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[Commlist] CfP "Welcome to the Metaverse!"
Fri Mar 11 00:35:22 GMT 2022
REMINDER - 3 days until deadline
CfP "Welcome to the Metaverse!
(again?)” (BSMR, edited by Shenja van der Graaf, Indrek Ibrus & David
Nieborg) - abstract due March 14 (approx. 500 words).
Now that ‘cyberspace’ has been conquered and with ‘Web 2.0’ in our
rearview mirror, the ‘metaverse’ is currently being rapidly adopted by
the consultant class and industry professionals as the next big thing.
Once again the future of the Internet is captured in a buzzword that is
equally revered and critiqued as it is misunderstood (van Dijck &
Nieborg, 2009). Because of the large capital reserves of investors and
big tech companies, there is a widespread sense of urgency not to miss
the boat. Microsoft’s acquisition of Activision Blizzard and Facebook’s
rebranding to Meta show that platform companies are deeply committed and
the stakes are increasing.
Among internet scholars, the current wave of enthusiasm is met with
wariness. After all, the metaverse, both as a concept and an imaginary,
has a history that far predates the founding of Facebook. Virtual worlds
have long served as spaces for play, communications (e.g., social,
marketing, work), entertainment, entrepreneurship, (monetary)
transactions, and so forth (van der Graaf, 2018). For example, in 2006
Second Life (Linden Lab, 2003) made global headlines with journalists
widely deploying the notion of the metaverse - hyped as the next big
thing - in that exactly the combination of those features was considered
a dramatic departure from what was common in the larger (3D) games and
in the digital platform industry at that time. Many iterations, shapes
and forms of the metaverse have followed since.
The current re-actualisation of the metaverse concept can be linked to a
wide variety of concepts, imaginaries, and technologies that include VR
and AR, 5G mobile connectivity, NFTs, the Internet-of-Things, Web3,
blockchain and other digital ledger technologies, game engines, etc.
Their collective development is both driven by urban innovation such as
‘smart cities’ or ‘digital twins’, cultural practices such as transmedia
storytelling and augmented reality gaming, and a widespread solutionist
attitude amongst technology investors and entrepreneurs. Against this
background the metaverse is widely understood to be the next iteration
of the Internet; one that is not only mobile but also spatial, enabling
connectivity across physical places and virtual spaces. Utopian
discourses emanating from developer conferences and interviews with CEOs
understand blockchain technologies to allow for a radical
democratization of access, decentralization of power, and more equal
ownership of digital assets. Such lofty ideals fly squarely in the face
of the centralized ownership model of the platform economy where
resources are (made) scarce and power hierarchies among users are
notably asymmetric (van Dijck et al., 2019).
That said, the metaverse is in an important state of interpretive flux
which leaves space for a radical reimagining of the governance of
metaverse spaces. This raises the question: do blockchain models and
platform business models allow for such a reimagining? What is the
division of power between, on the one hand, Meta, Microsoft and Epic,
versus blockchain-based protocols such as Sandbox, Decentraland, NetVrk
or Pavia? Are there modes of community organization and collaboration
that provide viable alternatives to centralized platform-driven models
of the emerging spatial internet? And, how do the interests of
governments and infrastructure companies – telecommunications firms,
developers of game engines, hardware manufacturers – play a role in this
political economy?
With this special issue, we invite contributions that analyze, critique
and/or conceptualize the structural conditions that underlie the
metaverse. Such contributions may include past, present, or future uses
of metaverse technologies for communication, transactions, or artistic
practices such as filmmaking. Relatedly, we welcome contributions that
survey convergent processes of audiovisual storytelling, digital play,
and other creative practices. We invite also discussions on methods for
researching the metaverse worlds, the cultural practices of their
development and use, perhaps by using evolving approaches such as
cultural data analytics (Manovich, 2020; Ibrus et al., 2021). Lastly,
contributions that challenge the metaverse concept – or related
imaginaries and applications – are encouraged.
