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[Commlist] Call for Papers: Race in Games and Game Studies Online Conference
Wed Jul 12 13:25:59 GMT 2023
Race is a fundamental dimension of games implicating who is represented
in games, how the labour of making games is divided, and who is welcomed
to play and on what terms. As a field, game studies has only begun the
work of understanding these matters because race also shapes the study
of games. Game studies is builton colonial logics and animated by white
supremacy. The major problematics of the field (ludus v narrative, game
v player, pro-social v antisocial) are premised in Western epistemic
traditions. And games researchers largely focus on the hegemony of play,
the games and gaming practices of the presumed audience of white male
players imagined by the mainstream games industry (Fron, Fullerton,
Moire, and Pearce 2007).
Race in Games and Game Studieswill be a two day conference dedicated to
exploring how race impacts games and game studies. The conference will
be hosted online December 7-8, 2023 and registration is free. We will
feature conventional paper panels as well as plenary discussion panels
focused on future directions for research at the intersections of games
and race.
In addition to advancing the state of games research concerning how
representations, industry practices, and community norms contribute to
the shifting dynamics of racial privilege and marginalization, we hope
to identify the gaps and trends in recent research in this area. By
outlining what is being done and what has yet to be examined closely, we
hope to suggest new directions and possibilities for this work to
explore and to highlight ways that researchers in the humanities, social
sciences, and fine arts might work together to close gaps in the field.
We as eager to learn about joy and justice as we are to gain new insight
into ongoing/emerging harms, and encourage participation from game
scholars and/or developers from all careers stages who are working on
topics at the intersection of race and games, such as:
*
Representations of race and/or racialized identities in games
*
Experiences of racial minorities in the games industry and/or gaming
communities/cultures
*
Anti-racist and/or decolonial activism in games, game cultures, game
studies, games education, and/or in the games industry
*
Indigenous, Black, Latine, and/or Asian/Asian-Americangames and/or
game studies
*
Racism in games, games education, game development and/or in spaces
of play
*
Black and/or Indigenous futurism in games
*
Race as a facet of intersectional identity in games and/or gaming
*
Racialized ontologies of games and/or play
*
White supremacy and/or coloniality in games and/or gaming
Interested games scholars and makers are encouraged to submit abstracts
for 15-20-minute-long presentations (300 words + 5 keywords) and a short
bio note (100-150 words) to
https://raceandgamesconf.uwaterloo.ca/openconf.php
<https://raceandgamesconf.uwaterloo.ca/openconf.php>by September 15,
2023. Questions can be addressed to the organizers at
(race.game.studies /at/ gmail.com) <mailto:(race.game.studies /at/ gmail.com)>.
The Race in Games and Game Studies conference is enabled in part by the
support of the Social Sciences and Humanities Research Council of Canada
(SSHRC).
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