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[Commlist] CFP Develop: Research 'Games for Good' at Develop
Fri Feb 15 16:08:39 GMT 2019
*Develop: Research academic track *at Develop: Brighton Annual
Conference 2019, Hilton Brighton Metropole Hotel
Theme:*Games for Good*
Date of event:*9 July 2019*
Deadline for submissions:*7 March 2019*
The University of Brighton’sConnected Futures
<https://www.brighton.ac.uk/research-and-enterprise/brighton-futures/connected-futures/index.aspx>,
led by Professor Karen Cham, is sponsoring theDevelop: Research
<https://www.developconference.com/whats-on/developresearch> academic
track, an applied research showcase at influential games industry
conference,Develop: Brighton <https://www.developconference.com/>. The
conference will be held between 9 –11 July 2019 at the Hilton Brighton
Metropole in Brighton and will be an opportunity to demonstrate the
impactful research and enterprise of our university community and our
key collaborators.
Develop: Brighton is an industry-facing event which brings together
people from the European gaming community, routinely attracting more
than 2000 attendees from across the games industry. This expansive
convention features a conference, workshops, networking events and an
extremely well-attended exhibition hall. As such, this is an excellent
opportunity to showcase industry-facing academic research, identify
potential collaborators and gain insight into the breadth of technical
and creative innovation shaping the sector.
This year, Develop: Research Chair, Helen Kennedy, is working closely
with Professor Gregor White from Abertay University and esteemed
colleagues from across the UK to address the gap in a dedicated,
sector-facing, game conference where academics at UK universities can
engage with industry to generate economic and cultural impact. We will
curate critical research presentations, workshops and demonstrations
that address the following "Games for Good" thematics:
1. Games for Good - Sustaining the future of the games industry. What
are the technological, aesthetic and cultural developments to be
aware of in order to ensure the continued success of games in the
immersive experience economy? What new partnerships are made
possible, necessary, even vital to ensure the continuation of this
creative sphere? What fields of artistry and innovation do
contemporary developers draw upon in order to invigorate the industry?
2. Games for Good - How can academic research and engagement enable
games, games culture and the games industry to 'clean up' the toxic
image it has as a space of employment, an immature art form and as
an inclusive leisure activity? To what extent might researchers
positively intervene in controversies surrounding game titles,
cultures and practices? In what ways can criticism contribute to the
creation of ethical games and ethical gaming?
3. Games for Good – An opportunity to showcase the leading edge of
academic research deploying the immersive and interactive potentials
of games to promote innovation in relation to health, social
engagement, political awareness or educational benefits.
Selected presentations will be considered for review and potential
publication.
Conventional papers, panels, workshops and demonstrations are all welcome.
Please submit an abstract of*no more than 300 words, a bio and keywords
outlining your proposed session***to:(_FuturesAdmin /at/ brighton.ac.uk)
<https://staffmail.brighton.ac.uk/owa/redir.aspx?C=3GcScBYlvoBQ8uSa30uNHdNoNlLhT8qBzBuY5BGvKcxKkEYs5IbWCA..&URL=mailto%3aFuturesAdmin%40brighton.ac.uk>
_by the deadline of 7 March 2019.
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