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[Commlist] CfP Conference "Animation in the 21st Century"
Fri Sep 03 12:30:27 GMT 2021
*CALL FOR PAPERS*
*/Animation in the 21^st Century. Rethinking Images and Technology/*
*//*
27^th International Conference of Film Studies
Rome, 25-26 November 2021
Department of Philosophy, Communication and Performing Arts
Roma Tre University
& Online – Microsoft Teams platform
/confirmed keynote speakers:/
Maureen Furniss (California Institute of the Arts), Paul Wells
(Loughborough University)
Vincenzo Nisco (Rainbow CGI Animation Studio), Virgilio Villoresi (artist)
/confirmed guests:/
Bruno Bozzetto
*Extended deadline:*
*30 September***
The 27^th International Conference of Film Studies /Animation in the
21^st Century. Rethinking Images and Technology /aims to investigate the
critical role played by animation in contemporary audio-visual culture.
Animated images have a significant and crucial position in current Film
and Media Studies: they are the audio-visual horizon in which some of
the most decisive and stimulating technological, aesthetic, narrative,
political, and cultural challenges are faced. While contemporary works
retain some of the fundamental elements of the tradition of animated
film, taking them to a new level of sophistication, they also continue
to represent a field of absolute experimentation in their audio and
visual aspects. //
The technological and aesthetic shift from analog to digital and the
converging configurations of the contemporary mediascape triggered a
resurgence of interest in animation techniques. According to such
perspective, the animation is conceived as an essential theoretical axis
of moving images and no longer as a specific, secondary genre, separated
from live-action cinema (intended mainly for children). Contemporary
animated images reformulate numerous acquisitions that define the very
concept of cinema, short-circuiting the auroral experiences of the late
19^th and early 20^th centuries with the most advanced computer
frontiers of the 21^st Century.
It is the idea of a conceptual and practical re-animation of the “manual
techniques” of the past, created by the “digital revolution”, making the
boundary between live-action and animated films increasingly blurred (as
pointed out by Lev Manovich, 2002). Similarly, Suzanne Buchan speaks of
the “pervasiveness” of forms of animation within contemporary visual
culture, reconfiguring its imagery, cultural horizons, and stylistic and
technical canons (Buchan, 2013). Siegfried Zielinski proposes the idea
of “expanded animation”, interpreting it as a “sensational phenomenon”
that is part of the category of living machines or those that simulate
vital functions (Zielinski, 2013).
The reconsideration addresses the historical and cultural dimension as
well, conceiving animation as part of a “world history” (Bendazzi, 2016,
2017) that enhances its transnational dimension and aesthetic principles
(Furniss, 1998, 2017). Thomas Lamarre sees animation as the “dominant
logic of the moving image” (Lamarre, 2009), presented as a set of
expressive forms and techniques used to configure all kinds of
practices, genres, stories (or counter-narratives), and to colonize all
sorts of media and formats. Indeed, “At every point of social, cultural
and artistic development, animation has expressed the continuing tension
between a medium in which innovation and creativity can continually take
place while aligning with, and depicting the most human of needs,
desires, thoughts and feelings” (Wells, 2002).
The conference aims to propose a reflection that examines the dynamics
and mechanisms behind the creation of some of the most interesting
national and international contemporary animation trends. The topics
will place them in close connection with the current media scenario
(cinema, advertising, videogames, the web, animated documentaries, TV
series, contemporary art, digital culture) and with transmedia aesthetic
and narrative forms originating from different cultural paradigms.
The conference will pay particular attention to the conjunction between
theories and practices and between mainstream and experimental forms.
Hence, it intends to investigate animated films as an industrial,
narrative, aesthetic and ideological “system” promoting imaginaries,
aesthetics, and values. It also delves into the production of artists
who move on the borders, free from conditioning and devoted to the more
advanced technological research. Therefore, the conference’s overall aim
is to revitalize and address the concept of animation in contemporary
visual culture, investigating its theoretical, historical, political,
and cultural nature in relation to the new moving images.
The following is an incomplete and non-binding list of possible areas
for consideration:
·Theories and practices of animation: styles and aesthetics of new
animation products; authorial and consumer poetics; forms of movement
and sciences of /bios/; philosophical implications arising from the
relationship between human and posthuman, also in relation to the bodies
and models used for the configuration of subjectivity; the animation
within the theoretical debate of contemporary Film and Media Studies;
·Histories: animation studio cultures and styles; auteurs models;
animation genres; the global concept and world history; mainstream
animated series and transnational media industries; independent
productions that exploit alternative distribution channels; the
relationship with the new star and studio system; animated production in
relation to gender policies; experimental animation (historical
avant-gardes, abstract film, art cinema and underground film, video art);
·Techniques and technologies: between digital and traditional animation;
the renewal of animated drawing and computer graphics; experimental
animation techniques (hand painted film, pin screen, découpage, stop
motion, pixilation, slow motion animation, morphing, sand animation,
etc.); artisan and computer technologies; the ambiguity in the
theoretical statute of motion and performance capture techniques and
technologies; animation professions; the role of user-generated,
grassroots animation images and softwares for amateurs;
·Contexts: global and transnational scenarios; the role of ideology,
gender, race, and ethnicity; artivisms and political practices,
especially in the scenarios of social media and online sharing; the link
between methods of production and expression; analysis of the narrative,
aesthetic and cultural aspects that distinguish the films produced by
the major American studios (from Disney and Pixar to Dreamworks, from
Blue Sky to Illumination Entertainment) in relation to those from other
geographical and production contexts (such as Japan, France or Eastern
Europe);
·Reception: the role of the fandom; forms of merchandising; forms of
identity, community, and participation; the production dimension and
economic aspects; cross-media distribution platforms; the circulation
and distribution of contemporary animation; relationships between wide
and varied audiences; amateur forms;
·Interdisciplinarity: animation in film and media, between practices of
remediation, adaptation, and transmedia storytelling; relations with
advertising, videogames, the web, animated documentaries, television
series, contemporary art, digital culture; artistic animation and visual
arts;
·Animation and pedagogy: animation as a Film and Media Literacy tool;
animation in the processes of education and awareness of contemporary
audio-visual culture; new expressive languages, the use of new
technologies, and the evolution of the cultural industry in the
Didactics of cinema and audio-visuals; animated film schools;
·Significant case studies in contemporary animation.
Proposals, 300-500 words long, should be sent to
(roma3conference /at/ uniroma3.it) <mailto:(roma3conference /at/ uniroma3.it)>,
accompanied by 3-5 keywords, a short biography, and contact details.
*The deadline for the submission of abstracts is September 30, 2021.
Acceptance will be confirmed by October 8. *
Speakers fee: €50.00.
Presentations will last 20 minutes. The languages of the Conference are
English and Italian. *The Conference will be held both online, via the
Teams platform, and in presence. *
Organization: Department of Philosophy, Communication, and Performing
Arts – Roma Tre University
Conference Directors: Ilaria A. De Pascalis, Giacomo Ravesi, Elio
Ugenti, Christian Uva
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