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[Commlist] Call for Papers - 16th International Conference on Videogame Sciences and Arts (Videojogos2026)
Tue Sep 29 21:43:13 GMT 2026
[Deadline for full paper submission extended until october 8, 2026]
We are pleased to announce the Call for Papers for Videojogos 2026 -
16th International Conference on Videogame Sciences and Arts, taking
place on 3-4 December 2026 at Universidade Lusófona - Centro
Universitário de Lisboa, Portugal.
For over fifteen years, Videojogos has brought together researchers,
developers, artists, educators, designers, students, and industry
professionals to discuss the evolving role of games in society. The
conference provides a multidisciplinary forum for presenting
cutting-edge research, innovative design practices, critical
perspectives, and creative projects exploring games as technological,
cultural, educational, artistic, and social phenomena.
Videojogos 2026 welcomes contributions that challenge assumptions,
bridge disciplines, and advance knowledge in games research and practice.
TOPICS
Submissions are welcomed across six broad areas:
* Game Technologies and Computational Methods, including game
technologies and architectures, AI and machine learning in games,
procedural content generation, game analytics and player modelling,
VR/AR/MR, and computational methods for game research.
* Human-Centred Computing and Play, including HCI, player and user
experience, digital culture and interactive media, online gaming
communities, streaming, esports, ethics of play, and critical
perspectives on game technologies and platforms.
* Game Design and Development, including game design methodologies,
interaction design, participatory and co-design, user-centred
approaches, independent game development, prototyping, game
mechanics, adaptive experiences, and evaluation methods.
* Games for Learning, Health, and Impact, including serious games,
game-based learning, gamification, games for health and well-being,
behaviour change, training and simulation, learning analytics,
sustainability, and evaluation of game-based interventions.
* Accessibility, Inclusion, and Responsible Design, including
accessible game technologies, disability and digital play,
neuroinclusive HCI, inclusive and universal design, assistive
technologies, accessibility evaluation and user testing, narrative
systems, and sound and audio technologies for games.
* Art Games and Interactive Digital Systems, including experimental
game technologies, creative applications of AI, virtual and
immersive creative experiences, digitally augmented hybrid and
tabletop experiences, multimodal interaction, and computational
tools for creative game production.
SUBMISSION CATEGORIES
Full Papers: 12-15 pages
Short Papers: 6-11 pages
Posters: following the Short Paper guidelines
IMPORTANT DATES
Full Paper Submission Deadline: 8 October 2026
Notification of Acceptance: 27 October 2026
Camera-Ready Submission: 9 November 2026
Submissions must follow the Springer instructions for authors and use
the required templates.
PUBLICATION
Scientific contributions accepted for the conference will be published
by Springer in a volume of Communications in Computer and Information
Science (CCIS).
SUBMISSION AND FULL CALL
Paper submission: https://meteor.springer.com/VJ2026
<https://meteor.springer.com/VJ2026>
Full Call for Papers, topics, submission guidelines, Games Showcase //
Competition information, registration and venue details:
https://videojogos2026.ulusofona.pt <https://videojogos2026.ulusofona.pt>
Videojogos 2026 is organised by the Portuguese Society for Videogame
Sciences (SPCV) in partnership with Universidade Lusófona - Centro
Universitário de Lisboa.
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