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[Commlist] CFP: Understanding the Metaverse
Mon Dec 19 20:57:46 GMT 2022
/This is an invitation to submit an abstract to our open panel on
'Understanding the Metaverse: theoretical, empirical and critical
challenges for a new(?) internet age' at the upcoming STS conference in
Graz. Contributions by media and communication scholars are warmly
welcome. /You can find our call below or on the conference website
(listed as B.4) here:/
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//https://stsconf.tugraz.at/calls/sessions-in-digitalisation/
<https://stsconf.tugraz.at/calls/sessions-in-digitalisation/> /
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/The deadline for submitting an abstract is January 30, 2023, and the
conference itself will take place on 8-10 May. /
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/We're hoping to have a nice critical discussion on what the Metaverse
is or might be as well as how to research this emergent phenomenon.
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/Best,/
/Chris Hesselbein, Paolo Bory, and Stefano Canali/
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The ‘metaverse’ is currently posited as ‘the next chapter for the
internet’ (Zuckerberg 2021), as can be witnessed from the rapid adoption
of the term by technology consultants and industry professionals. After
previous buzzwords (e.g., ‘cyberspace’, ‘Web 2.0’) that sought to
capture socio-cultural imaginations and mobilize financial resources,
the term ‘metaverse’ is now being deployed to steer the future of the
Internet and the production of digital technologies and infrastructures
towards the creation of an immersive world. Older multimedia platforms
(e.g., Second Life) and current gaming platforms (e.g., Roblox) are used
as illustrations that the metaverse is already here, while
simultaneously statements abound that the metaverse will arrive soon or
that it will never become a reality. What is clear, however, is that
venture capitalists and big tech companies are committing their
technological, economic and political power to making the metaverse a
reality, as seen from Facebook’s recent rebranding to Meta and
Microsoft’s acquisition of Activision Blizzard, as well as their
development of headsets with which ‘users’ will enter the metaverse and
purportedly spend ever more of their professional, social, and leisure time.
Unsurprisingly, scholars have met this wave of enthusiasm, hype, and
wild speculation with a considerable degree of wariness and scepticism.
Techno-optimistic imaginaries of virtual worlds and their purported
blurring of ‘offline’/‘online’ spaces and practices have, after all,
rarely lived up to their promise of revolutionizing access to
information, decentralizing power, ‘democratizing’ society, and freeing
us from the limitations of embodiment and social identity.
This panel seeks to provide a starting point for scholarly approaches to
studying, conceptualizing, and critiquing the metaverse. We encourage
(but are not limited to) submissions that focus on the following topics:
* What new technoscientific imaginaries, narratives, and futures are
being envisioned as well as embedded in the metaverse? How are older
technoscientific imaginaries and myths (e.g., cyberspace,
cyberlibertarianism, and disembodiment) being reproduced, revised or
subverted through media/promotional discourses as well as in
currently emergent metaverses?
* How are the structural, political, and material conditions of the
metaverse informed by the convergence of digital infrastructures
(e.g., 5G, IoT), large (platform) corporations (e.g., Meta,
Microsoft, Epic, Intel), digital devices (e.g.,VR/AR headsets), and
their respective uses, interests, and goals?
* How are centralized, commercialized, platform-driven models of the
metaverse in tension with other techno-hypes, such as
cryptocurrencies, blockchains, Web3, NFTs, that are purportedly
challenging old barriers to access, power, and ownership? How do
these tensions play out on the level of technological
standardization, interoperability, and protocols?
* What are the various methodological opportunities, challenges, and
constraints for conducting qualitative/quantitative research and
studying technoscientific practices of/in the Metaverse? What new
research methods, types of data, and research protocols will be
necessary, and what role can the digital humanities and other fields
such as critical data studies and cultural analytics play?
* How do discourses of disembodiment prevalent within technology
companies contrast with the persistence of physical embodiment? How
might the metaverse inform new sensoria, subjectivities, and
embodiments as well as the performance of social identities and
interactions?
/
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