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[Commlist] CfP: Creative Practice Research and “Intelligent” Technologies - On the Future of Creativity
Mon Dec 18 21:21:55 GMT 2023
MeCCSA Practice Network symposium 2024, Call for Papers
Creative Practice Research and “Intelligent” Technologies: On the Future
of Creativity
A conference at Ravensbourne University, London in partnership with the
MeCCSA Practice Network.
Keynote Speaker: Prof. Tracey Harwood (De Montfort University)
The area of Creative Practice Research is continually impacted and
transformed by emerging technologies. While still coming to terms with
the implications of how digital technologies have revolutionised modes
of production, distribution and exhibition, there now appears on the
horizon an even more profound technological rupture: so-called
“intelligent” technologies. The question of how technology structures
physical and social environments, collective and individual identities,
along with cultural and artistic production, is a motivating force for
practitioners across a spectrum of disciplines. The use of technologies
in creative practice research often seeks to comment upon what Don Ihde
called the “mutual constitution” (1990) between machines and humans.
Implicit and explicit in such work is the philosophical theme of
existential crisis, drawn from a rich lineage of thinkers such as
Williams, Arendt, McLuhan, Barthes, Baudrillard, Haraway, and Kristeva
to name a few. The effect of technology on social systems, economic
power, questions of moral judgement, notions of reality, and the
integrity of the human self, are all grand discourses that hold two
competing ideas: the notion of progressive intent inherent in modern
technological expansion versus the unintended consequences and outcomes
of technological impacts, which once there, cannot be erased.
The most recent acceleration in technological change is of course
related to so-called AI (Artificial Intelligence) and Machine Learning.
Provoking an explosion of hype and anxiety across the social and
cultural milieu, the familiar narratives of technological dystopianism
and utopianism are being recycled once again, but arguably with a
renewed urgency. In the creative industries, there are step changes
taking place regarding production practices which have aesthetic and
industrial implications. The ease with which virtual production and
computer-generated imagery can construct entire world challenges our
traditional understanding of truth in visual media. Deep fakes produced
by “intelligent" software enables the manipulation of audio, video, and
images to produce highly realistic but fabricated content that further
disrupts traditional notions of authenticity. Furthermore, debates
centering on human creativity, and ideas around representation,
technique, inspiration, and interpretation, have exacerbated anxieties
around the nature of expression as a human value. Yet, simultaneously,
there is a cadre of creatives that embrace the use of AI in their
practice, with methods and outcomes often challenging deeply held
notions around artistic, industrial, and cultural production. Creative
Practice Research therefore offers myriad re-engagements with, and new
critical interventions on, the way technological change shapes societies
and lives.
All forms of creative practice are subject to technological influences,
therefore the history of research into the correlations, collaborations,
and utilisations of technology in creative fields is a vital element.
Indeed, Creative Practice Research has historically incorporated the use
of cutting-edge or emergent technologies, often in avant-garde or
transformative ways. In the digital era, the so-called democratisation
of technology has opened out creative practice to a wider range of
people and contexts. While this has been understood as a positive
undermining of hierarchies of power related to what constitutes
creativity and who has access to it, a host of debates that extend well
beyond the creative sphere have emerged pointing huge transformations in
education, labour, intellectual property, environmentalism, and ethics.
We would like the conference to be a vital forum for engaging in
critical conversations about the evolving landscape of Creative Practice
Research and how it is being transformed by technological innovation. By
creating a space for critical discourse and knowledge exchange sharing
knowledge we seek to establish a framework for understanding the
interaction between technology and creative processes within the field.
Key topics of exploration include but are not limited to:
1. Technological intelligence: Investigating the intersection of AI and
Machine Learning on creative practice and media production, including
AI-generated content, deepfakes, and algorithmic storytelling.
2. Technological immersivity: Exploring the creative potential and
social impact of Virtual Reality, Augmented Reality and the Metaverse,
especially with regards to the construction of interactive and immersive
narratives.
3. Virtual Productions: Exploring the role of LED volumes, Unreal
Engine-produced virtual environments and real-time rendering in creative
production and storytelling.
4. Time Shifting and Space Shifting: Analysing the impact of
globalization on creative production, distribution, and audience
reception, and exploring its implications for research.
5. Examining the challenges and opportunities of remote collaboration in
creative production and its potential for redefining traditional modes
of working.
6. Technological Pedagogy: question of teaching and learning that go
beyond the issue of plagiarism and address the very concept knowledge
and its production 7. Environmental practices: how do we challenge the
immense of environment footprint of technology through creative practice
research
We invite scholars, technologists, artists, and industry professionals
to contribute to these discussions using presentations of their own or
others’ work as a framing reference. By bringing together diverse
perspectives and experiences, this conference aims to foster
interdisciplinary dialogue and inspire new research directions within
creative practice research.
The conference will take place over 2 days. Day 1 will be structured
around the traditional time slots of 30 minutes per presenter, and we
are happy to accept the tradition 20-minute paper, however, we encourage
participants to employ creative practice of some form, as a provocation
for interactive discussion. Furthermore, we would like to have a
selection of workshops and panel debates which will intervene in the
core themes proposed above. As an industry focused institution, we will
be looking to bring in external partners to both contribute to the
debate, demonstrate technologies and network for potential partnerships.
Day 2 will be a mini film festival/audio-visual exhibition with the same
theme as the main conference. Submissions are welcome for both, and we
hope to show an eclectic mix of work.
The conference will take place over two days in late June at
Ravensbourne University https://www.ravensbourne.ac.uk/ and at the
Institute for Creativity and Technology
https://www.ravensbourne.ac.uk/theinstitute in the North Greenwich
Design District https://designdistrict.co.uk/.
• Deadline for submission: Friday March 15, 2024: • Selections
announced: May 2024.
• Conference date: June 20 & 21.
Affiliation: Ravensbourne University. https://www.ravensbourne.ac.uk/
Ravensbourne University London is a digital media and design university
that runs BAs in film, fashion, broadcasting, interactive product
design, architecture, graphic design, animation, music production for
media and sound design. We are a diverse, close-knit community of
creators, makers and innovators. Based in London’s brand-new Design
District, https://designdistrict.co.uk/ Ravensbourne is renowned for its
strong links to industry.
Contact: Dr Orson Nava (o.nava /at/ rave.ac.uk) or Dr Dario Llinares
(d.llinares /at/ rave.ac.uk)
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