[Previous message][Next message][Back to index]
[Commlist] Call for Chapters: Games and Comedy
Tue May 21 15:28:44 GMT 2019
======================
Call for chapters
GAMES AND COMEDY
======================
Editors:
Krista Bonello Rutter Giappone (University of Malta)
Tomasz Z. Majkowski (Jagiellonian University)
Jaroslav Švelch (University of Bergen)
To say that games, humour, and comedy have a lot in common would be
stating the obvious. The affinities between the ludic and the comic have
been remarked by scholars in various fields. Wittgenstein (1980, 83e)
likens a shared sense of humour to the reciprocal understanding of the
rules of a game. In his book The Game of Humor (1997), Gruner sees a
fundamental similarity between humour and games in a shared competitive
dynamic, closely bound up with ‘winning’. From an evolutionary
perspective, laughter – today associated with humour – has been a signal
of play (Gervais and Wilson 2005). Moreover, the English word ‘joke’
likely shares its etymology with the Italian word ‘gioco’ for ‘game’ and
‘play’, deriving from the Latin ‘jocus’ (OED).
Despite these links, there is surprisingly little academic work on
humour and comedy in games. The existing literature has charted the
possible avenues of research. Humour has been analysed as a tool to make
games more engaging, and to contribute memorable scenes and characters
(Dorman and Biddle 2009; Fernández-Vara 2009). In-game comedy can also
arise from the self-reflective commentary on the games’ form and
structure (Bonello 2015), or constitute a part of a broader set of
grotesque and carnivalesque aesthetics (Majkowski 2015). Moreover, the
joys of excessive movement, collisions, and playful destruction link
games to slapstick comedy (Švelch 2014; Hudson 2014; Garin 2015).
While game scholars researching the topic often draw from traditional
theories of humour and comedy, comedy and humour scholars have employed
theories of games and play. Dramatic comedy has been associated with
‘timelessness’ and a lack of severe consequence (see Sypher, 1980;
Garber, 2004), a space opening onto play. Quirk (2015, p. 208) has
suggested that stand-up comedy “creates a playground, in Huizinga’s
sense, both physically and ideologically, which operates in accordance
with joking’s rules of challenge and negotiation. This is both a force
for societal good and a potential source of harm.” In his classic study,
Bakhtin ties his concept of the carnivalesque with both playfulness and
laughter (1984).
Apart from these largely isolated instances of cross-pollination, there
has been little dialogue between the two fields of comedy and game
studies, and a lack of scholarship that would rigorously explore the
relationship between comedy and play in relation to digital (and
non-digital) games. The seemingly obvious affinities between games,
humour, and comedy are only rarely illuminated. This volume, therefore,
aims to fill this gap, map the overlaps between games and comedy, and
build a long overdue foundation for interdisciplinary dialogue.
== What we are looking for
We are currently looking for contributors of individual chapters. We
recognize the breadth and diversity of approaches to, and contrasting or
overlapping definitions of, humour, laughter, and comedy (see for
example: Milner Davis and Roach Anleu, 2018). This volume will therefore
not be limited to a single framework or approach. Instead, we embrace
different facets of that most elusive quarry – the ‘comic’ – as ‘‘this
little problem, which has a knack of baffling every effort, of slipping
away and escaping only to bob up again” (Bergson 1980, p. 61).
We welcome explorations of the applicability and limitations of comedy-
and humour-related theoretical frameworks related to digital (and
non-digital) games, as well as case studies of particular games, and
research into reception of humour in games. We also welcome
contributions on the functions of comedy and humour in games, its impact
on gameplay, and its political implications.
