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[Commlist] Disability Game Studies CFP
Thu Oct 10 22:20:49 GMT 2024
*CFP*
*Working Title of Scholarly Collection:* /Disability Game Studies/
*Description: *
This CFP is looking for chapters for an edited collection to address the
scarcity of disabled voices and representations in games by providing a
foundational text for the intersection of disability and game studies.
In short, we are seeking chapters that act as foundational texts for the
different ways disability identity is being observed in gaming media
while promoting disability and game studies research.
The study of representation in games is a growing area in academia,
especially since conversations about the cultural ramifications of
stereotypical or harmful representations have entered popular discourse.
Despite this, disability representation has been significantly
overlooked in the face of able-bodied and neurotypical predispositions.
As it stands now, rehabilitative games research is abundant in the STEM
and psychology fields and often reproduces Eli Clare’s “ideology of
cure”—seeking to cure or eradicate disability. Taking inspiration from
Bonnie Ruberg and Adrienne Shaw’s/ Queer Game Studies/ and Katie
Ellis, Tama Leaver, Mike Kent’s /Gaming Disability: Disability
Perspectives on Contemporary Video Games/, we hope that this edited
collection will provide scholars with significant resources to
investigate further the intersection of disability and game studies from
a humanities perspective.
Games have received greater attention in academia over the past decade,
both in terms of game-based courses in the humanities and campus
facilities designed for courses and research in game studies. There has
also been a rising number of games with alternative approaches, goals,
and mechanics that allow for more nuanced and expansive representations
of disability. What makes this CFP timely is that this attention to
games is coupled with increased rehabilitative games research. While
several scholars are working at the intersection of disability and games
(Adan Jerreat-Poole, Cecilia Rodéhn, Diane Carr, Sky LaRell Anderson),
the field has not received the critical attention it deserves in
mainstream gaming culture or game studies. Building off the insight of
these and other scholars, we are interested in authors exploring their
research and thinking about how games approach disability through their
narratives, representation, mechanics, or other aspects. This edited
collection seeks to serve as a foundational compilation of current
disability game studies scholarship that focuses on non-rehabilitative
frameworks, such as Elizabeth Ellcessor and Bill Kirkpatrick’s concepts
of “crip negotiation” and “cripping” strategies in /Disability Media
Studies/, for example.
We are especially interested in hearing from scholars who exist within
or in proximity to disability community spaces and have observed
gameplay and design in a wide range of settings. Instead of fixating on
the problematic representations tied to assumptions about normative
bodies and minds, including the connections between disability, mental
illness, and neurodivergence, we hope to reveal how each author observes
intersectional approaches to disability through gaming media.
The proposed edited book intends to fill the gap in this research by
sharing scholarly essays from interdisciplinary perspectives, ranging
from theoretical perspectives to case studies, on questions such as:
* How can disability studies benefit from a game studies perspective
through designing games around or playing and analyzing games
through the lenses of issues of disability and ableism?
* How can we celebrate failure in tabletop roleplaying game RPG media
without normalizing the pain and hardships experienced by the
disability communities?
* How can we critique romanticized, essentializing, or otherwise
problematic depictions of disability in RPG design while avoiding
the common framing of disabled characters as inferior?
* How can RPG narratives and game mechanics exhibit methods of game
design that acknowledge the diverse experiences of disability while
still being critical of disabling politics and social injustice in
the real world?
* How can ethnography and autoethnography be used to develop tools for
analyzing narrative and game design practices?
* How can we apply complex embodiment to roleplaying games when
developing, playing, or reflecting on characters with disabilities?
* How do games and gaming media promote the agency of players with
disabilities concerning their characters or avatars and the game’s
environment, mechanics, or other aspects of play?
* How do we account for difficulty settings and other inclusive and
access-based game designs and practices in making the game
accessible without alienating the challenge?
Additionally, the book intends to scrutinize the following
non-exhaustive topics:
* The role of trauma and memory
* Race and disability, with particular interest in Indigenous game
studies submissions.
* Gender and sexuality, (hyper)masculinity, femininity, and
queerness/feminist or eco-feminism, regarding disability
* Posthumanism and transhumanism in fantasy (i.e., becoming-machine
and becoming-other) (Deleuze)
* Embodiment of technology and prosthetics
* Medical innovations and healing
* Cures and diseases translated from the game world to our world
* Neurodivergent versus neurotypical game mechanics
* Embodied and philosophical approaches to characters and narratives
* Character and political motives for or against disability justice in
and out of the game
* Historical influences and precedents to disability tropes in
roleplaying games
* Narrative considerations for in-game dreams, nightmares, magic, and
the supernatural
* Failure and its philosophical and rhetorical value for disability
themes as discussed by Jay Dolmage, Jack Halberstam, Jesper Juul,
José Esteban Muñoz, David Payne, and Bo Ruberg.
If interested, please email abstracts of up to 300 words to Giuseppe
Femia at (_gwfemia /at/ uwaterloo.ca) <mailto:(gwfemia /at/ uwaterloo.ca)>___by
November 30, 2024. Please also include a bio of 200-300 words.
Final submissions will be around, but at most, 8,000 words and follow
Chicago 17 citation format. These submissions will likely go through an
external peer review process decided by the publisher.
The deadlines are as follows:
November 30, 2024: Abstract and author bio
February 28, 2025: First draft of chapters
April 30, 2025: Final chapters
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