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[Commlist] CFP for ECREA Digital Games Research Section symposium 2019
Tue Mar 19 16:31:45 GMT 2019
*Games, Media and Communication: Quo Vadis?*
Call for papers for the ECREA Digital Games Research Section symposium
7-8.11.2019, Erasmus University Rotterdam, the Netherlands
The 2010s is almost over, and game studies is preparing to enter another
decade. The current decade has seen discussions on ludification and
e-sports as well as the true breakthrough of terms such as gamification,
signifying the pervasive and ubiquitous nature of games and play in
contemporary societies. This symposium hosted by the ECREA Digital Games
Research Section aims to look at where we have been and where we are
going as a field - what could be the next steps? Where could we go from
here, and what is going to happen to game studies in the 2020s? How does
the multi-disciplinary field of game studies relate to the similarly
multi-disciplinary field of communication studies? What kind of
innovations are waiting around the corner when it comes to novel
research methods or theorizing? What kind of phenomena are only
beginning to receive attention, where are the remaining gaps in research?
We are inviting presentations and panels, which may deal with any aspect
of game studies or the intersection of game studies with the broader
field of communication sciences. We especially encourage proposals that
deal with innovations in research methods, empirical research, theory
development, interdisciplinary collaboration, and other ways of renewing
or re-inventing game studies. We are also open to discussing
work-in-progress research projects.
*Possible topics include, but are not restricted to, the ones listed here:*
* Theoretical approaches and methodological advances in digital games
research
* The production, content, audiences and regulation of digital games
* Digital game culture and gaming communities
* Social interaction in and around digital games
* Social and psychological aspects of digital gaming
* Digital games in the field of education
* Communication in and about digital games
* Playful interaction in its various forms
* Avatars, identification, and self-representation in virtual worlds
* Digital game experience, gamer motivations, enjoyment and presence
research
* Digital games in comparison with other forms of media entertainment
* Innovations in gaming, such as the use of virtual reality, augmented
reality, and location-based gaming
*Submission guidelines*
Abstracts should be max. 500 words + bibliography, and include the
contact information of the author(s).
Panel proposals should include 1) a 300-word rationale for the panel, 2)
a 150-word abstract describing each participant's contribution, and 3)
contact information for each panelist. Each panelist must be willing to
register for and attend the symposium if the panel is accepted.
Abstracts and panel proposals should be submitted by April 30th 2019
through EasyChair.https://easychair.org/cfp/gameco2019
Decisions on the proposals will be made by the end of May 2019. There
are plans to produce a publication, either a journal theme issues or an
edited volume, based on selected seminar presentations.
*Venue*
The conference will be held at the Erasmus University Rotterdam, the
Netherlands (Department of Media and Communication of the Erasmus School
of History, Culture and Communication)
We hope to see you there!
Program committee
* Marko Siitonen (University of Jyväskylä, Jyväskylä, Finland)
* Felix Reer (Westfälische Wilhelms-Universität Münster, Münster,
Germany)
* Teresa de la Hera (Erasmus University Rotterdam, Rotterdam, The
Netherlands)
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