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[Commlist] CFP: Materializing Digital Futures: Touch, Movement, Sound and Vision (Bloomsbury)
Wed Aug 28 11:02:43 GMT 2019
This is a call for chapters for an edited collection, /Materializing
Digital Futures: Touch, Movement, Sound and Vision /(Bloomsbury)
Editors - Toija Cinque and Jordan Beth Vincent (Deakin University)
*/Materializing Digital Futures: Touch, Movement, Sound and Vision
/**(Bloomsbury) – CFP*
*Editors: Toija Cinque and Jordan Beth Vincent (Deakin University)
**(Toija.Cinque /at/ deakin.edu.au)* <mailto:(Toija.Cinque /at/ deakin.edu.au)>**
**
**
As the technological climate continually evolves, the implications for
society and individuals are being drawn in stark relief. Globally,
personal and industrial data collection, data sharing and increased
self-tracking practices using social media applications on mobile screen
devices that are linked to wearable devices or recorded data from
ingestible sensors are becoming more prevalent. Today, small mobile
screens together with computer networks and various networked digital
technologies (such as smartphones and tablets or ‘phablets’) make it
possible for individuals, corporations and governments to accumulate,
curate and distribute data and information on an unprecedented scale.
Algorithms and big data are increasingly shaping our socio-cultural and
technical relations and our everyday experiences. Important questions
are arising that concern the human impacts of emerging digital
technologies as the advent of ‘big data’ (and small data) technologies
and social media have inexorably altered the boundaries between private
and public life, and profoundly altered our sense of self.
The intention for this edited collection of original essays is to
critically consider how the former techniques of connection to community
(traditional health, education, cultural and leisure activities) are
reconfigured through this changing landscape of digital media
visibility, data agglomerations and personal engagement with an
empirical digital self. Digital culture and communication are inevitably
changing as media infrastructures, media practices and social
environments become increasingly ‘datafied’.
The chapters in /Materializing Digital Futures: Touch, Movement, Sound
and Vision/ orient to the inescapable fact that the underpinnings of a
swiftly materializing digital future are so pervasive that we take them
for granted. By way of debate and analysis around the concept of digital
media artefacts and human identity, we circumnavigate the significant
implications of living in a contemporary information-based society.
Toward this critical exploration of the ‘the human’ in and outside the
digital environment, the intention is to get beneath questions of: (1)
Whether or not immersive technologies have been overestimated as
consumer gadgets, entertainment media and the future of exhibition
practices; (2) Whether the promises attached to ‘full immersion’ via
mixed AR and VR have created tensions between the technologies and
physical spaces of exhibitions, museums, education and health
institutions and the like; (3) How the spaces between all-digital
artworks and all-physical exhibition and learning spaces being
negotiated; (4) How the design, marketing and use of digital
applications and platforms might determine the ways in which the offline
and online [digital] self is formed. A key point of difference in this
book is that it looks at the application of digital futures within an
industry context. We capture the important ways that key industry
players are rapidly adjusting as they address change, asking:
/What relations to the digital are you called into? What relations call
to you?/
We invite submissions (essays between 6000-7000 words) that explore
Digital Media in a global context and the transference of ideas between
machines and humans. We hope to critically appraise digitalisation
systems and their various purposes and impacts. The intention of this
book is about the actualities and imaginaries of emerging digital
technologies to illuminate the impact upon the physical, finding
important connections between the digital and the material.
//
This edited collection//is deliberately interdisciplinary and we
encourage proposals from researchers working in areas such as Digital
Media Studies, Science and Technology Studies, Film and Television
Studies, Creative Industries, Anthropology, Sociology, Performance
Studies, Arts and Cultural Management to Health, Mediated Intelligence
in Design and Architecture -- for whom the human is central. The themes
that chapters might address include issues around:
* Big and Small Data
* Robotics, HCI, AI
* Digital identities/ digital futures
* Immersive technologies, practices, audiences and experiences
* Health, ageing and wellbeing
* Games and Digital Worlds
* Datafication, agency and power
* Ecologies of media industries
* Data futures
Your submission should be emailed by 1 November 2019**to
<(Toija.Cinque /at/ deakin.edu.au)>and include:
* The name(s) of the author(s)
* A concise and informative title
* The affiliation(s) and address(es) of the author(s
* The e-mail address, and telephone number(s) of the corresponding
author:
* A short bio (250 words)
* Title of your work
* Genre of your work
* A 500-word description of your proposed work
* A 200-word statement on your relation to digital cultures as it
reflects the general themes and tensions of /Materializing Digital
Futures, /as described above.
*Key dates*
Abstract submission:*1 November 2019 *
Notice of acceptance: *15 November 2019*
First Draft Submission: *2 April 2020 *
Submission: *1 October 2020*
If you have any enquiries, please direct them to
(Toija.Cinque /at/ deakin.edu.au) <mailto:(Toija.Cinque /at/ deakin.edu.au)>
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