Archive for October 2022

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[Commlist] Game Studies Area PCAACA National Conference CFP

Mon Oct 10 13:22:53 GMT 2022






The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/ American Culture Association National Conference to be heldonApril 5 -8, 2023 inSan Antonio, Texas. Deadline for submissions is December 20, 2022.

I. Topics of Interest

The organizers seek proposals and papers covering all aspects of gaming, gaming culture and game studies. Proposals can address any game medium (computer, social, console, tabletop,etc) and all theoretical and methodological approaches are welcome. Please see ourfacebook group at http://www.facebook.com/groups/190087978463831/ <https://www.facebook.com/groups/190087978463831/> for our mission announcement.

Possible topics include but are not limited to:

  *

    new game mediums and platforms

  *

    representation or performance of race, class,gender and
    sexuality in games

  *

    gaming culture, game specific cultures, and multicultural
    and cross-cultural issues

  *

    game development, design,authorship and other industry issues

  *

    game advertising, reviews, packaging, promotion,
    integratedmarketing and other commercial concerns

  *

    political and legal entailments such as regulation,
    censorship, intellectual property

  *

    player-generated content

  *

    game genres, platforms, consoles, console wars and connections
    to other media

  *

    serious games for education, business, healthcare,
    (military) training, etc

  *

    space and place in games, play spaces, virtual/physical communities,
    mobilegaming and localization

  *

    digital literacy, discourse practices, social norms and norming, the
    politics of play

  *

    public discourse/controversy over violence, militarism, sex,
    criminality, racism,etc in games

  *

    game pedagogy and classroom practices, gamification, learning as play

 

II. Submission Process

The Game Studies area of the National Popular Culture Association and the American Culture Association Conference, which began as the Video Games Studies area in 2003, has the most enduring footprint of any North American academic organization that gives serious attention to the social and cultural impact of games and gaming. The area continues to grow and offers two avenues for scholars to participate and present their work.

 

A. Paper Proposals

For individual paper proposal submissions, please submit a 250-word (maximum) abstract.

B. Panel Proposals

For panel submissions, please submit a 250-word (maximum) panel abstract, as well as 100-word abstracts for each individual presentation. Panel proposals must be emailed to (digitalgames.pcaaca /at/ gmail.com) <mailto:(digitalgames.pcaaca /at/ gmail.com)>. Be sure to include the proposed title of the panel, the organizer’s name, affiliation, mailing address, and email, as well as this information for all panelists. 

 

III. Information about the Conference

A. So that there will be ample time for discussion, each individual paper presentation should be designed to last approximately twelve to fifteen minutes (there will typically be four presentations per session with time for Q&A).

B. Presenters will be required to join either the Popular Culture Association or the American Culture Association prior tosubmitting tothe conference. 

C. Awards and Travel Grants are offered, on a competitive basis, by the National Popular Culture Association / American Culture Association

 

IV. New policy regarding Undergraduate Presenters 

An undergraduate presenter must have a faculty member as a sponsor.  This faculty member must also attend the conference, as well as the session in which the student presents.  It’s the responsibility of the sponsor to help the student prepare by explaining conference etiquette (both for presenters and for attendees) and working with the student on the presentation.  We encourage students to discuss their ideas with their sponsor before submitting a proposal, seek feedback on the draft, and, if possible, to rehearse the presentation together.

Our area hasa number of members who would be happy to serve as sponsors. An undergraduate who wishes to apply but lacks a sponsor may reach out to the Area Chairs, and we will attempt to pair the student with an appropriate sponsor. Read the PCA Code of Conduct.  Also, please email the chairs for a required handout that they will need to submit to them. Your sponsor will also need to sign.

 

V. Contact Information

Questions and concerns can be sent to one of the area chairs listed belowor may be directed to (digitalgames.pcaaca /at/ gmail.com) <mailto:(digitalgames.pcaaca /at/ gmail.com)>. One can also visit our Facebook page to discuss possible panel topics or for things like organizing room sharing.
Matthew Wysocki, Department of Communication, Flagler College (mwysocki /at/ flagler.edu) <mailto:(mwysocki /at/ flagler.edu)>

Nicholas Mizer, Games & Simulation Arts & Sciences, Rensselaer Polytechnic Institute (mizern /at/ rpi.edu) <mailto:(mizern /at/ rpi.edu)>

Steffi Shook, Communication and Media, Manhattanville College (steffi.shook /at/ mville.edu) <mailto:(steffi.shook /at/ mville.edu)>


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