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[Commlist] CFP - Multisensory XR: From ‘Tech for Good’ to Ethical Immersive Experience
Thu Jun 18 21:36:38 GMT 2026
*Call for Papers*
**
*Multisensory XR:*
*From ‘Tech for Good’ to Ethical Immersive Experience*
**
*An international interdisciplinary conference*
*6-7 January 2027*
*Centre for the Ecologies of Attention and Perception*
*King’s College London, London, UK*
**
**
*KEYNOTES*
**
·*Sarah Ticho <https://hatsumi.co.uk/about>*
Multidisciplinary artist and maker operating at the intersection of
health, wellbeing and embodied storytelling, using immersive technologies
·*Alan Warburton <https://alanwarburton.co.uk/>*
Media theorist working across synthetic imaging techniques, known for
his groundbreaking video essays
**
·*Plenary panel on Open XR: Beyond Platform Economies*
**
***
AI now dominates public and scholarly attention, overshadowing many
other areas of technology. Yet there have been some prominent recent
developments around Extended Reality (XR) – a blurring of actual and
virtual worlds encompassing Augmented Reality, Virtual Reality and Mixed
Reality – that deserve equal scrutiny. Often supported by AI, XR is
transforming the way we interact with digital and physical spaces. Our
conference will explore the growing importance of this technology. Its
primary aim is to gather scholars and practitioners working on and with
XR to jointly establish *an interdisciplinary research field of
Multisensory XR*, with a focus on critical enquiry into its *social,
cultural and ethical dimensions*. Current XR designs are often driven by
industry ambitions for total immersion, seeking to captivate users so
that they ‘never want to leave’. This approach remains overly focused on
commercial needs at the expense of social and personal gains. It also
exhibits ocular-centric bias, overlooking the multiple ways people
experience the world while restricting access for diverse groups. With
this, we propose an approach to XR that *places ‘the non-average’ user
at the very centre of all design and practice *(Alexander 2025)*/./*
**
We also want to move beyond the language of ‘Tech for Good’. That phrase
can imply that the ethical value of a technology is self-evident, or
that technical innovation will resolve complex social problems. Drawing
on the framework of minimal ethics (Zylinska 2009, 2014), we approach
responsibility as something that must be worked out in specific
situations. Rather than assuming that more immersive technology is
inherently better, we ask what makes an XR experience worth having, for
whom and under what conditions. Here ethics connects with wider
socio-political issues, leading to the creation of not just better
technology but also more responsible sociotechnical imaginaries (Preece
et al., 2022). Challenging the colonising idea of VR/XR as an ‘empathy
machine’ (Nakamura 2020), we position XR beyond simplistic
techno-solutionism.
*We invite 20-minute papers and project-led presentations *from across
the arts, humanities, social sciences, design, creative practice, health
sciences, computing and industry research.**Submissions may address
artistic work, design processes, social and cultural analysis,
education, healthcare, accessibility, platform politics or emerging
forms of multisensory interaction. We are particularly interested in
work that challenges ocularcentrism, questions established ideas of
immersion or proposes alternatives to proprietary platform models. The
key goal of the conference is to explore XR that not only /works/ but
that /works for diverse users and in different configurations of sensory
experience/. In other words, we want to showcase XR that not only
succeeds technically and artistically but also delivers ethical and
social value.
Possible themes include, but are not limited to:
* Multisensory XR experiences that may include, but also move beyond,
screen-based and headset-led models of immersion.
* The design and evaluation of XR applications involving haptics,
spatial sound, smell or taste.
* Critical approaches to ocularcentrism and the visual bias built into
immersive technologies.
* Accessibility in XR, especially work that begins with the needs of
users who fall outside the dominant assumptions about age,
embodiment or sensory perception.
* Disability-led perspectives on immersive technology, including the
productive role of friction, adaptation and non-standard use.
* Ethical frameworks for assessing what makes an immersive experience
worthwhile, rather than merely effective or engaging.
* The effects of XR on attention, body image and mental wellbeing,
including sensory overload, dissociation and forms of cognitive
capture.
* Critical examinations of immersion and the industry ambition to keep
users inside an experience for as long as possible.
* XR beyond the ‘empathy machine’: critiques of simulation as a
substitute for political understanding or social responsibility.
* Open XR infrastructures and alternatives to platform dependency,
proprietary ecosystems and extractive business models.
* The use of multisensory XR in creative practice, cultural heritage,
education or healthcare.
* Speculative design and other practice-based methods for developing
more responsible XR futures.
Please submit an abstract, bio and any relevant technical requirements
using this form <https://forms.office.com/e/UxhQi6LfJ8>
Submission deadline: 1 September 2026
Notifications of acceptance: 1 October 2026
Should you have any questions, please email Joanna Zylinska:
(joanna.zylinska /at/ kcl.ac.uk) <mailto:(joanna.zylinska /at/ kcl.ac.uk)>
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