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[Commlist] 4th Annual International GamiFIN Conference 2020
Fri Oct 11 10:42:44 GMT 2019
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4th Annual International GamiFIN Conference 2020 GamiFIN 2020, April
1-3, 2020, Levi, Lapland, Finland.
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- Conference website: http://gamifinconference.com/
- Full CFP: http://gamifinconference.com/cfp2020/
=== NEWS
- DEADLINE EXTENDED. New deadline: November 3, 2019
- Fast-track option to AIS Transactions on Human-Computer Interaction |
Electronic Markets | Internet Research
- Elisa Mekler and Andreas Lieberoth announced as Keynote speakers!
=== IMPORTANT DATES
- November 3, 2019: Submissions deadline for papers
- December 20, 2019: Notifications of acceptance sent to authors of papers
- January 15, 2020: Submissions deadline for posters and doctoral consortium
- January 31, 2020: Acceptance for posters and doctoral consortium entries
- February 28, 2020: Registration deadline for authors
- March 8, 2020: Deadline for camera-ready
- April 1-3, 2020: Conference
=== THEMES
Gamification is a multi-faceted phenomenon that affects many domains of
human life. Therefore, we welcome submissions related to this ludic
transformation of reality under several domains and related (but not
limited) to the following keywords:
- Users: e.g. Engagement, experience, user types
- Education: e.g. Gamification in education, serious games, game-based
learning, games & math
- Media: e.g. Esports, streaming, social media and gamification,
gamification in journalism & media
- Commerce: e.g. Business models, free-to-play, gambling, gamification
in marketing/advergaming
- Work: e.g. Organizational gamification, gameful work, gamification in
leadership
- Technology: e.g. Virtual reality, augmented reality, Internet of
things, wearables, AI, machine learning
- Toys & play: e.g. Toy play, toy design/creation, toys in education,
internet of toys, toyfication
- Health: e.g. Quantified self, games & gamification for health
- Culture: e.g. Ludification, history of games and gamification,
gamification in society
- Theories/concepts/methods: Contributions to science around gamification
- Critical approach to gamification: e.g. detrimental effects of
gamification, metrification, aspects of poor quality of gamification and
gamification research, extrinsic control, panopticon society
=== GENERAL INFORMATION
4th Annual International GamiFIN conference, April 1-3, 2020, Levi,
Lapland, Finland!
Welcome to the gathering of international gamification research
community in the Finnish Lapland, Levi. Levi is a ski resort located in
Finnish Lapland, above the Arctic Circle and features incredible Finnish
scenery, nature and winter activities. We hope all of our guests take
the time to enjoy the surroundings and activities provided by this
unique and exotic location. Organized winter activities before and/or
after the main conference days will be announced later.
GamiFIN is a leading international conference for gamification research.
The conference is chaired by the professor of gamification Juho Hamari
and gamification scholar Jonna Koivisto. The conference is organized by
the Gamification Group and past keynotes have included notable scholars
from the field of Gamification such as Lennart Nacke, Frans Mäyrä,
Sebastian Deterding, Richard Landers and T.L. Taylor. Keynotes of
GamiFIN 2020 will be announced later.
=== PROCEEDINGS, PUBLICATIONS & PRESENTATIONS
GamiFIN 2020 conference welcomes 1) paper, 2) poster, and 3) doctoral
consortium paper submissions. Accepted papers will be sent for
consideration for publication in CEUR Workshop Proceedings in the
GamiFIN Conference volume (ISSN publication series, ISSN 1613-0073).
GamiFIN Proceedings are free, open-access and classified as JUFO-1 in
the Finnish Publication Forum Rating. Moreover, the publisher of the
proceedings does not retain copyright, and therefore does not limit the
publication of the extended version of the accepted GamiFIN paper.
Accepted papers have the possibility to fast-track their papers to AIS
Transactions on Human-Computer Interaction | Electronic Markets |
Internet Research!
The GamiFIN conference will offer an entry to the Gamification
Publication Track (http://gamifinconference.com/gamification-track/).
The gamification publication track is a one of a kind, "gamified" way to
develop your research paper through GamiFIN conference, HICSS
Gamification Track and toward the eventual publication in an associated
journal issue. The aim of the gamification publication track is to
increase the predictability and rigorousness of the peer-review and
publication processes by providing a concise review continuum and
discussion with peers.
=== SUPPORTED AND HOSTED BY
Gamification Group, Tampere University, University of Turku and
University Consortium of Pori (UCPori)
=== CONTACT
Email: (info /at/ gamifinconference.com)
Website: http://gamifinconference.com/
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