== The possible topics include (but are not limited to):
* Rethinking the relationship between humour and play/the comic and
the ludic
* Theories of humour and comedy and their applicability to games
* Videogames as vehicles of satire [as ‘serio ludere’? – Lucian]
* Irony and parody in games
* Structural analyses of humour in games
* The comic in game design
* Humour as meta-commentary of game mechanics
* Non-diegetic and paratextual humour (HUDs, menu screens,
achievements, Easter Eggs)
* Slapstick, humour, and violence
* Glitches and bugs as comic events
* The comic in player experience and engagement (or disengagement)
* Humour and power in games and game cultures
* Humour in games and game culture as a tool of resistance and critique
* Collective laughter (inclusionary/exclusionary) in MMOs and other
multiplayer games
* Stand-up comedy simulators
If you are interested in contributing, please send a 500 word abstract
to: (games.comedy.book /at/ gmail.com). We will read through all the abstracts
and invite authors of selected abstracts to write full chapters for us.
Please contact us at this email if you have any questions.
The volume is not signed to a publisher at this point, but we are
discussing our project with several leading publishing houses. The final
title of the book will be decided in cooperation with the publisher.
-------------------------------------------------------------
Deadline for abstracts: August 31, 2019
Deadline for full chapters: March 31, 2020
Projected date of publication: 2020/2021
-------------------------------------------------------------
== References
Bakhtin, M. (1984). Rabelais and his world. Indianapolis: Indiana
University Press.
Bergson, H. (1980). Laughter. In Wylie Sypher (Ed.), Comedy: ‘An Essay
on Comedy’ by George Meredith, ‘Laughter’ by Henri Bergson (pp. 61-190).
Baltimore: John Hopkins University Press.
Bonello Rutter Giappone, K. (2015), ‘Self-Reflexivity and Humor in
Adventure Games’, Game Studies 15(1).
Dormann, C., & Biddle, R. (2009). A Review of Humor for Computer Games:
Play, Laugh and More. Simulation & Gaming, 40(6), 802–824.
Fernández-Vara, C. (2009). The Tribulations of Adventure Games:
Integrating Story into Simulation through Performance, Doctoral
Dissertation (Georgia Institute of Technology)
Garber, M. (2004). Shakespeare After All (NY: Anchor Books).
Garin, M. (2014). ‘Super Mario, the new silent clown: Video game
parodies as transformative comedy tools’, International Journal of
Cultural Studies, 18(3).
Gervais, M., and Wilson, D.S. (2005), ‘The Evolution and Functions of
Laughter and Humor: A Synthetic Approach’, The Quarterly Review of
Biology 80(4), 395-430.
Gruner, C.R. (1997). The Game of Humor: A Comprehensive Theory of Why We
Laugh (New Brunswick and London: Transaction Publishers).
Hudson, B. (2014). ‘Funny games: understanding videogames as slapstick
and the experience of game-worlds as shared cultural references’.
Engaging with Videogames: Play, Theory and Practice, eds. Stobart, D.
and Evans, M. (pp. 109-120). Inter-Disciplinary Press. [eBook].
Majkowski, T. (2015). ‘Grotesque Realism and Carnality: Bakhtinian
Inspirations in Video Game Studies’ [in:] New Perspectives In Game
Studies, ed. T. Bártek, J. Miškov, J. Švelch, Brno: Munipress, pp. 26-43.
Milner Davis, J. and Roach Anleu, S. (eds.). (2018). Judges, Judging and
Humour (Cham, Switzerland: Palgrave Macmillan).
Quirk, S. (2015). Why Stand-up Matters: How Comedians Manipulate and
Influence (London: Bloomsbury Methuen Drama).
Švelch, J. (2014). ‘Comedy of Contingency: Making Physical Humor in
Video Game Spaces’, International Journal of Communication 8, 2530-2552.
Sypher, W. (ed.). (1980). Comedy: ‘An Essay on Comedy’ by George
Meredith, ‘Laughter’ by Henri Bergson (Baltimore: John Hopkins
University Press).
Wittgenstein, L. (1980). Culture and Value (Oxford: Blackwell).
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ vub.ac.be)
URL: http://nicocarpentier.net
---------------
[Previous message][Next message][Back to index]