Possible paper topics may include:
- Critical histories of the metaverse (and related) concepts, including
histories of VR, AR, and XR technologies
- The metaverse as an imaginary
- The political economy of the metaverse and its position in the
platform economy
- The role of constitutive technologies such as blockchain protocols and
game engines vis-a-vis metaverse development - Labor relations in the
metaverse
- The physical, spatial and material dimensions of the metaverse (e.g.
smart cities) - The infrastructural dimension of the metaverse (e.g.,
the role of telecoms, 5G networks and ‘Internet of Things’ - Emerging
creative practices (e.g., storytelling, virtual design, etc.)
Key dates: 14.03.2022 - deadline for abstracts
31.03.2022 - decisions on abstracts sent out
31.05.2022 - deadline for articles
15.12.2022 - issue publication
In this volume of BSMR, we will accept long research articles (4000 –
8000 words w/o ref) and short perspective papers/commentaries (2000 –
4000 words w/o ref).
When publishing, no payment from the authors will be required.
The editors of the theme volume are Shenja van der Graaf (University of
Twente), Indrek Ibrus (Tallinn University) and David Nieborg (University
of Toronto). All submissions should be sent via email attachment to
Indrek Ibrus ((ibrus /at/ tlu.ee)).
Baltic Screen Media Review is free to publish open access peer-reviewed
academic journal dedicated to audiovisual arts and media. The journal
was launched in 2013 and is published by Tallinn University Baltic Film,
Media and Arts School. Its core mission is to publish original and
critical research articles on a variety of screen media forms and
phenomena. This issue of BSMR will appear as Volume 10:2, published both
online and in print in late 2021. BSMR embraces visual storytelling, we
thus invite authors to use photos and other illustrations as part of
their contributions.
Further info about the journal can be found at
https://content.sciendo.com/view/journals/bsmr/bsmr-overview.xml?language=en
References
- John David N. Dionisio, William G. Burns III, and Richard Gilbert.
2013. 3D Virtual worlds and the metaverse: Current status and future
possibilities. ACM Comput. Surv. 45, 3, Article 34 (June 2013), 38
pages. DOI:https://doi.org/10.1145/2480741.2480751 - van der Graaf, S.
ComMODify! Mod Development at the Crossroads of Commerce and Community
(2018). Palgrave Macmillan.
- Ning, H. Wang, W., Lin, Y., Wang, W., Dhelim, S., Farha, F., Ding, J.,
Daneshmand, M. (2011). A Survey on Metaverse: the State-of-the-art,
Technologies, Applications, and Challenges. Computers and Society (IF),
arXiv:2111.09673v1 - Lik-Hang Lee, Zijun Lin, Rui Hu, Zhengya Gong,
Abhishek Kumar, Tangyao Li, Sijia Li, and Pan Hui. 2021. When Creators
Meet the Metaverse: A Survey on Computational Arts. ACM Comput. Surv.
37, 4, Article 111 (December 2021), 36 pages.
https://doi.org/10.1145/1122445.1122456 - López-Díez, J. (2021).
Metaverse: Year One. Mark Zuckerberg’s Video Keynote on Meta (October
2021) in the Context of Previous and Prospective Studies on Metaverses.
Pensar la publicidad 15(2), 299-303.
- Stephenson, Neil. (1992). Snow Crash. Bantam Books.
- van Dijck, J., & Nieborg, D. B. (2009). Wikinomics and its
discontents: A critical analysis of Web 2.0 business manifestos. New
Media & Society, 11(5), 855–874.
- Van Dijck, J., Nieborg, D. B., & Poell, T. (2019). Reframing platform
power. Internet Policy Review, 8(2).
https://policyreview.info/articles/analysis/reframing-platform-power
- Manovich, Lev. 2020. Cultural Analytics. Cambridge, Massachusetts: MIT
Press.
- Ibrus, Indrek, Maximilian Schich, and Marek Tamm. 2021. "Cultural
Science Meets Cultural Data Analytics." Cultural Science Journal 13 (1).
https://doi.org/10.2478/csj-2021-0001
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