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[Commlist] cfp G|A|M|E CFP n.8 - ‘Would you kindly?’: Claiming Video Game Agency as Interdisciplinary Concept
Wed Jul 17 07:20:53 GMT 2019
The submission deadline of the Call For Papers for G|A|M|E - Games as
Art, Media, Entertainment has been now extended of two weeks.
New Extended Abstract deadline: 30th of July 2019
‘Would you kindly?’: Claiming Video Game Agency as Interdisciplinary Concept
(https://www.gamejournal.it/n-8-2019-would-you-kindly-claiming-video-game-agency-as-interdisciplinary-concept/)
The new issue of G|A|M|E proposes a re-examination of the concept of
agency in games. We welcome contributions that address the idea of
agency from a variety of academic perspectives, taking into account its
interdisciplinary history and application, in order to expand our
critical understanding of the concept more broadly. We therefore invite
scholars from all fields to reflect on different notions of agency, not
only in relation to physical and digital games, but also to other media
and art forms as they impact on games and game studies. At the end of
the influential first-person shooter Bioshock (2K Games, 2007), its
critique of the rhetoric of choice and freedom emerges from the dialogue
between the protagonist Jack and the visionary despot of Rapture, Andrew
Rayan. Rayan's seemingly innocent question ‘Would You Kindly?’ conceals
a cognitive trigger that casts a shadow over the protagonist's actions.
By shattering the illusion of free will for both character and player,
the game breaks the fourth wall and confronts the user with the
question: who is being/has been controlled?
Already central to the fields of Human-Computer Interaction as well as
that of design (e.g. Sherry Turkle, 1984; Brenda Laurel, 1991), agency
was redefined more than twenty years ago in Janet Murray's seminal
volume Hamlet on the Holodeck (1996, p. 123) as ‘the satisfying power to
take meaningful action and see the results of our decisions and
choices’. To this day, the concept of agency is still prominent in
scholarly debates on video game and game design: to describe a key
ontological category that delineates the multiplicity of paths as well
as the breadth of choices made available by interactive texts; and also
–closer to Murray’s acceptation– to define a primary category of video
game aesthetics, a textual effect attached to the pleasure of taking
meaningful decisions within virtual environments.
On one level, agency informs media objects, texts and devices. Agency
can be observed in relation to old and new game genres (adventure games
with branching narratives, interactive movies, sandbox and open-world
games); degrees of agency are provided by the affordances of VR/AR and
mixed reality technologies (Oculus, PlayStationVR, HoloLens etc.); forms
of agency are conceptualised across diverse media and art forms
(interactive design, experimental film, on- demand TV, experiential
theatre, museum installations) as well as in physical and digital
hypertexts (Choose You Own Adventure books); agency is reallocated
through new modes of distribution and fruition (VoD, streaming platforms
and digital piracy); and agency is also embedded in sub-cultural
practices and products (machinima, fan-fiction etc.).
On another level, agency is crucial to debating conceptual categories
relevant to interactive digital media. Digital artefacts are immersed in
a cross- and trans-media landscape, in which the interface constantly
brings into question the relationship between objects, developers and
users, blurring the boundaries between authors and audiences and
questioning the sovereignty over these objects on multiple fronts. Here,
agency provides an opening to explore aesthetic, social and political
tensions (gender, race, class), and can be used to analyse discourses
that challenge the role of the spectator/reader/player in relation to
media object and their creators (art and exhibition, authorship, fandom,
prosumer culture).
With its eighth issue, G|A|M|E wants to investigate the agency afforded
by games, software and interfaces, as well as the agency claimed by
players, users and spectators. Exceeding Murray’s original aesthetic
understanding of the term, we intend to expand our examination of agency
within and beyond the virtual borders of game studies. Agency is, in
fact, a pivotal concept in philosophy, adopted to address relations of
intentionality and causality between actors and actions (e.g. Anscombe,
1957; Davidson, 1963); as well as in social sciences, which locate
agency within material and immaterial networks between human and
non-human agents (Latour, 2005). In light of the vast interdisciplinary
history of this concept, we seek contributions that can productively
inform and renew our understandings of agency in gaming and play, while
also using game agency to inform larger political, philosophical and
cultural issues, developing current critical debates in game studies and
in other disciplines.
Topics may include:
• agency in game studies
• agency and gaming technologies (VR, AR, mixed reality)
• agency and interactivity
• agency in video game criticism
• close textual analysis of games in relation to agency
• player reception and agency: modding, fandom etc.
• agency in traditional games: board games, sports etc.
• video game agency and issues of authorship
• agency as interdisciplinary concept, from games to: arts, social
sciences, law and philosophy
• game agency in relation to other cultural forms (experimental film,
cinema, art, architecture, design)
• agency and non-linear textuality
• politics (race, class, sexuality, gender, geopolitics) and video game
agency
• agency and media ecologies
Scholars are invited to submit an extended abstract (between 500-1,000
words excluding references) or full papers by Tuesday the 30th of July,
2019 to (editors /at/ gamejournal.it)
new Extended Abstract deadline: 30th of July 2019; new Notification of
acceptance: 10th of August 2019
All accepted authors will be asked to submit the full paper by the 30th
of October 2019. We expect to release this issue in Winter 2019
Editors: Ivan Girina (Brunel University London), Berenike Jung
(University of Tübingen)
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