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[Commlist] CFP: Ante-Conference: Games + Communication
Wed Jan 30 00:10:24 GMT 2019
CFP for Ante-Conference: Games + Communication
Deadline Extended: February 7
Day Long Conference Friday, May 24 (the day before ICA, 2019).
The ICA Game Studies Division and American University (AU) request
proposals for papers, unusual panels and demos for a one-day conference
in Washington, DC on the intersection of games, research in the field of
communication, policy, and innovative methods.
We have received a diverse and interesting set of proposals! However, in
order to fully embrace the numerous types of submissions suggested for
the conference, we have decided to extend our submission period for one
week beyond the deadline to Feb. 7, 2019.
Use this extra week as an excuse to propose a bold, innovative and
provocative project that tackles the intimate and important relationship
between games, game studies and communication. Think of this conference
as both testing ground and means to reflect on the fundamental
relationship between this medium and field.
Find out more about the conference at: https://icagamesanteconf.info/
and see below for our submission types and further information:
Submission Types
OPTION A: more traditional, including:
Research Reports and Theoretical Papers submitted as Extended Abstracts
of 500 – 1200 words. Each proposal should contain a (1) brief
description of the research gap and theoretical background, (2) research
questions, (3) methodological approach, (4) progress and anticipated
implications. Submissions are not required to provide full results in
cases of ongoing data collection, but presenters are expected to present
their findings at the conference. Make sure to give a sense of your
progress so far, and why you are likely to have something provocative or
useful by late spring. Traditional papers will be given less priority
than those clearly stating why they should be discussed outside a
traditional conference (e.g., thorny issues about how to frame a
particular finding may be more interesting than basic learning gains
from a game).
Panel Proposals are to be submitted as Extended Abstracts of 500 – 1200
words. Each panel proposal should consist of (1) abstract of the core
ideas the panel desires to address, (2) a rationale for the panel, and
(3) a brief overview of individual topics covered. Non-traditional
panels, or those relevant to the topics below are encouraged to apply.
Evidence of high-quality speaking/speakers is recommended.
Word counts do not include citations, tables and other ancillary material.
OPTION B: innovative and provocative formats, especially as alternatives
to the traditional structures of academic conferences:
Hall of Meaningful Failure: We invite studies from scholars that should
have worked – but didn’t. This format is meant to encourage scholars to
view their research as being iterative and building upon itself, like a
well-designed game. Or perhaps to warn of a pitfall that more game
scholars should be aware of and avoid at all costs. Send a 500 – 1200
word proposal of what you will discuss. Indicate if you would like “no
recordings” and for attendees to avoid public discussion to make for a
safer space for honest discussion.
Implications for Policy or Funding: These 1000 – 1200 word papers
translate a recent publication in games or related research into clear
recommendations (bullet points) for what policy makers should do
differently, based on the insights of the paper. The source paper should
not be your own, or your team’s work. Be as specific as possible about
the funding agency or policy unit that should respond.
University Studios: What have university-led studios with external
clients or earned revenue models learned about making games, and how can
they improve? Grant-funded labs could also share findings, so long as
they can address how to balance the relationship with the funder in the
making and distribution process. Submit a 1000 – 1200 word paper,
ideally comparing your studio or lab with at least one other institution
or model.
Methods that Break Play: How is studying games different from other
fields of communication? Send a 500 – 1200 word abstract. Do we need to
tweak any established methods in order to study games well?
Design Principles: These 500 – 1200 word abstracts will directly address
how game studies scholarship can affect design. Each principle or
“mini-theory” for design should be posited and defended, such as
“friends lists should be ranked by recency.” Such principles are needed
so that designers can act on research findings.
Playful Societies: These 500 – 1200 word abstracts reflect on how
playful practices are migrating out of games. This might include
activities like cheating or the subversion of norms and rules, as well
as how playful attitudes persist after the game is over. Papers can also
provide recommendations and ideas of how to bridge from games into other
domains and activities.
Well-Played-with-a-Theory: We invite 500 – 750 word proposals that bring
audiences through a bit of real game play, either commercial or serious
games, with a twist; the talks must highlight a key theory that is
becoming more prevalent in game studies. We also ask game developers to
submit under this heading utilizing gameplay from their own games.
Ideally you should be ready to bring whatever console or adapters
necessary to show live gameplay.
The Wrong Term: What’s a word that game scholars should cease using, or
be using differently? Submit 250 – 500 word abstracts for presentations
that will comprise “micro-talks” lasting no more than 10 minutes,
followed by plenty of debate.
Demo (showcase): 250-500 word abstract, including the current status of
the project and readiness of the demo. We plan to show demos during the
lunch hour or evening reception in a parallel format. Priority will be
given to games that are used to test a research idea or apply a research
finding in a novel way that advances our understanding of the connection
between research and practice.
Word counts do not include citations, tables and other ancillary material.
Hints, Selection Process and Curatorial Approach
To maximize quality with such fluid and unusual categories, the chairs
will curate this event. Our goal is to make the day provocative and
satisfying as an experience, not necessarily to represent all categories
equally or in proportion to the number of submissions.
Our main advice is to craft proposals that you find personally
interesting and think your peers would find provocative with
implications for the field or future research.
We expect the tone of the conference to be reflective, with plenty of
time for questions and discussion. It will likely have one keynote
speaker, include an arcade that will showcase demonstration games (see
above), and a networking reception.
For relevant submissions (particularly Demos), screenshots, images, or
other visuals are strongly encouraged to allow reviewers to better
understand games/projects.
How to Submit
Please email all submissions and questions to Maxwell Foxman
((mfoxman /at/ uoregon.edu)).
In the title of your email include the submission type under which you
are presenting. As an example: For someone submitting under the
“Well-Played Theory,” the subject line should read: WELL-PLAYED THEORY:
[Title of Submission]
Submissions should include authors’ names, institutions and titles.
Where appropriate, submissions will be anonymized by the organizers
(i.e., you do not need to remove your name) and reviewed by a panel of
international scholars.
Important Dates
Deadline for submissions: February 7, 2019 at 11:59pm EST.
Notification of Acceptance: February 22, 2019. (Speakers are expected to
register within a week of their notification of acceptance so we can
finalize the public program.)
Be notified! Email us if you would like to be notified when the
registration page goes up in February
Conference Committee:
Chair: Maxwell Foxman, University of Oregon
Co-Chair: Benjamin Stokes, American University
Advisor: Rabindra Ratan, Michigan State University
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