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[Commlist] CFP: Sound on Screen III: Music and Sound in Transmedia Franchises study day
Fri May 10 17:49:19 GMT 2024
The Sound on Screen Unit at Oxford Brookes University invites proposals
and expressions of interest in the following event, deadline now
extended to *17th May*. Please share widely.
***CFP EXTENDED TO 17th MAY***
Sound on Screen III: Music and Sound in Transmedia Franchises
Wednesday 3rd July 2024
Oxford Brookes University
The Departments of Music and Film at Oxford Brookes University are
pleased to invite abstracts to present at a study day centred on "Music
and Sound in Transmedia Franchises”. This study day seeks to delve into
the intricate relationship between music, sound, and transmedia
franchises across diverse media platforms. Co-convened by the
collaborative effort of the Sound on Screen research network and Dr Tim
Summers and Will Farmer, this study day will offer the opportunity to
respond to an initial provocation (see below). As well as hosting formal
papers, this study day offers the opportunity to partake in a group
critical analysis task and discussion. Delegates who are not presenting
are invited to take part in the critical discussion.
We invite abstracts for papers, each limited to 20 minutes, on a variety
of subjects pertaining to music, sound, and transmedia franchise, with
the provocation in mind. The study day will feature no more than six
papers in total. Additionally, poster presentations are welcomed.
Topics of interest include, but are not limited to:
*
The transcendence of music across film, television, video games, and
other media formats.
*
The role of sound design in constructing transmedia narratives.
*
Adaptation of sonic narratives across different media platforms.
*
Sonic interactivity and immersion in transmedia storytelling
experiences.
*
The integration of music and sound in virtual and transmedial
augmented reality environments.
Abstracts, not exceeding 300 words, should incorporate a title for the
presentation, a preferred presentation format (oral presentation or
poster presentation), and an indicative bibliography, and be submitted
via email to (Matt.Lawson /at/ brookes.ac.uk)
<mailto:(Matt.Lawson /at/ brookes.ac.uk)> by Friday 17th May, 23:59.
In-person attendance is expected due to the collaborative nature of the
activity, but a remote viewing option may be available for the formal
papers. A pre-recorded video is available at the following link to
inform your paper content: https://shorturl.at/ektBR
<https://shorturl.at/ektBR>
Expanded versions of the papers presented may be considered for a
special issue of a journal.
Provocation:
The multimedia franchise is a cornerstone of contemporary popular
culture. As a franchise connects texts and diversifies content across
media boundaries, the music and sound establish expectations for its
sonic identity. Audio is one of the ways in which a franchise is
articulated and navigated by audiences. Advancing technologies and
on-demand services have made transmedial proliferation prevalent in the
modern media landscape, though audiovisual franchises have a long
history dating back to the advent of broadcasting. Franchises encompass
film, television, video games, and radio, but also include a multitude
of further sonic possibilities such as theme parks, fan gatherings,
audiobooks, merchandise, toys, and unofficial (yet often popular) fan
contributions such as fanfilms, cosplay, and filk (fan songs).
This non-linear and ever-expanding way of engaging with content raises
questions on how audiences hear and understand connections across the
franchise. Sound operates across franchise materials in both overt and
subtle ways, creating a complex web of connections which exist beyond
thematic replication (though this remains a helpful way to link
iterations). Scholarly work for theorising music and sound in the
franchise is an active site of discussion. We have tentatively proposed
one model: a franchise’s ‘musical register’ offers a label for
consistent and identifiable sonic gestures (this might include
instrumentation, orchestration conventions, harmonic language, timbre,
etc.) which are less granular than melodic quotations or specific
harmonic progressions, and can be charted alongside the musical
‘transformations’ audiences encounter as they explore the franchise
space. Similarly, Dan White has explored ‘suturing’ to help explain how
musical ideas are stitched together across texts, while James Buhler has
investigated music and studio branding as sonic transmedial connection.
Scholars including Todd Decker, Jonathan Godsall, Janet Halfyard, Ron
Rodman, Jamie Webster, and Ben Winters have used specific franchises as
illuminating case studies. Yet there are many more questions,
alternative approaches and challenges to be explored.
We must also account for moments where music seems to be wholly, or
partially, at odds with the established sound world and the potential
issues this creates. The diversity of production and corporate contexts
leads to questions surrounding the different strategies for deploying
music across a franchise. We must consider where we can adopt or adapt
existing theories, or where new ideas are needed to help us understand
musical approaches and results. Media franchises continue to be
commercially significant, creatively rich, and emotionally meaningful to
viewers. Research helps us to understand both the practical and
conceptual challenges faced by creatives, alongside the aesthetic
experiences they offer to viewers.
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