Pablo Garaizar,
Emiliano Labrador, 428-448
review:
- Far Cry 5: Refusing its Own Politicsby Thomas Grønvoll,
449-455interviewInterview with Amanda Warner, designer of Influence,
Inc,., by Patrick Prax, 455-481
And here's the link:
https://journals.suub.uni-bremen.de/index.php/gamevironments/
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