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[Commlist] Interactive Futures Conference in Leamington 'Silicon Spa'
Mon Oct 28 18:16:24 GMT 2019
Interactive Futures Conference
Following a very successful launch in 2019, the Interactive Futures
Conference returns
to Leamington ‘Silicon’ Spa for a second year. The three day programme
will begin once
again with an academic conference at Warwickshire College Group (WCG),
an event
which attracted international speakers and over a hundred attendees.
For a number of years WCG has developed and delivered Higher and Further
Education courses for aspiring Games students, many of whom have gone on to
success within the sector. Interactive Futures will bring together
current academic
research, thought leadership and reports from the sector front-line, for
discussion and
networking in the home of the UK Games Industry
Topics include, but are not limited to:
● Talent Pipeline – where will we find the creative artists, innovative
engineers
and entrepreneurs of the future?
● Games UK after Brexit – what is the importance of international hubs like
Silicon Spa for creative games development?
● Keeping it real – how will the sector be structured in the future?Is
it an ecology
nurtured by partnership between corporate and ‘indie’?
● Procedural generation – graphics, sound, gameplay mechanics, levels,
narrative
● Computational creativity
● Psychological motivations and drivers of play
● Human/computer interaction
● Ergonomics of interactivity
● The economic impact of the sector on the broader UK economy
● The culture and economic value of creative/technical industry clusters
● Deep studies on specific games or groups of games
In addition to academic papers we also welcome from industry authors,
short ‘think
pieces’ or industry practice reports. Furthermore, to facilitate
presentation of their
already published work to a wider audience, and to gain feedback,
authors can submit
published work. This can be work included in a journal at any point in
the last three
years, or accepted but not yet published papers.
The submissions will be chosen based on technical merit, interest,
applicability, and
how well they fit a coherent and balanced program. Final submissions can
be in the
following format:
● Academic Poster
● Presentation
● Article
● Exhibition (footage or presentation)
● Think Piece
● Live Demonstration
Abstract
Please submit a short 200 word abstract that outlines your research.
For more information about Interactive Futures, please contact Dean of
Higher
Education at WCG, Steve Taylor (staylor /at/ warwickshire.ac.uk), or Subject
Leader for
Games, Mike Acosta (macosta /at/ warwickshire.ac.uk).
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