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[Commlist] Journal Studia Humanistyczne AGH. Contributions to Humanities 2/2021 published
Wed Jul 28 16:42:18 GMT 2021
We are pleased to announce that the journal ‘Studia Humanistyczne AGH.
Contributions to Humanities’ is out now!
Special Issue: ‘Le jeu et récit. Revisiting narrativity in video games’,
guest editors: Krzysztof M. Maj, Damian Gałuszka
For more information about the journal and issue click here
<http://www.journalssystem.com/shagh/ABOUT-THE-JOURNAL,1921.html
<http://www.journalssystem.com/shagh/ABOUT-THE-JOURNAL,1921.html>>
Aims and Scope
‘Contributions to Humanities’ publishes articles of theoretical and
empirical character, review essays and reviews, translations, as well as
findings of research carried out within the scope of contemporary social
science and humanities. The contributors come from different
international scientific and research centers and represent a wide range
of academic disciplines: sociology, religious studies, cultural studies,
anthropology. ‘Contributions to Humanities’ accepts articles both in
Polish and in English.
The journal is indexed in ERIH PLUS, Index Copernicus, Central and
Eastern European Online Library (CEEOL), Central European Journal of
Social Sciences and Humanities (CEJSH) and Directory of Open Access
Journals (DOAJ), Pol-index, Bazhum, Google Scholar, ICI Journals Master
List, EBSCO, EuroPub.
The value of Index Copernicus Value (ICV) for 2019 is 100.
‘Contributions to Humanities’ provides immediate open access to its
content on the principle that making research freely available to the
public supports a greater global exchange of knowledge. Access and
distribution are allowed under the CC BY 4.0 license.
Issue 2/2021
Articles
How Gandhi went Nuclear: Potentiality of Archiverse in Sid Meier's
Civilization VI
JAKUB ALEJSKI, ELŻBIETA KOWALSKA
<http://www.journalssystem.com/shagh/How-Gandhi-went-Nuclear-Potentiality-of-Archiverse-in-Sid-Meier-s-Civilization-VI,131923,0,2.html
<http://www.journalssystem.com/shagh/How-Gandhi-went-Nuclear-Potentiality-of-Archiverse-in-Sid-Meier-s-Civilization-VI,131923,0,2.html>>
__
Lost Worlds of Andromeda. Mass Effect: Andromeda and the Victorian
adventure novel for boys
TOMASZ Z. MAJKOWSKI, MAGDALENA KOZYRA
<http://www.journalssystem.com/shagh/Lost-Worlds-of-Andromeda-Mass-Effect-Andromeda-and-the-Victorian-adventure-novel,134066,0,2.html
<http://www.journalssystem.com/shagh/Lost-Worlds-of-Andromeda-Mass-Effect-Andromeda-and-the-Victorian-adventure-novel,134066,0,2.html>>
‘Games in frames’ - between comics and video games
MATYLDA SĘK-IWANEK
<http://www.journalssystem.com/shagh/-Games-in-frames-between-comics-and-video-games-,134708,0,2.html
<http://www.journalssystem.com/shagh/-Games-in-frames-between-comics-and-video-games-,134708,0,2.html>>
“If the dog dies, I quit”: Blair Witch and the problems of contemporary
psychological horror games
KATARZYNA MARAK
<http://www.journalssystem.com/shagh/-If-the-dog-dies-I-quit-Blair-Witch-and-the-problems-of-contemporary-psychological,131848,0,2.html
<http://www.journalssystem.com/shagh/-If-the-dog-dies-I-quit-Blair-Witch-and-the-problems-of-contemporary-psychological,131848,0,2.html>>
Reactive games as an example of extensive use of evocative narrative
elements in digital games: cases of ‘Dwarf Fortress’ and ‘RimWorld’
MIŁOSZ MARKOCKI
<http://www.journalssystem.com/shagh/Reactive-games-as-an-example-of-extensive-use-of-evocative-narrative-elements-in,132785,0,2.html
<http://www.journalssystem.com/shagh/Reactive-games-as-an-example-of-extensive-use-of-evocative-narrative-elements-in,132785,0,2.html>>
The Future, the Crisis, and the Future of Replay Story
ELŻBIETA TERESA IMBIEROWICZ
<http://www.journalssystem.com/shagh/The-Future-the-Crisis-and-the-Future-of-Replay-Story,131727,0,2.html
<http://www.journalssystem.com/shagh/The-Future-the-Crisis-and-the-Future-of-Replay-Story,131727,0,2.html>>
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