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[Commlist] G|A|M|E Games as Art, Media, Entertainment – Issues 8 & 9 publication announcement
Fri Feb 26 03:44:50 GMT 2021
We are pleased to announce the publication of two new issues of G|A|M|E
Games as Art, Media, Entertainment.
Issue 8, titled “Interdisciplinary Perspectives on Video Game Agency”
and edited by Ivan Girina & Berenike Jung, centres around the
longstanding question of agency in video games. The issue aims to
reconcile the complex conceptual and theoretical history of agency
across fields such philosophy and social sciences with its current
understanding in relation to digital artefacts. Taking an
interdisciplinary approach, this issue establishes new links between
video game agency and areas such as new materialism, affect theory and
platform studies.
Issue 9, “The Taboos of Game Studies” is edited by Kristine Jørgensen &
Riccardo Fassone. What are the taboos of game studies, and is it even
possible to identify taboos in a highly interdisciplinary field like
game studies? And how are games and game studies tackling topics that
are considered cultural or social taboos? This special issue is taking a
stab at these questions, tracing both the disciplinary controversies of
our field, as well as debating specific taboo topics and the theoretical
and methodological approaches through which they have been addressed.
https://www.gamejournal.it
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ISSUE 8 – TABLE OF CONTENT
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Interdisciplinary Perspectives on Video Game Agency
Vol. 1 – Journal
Ivan Girina & Berenike Jung – Introduction: “Would You Kindly?” The
Interdisciplinary Trajectories of Video Game Agency
Frans Mäyrä: The Player as a Hybrid – Agency in Digital Game Cultures
Vicki Williams – Unhuman Agency: Reading Subjectivities in Playdead’s Inside
Connor McKeown – “You bastards may take exactly what I give you”:
Exploring Agential Realism as the Basis of a Novel Theory of Agency
through Return of the Obra Dinn
Stephanie Jennings – A Meta-Synthesis of Agency in Game Studies. Trends,
Troubles, Trajectories
Vol. 2 – Critical notes Jack Warren – Epistemology of the Werewolf:
Epistemology of the Closet and the Queer Agency of One Night Ultimate
Werewolf
Luca Papale & Russelline François – “I am Big Boss, and you are,
too...”: Player identity and agency in Metal Gear Solid V: The Phantom Pain
Miguel Cesar – Playing with the Player: Agency Manipulation in Shadow of
the Colossus and Japanese Computer Games
Josiah Meints & Alison Green – Player Agency and Representations of
Disability in Borderlands 2
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ISSUE 9 – TABLE OF CONTENT
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The Taboos of Game Studies
Vol. 1 – Journal
Kristine Jørgensen & Riccardo Fassone - Introduction: Locating the
Taboos of Game Studies
Frans Mäyrä – Politics of Scholarship: The Opposites and the Dialectic
Aaron Trammell – Torture, Play, and the Black Experience
Eugen Pfister & Martin Tschiggerl – “The Führer's facial hair and name
can also be reinstated in the virtual world.” Taboos, Authenticity and
the Second World War in digital games
Tomas Z. Majkowski & Katarzyna Suszkiewicz – Cardboard Genocide. Board
Game Design as a Tool in Holocaust Education
Hanna Wirman & Rhys Jones – Invading Space? On Perceived Risk and Doing
Research in Game Arcades
https://www.gamejournal.it
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