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[ecrea] CfP: WAR/GAME: Ludic Expressions of Violent Conflict
Thu Jul 12 20:48:49 GMT 2018
Call for Participation
*WAR/GAME: Ludic Expressions of Violent Conflict*
*An affiliated event of the Central and Eastern European Game Studies 
Conference 2018
11 October  2018, Prague, Czech Republic
*
Organized by Holger Pötzsch (UiT Tromsø),
Philip Hammond (London South Bank University)
and Vít Šisler (Charles University)
The WAR/GAME network has since 2014 brought together established and 
young game scholars from several European countries. Through a series of 
four international workshops, a special issue of the journal Game 
Studies (2016), a series of scholarly papers and a forthcoming 
anthology, the group has critically interrogated the varying 
interrelations and mutual dependencies between games, play, and war. 
Comprising experts from a variety of fields employing different theories 
and methods, work carried out by the network has interdisciplinary 
qualities that open new and often unexpected perspectives on an 
apparently well-studied issue.
The objectives of the workshop are threefold. Firstly, we want to gain 
an overview of the latest research on the relationships between games, 
play, and war. Secondly, we wish to disseminate the work of the WAR/GAME 
network and reach out to new scholars and others interested in our 
research. Thirdly, we hope to connect to other relevant projects working 
in the same or related areas of research.
For the CEEGS 2018 conference, we would like to invite established and 
young scholars (including doctoral students) to submit abstracts 
focusing on themes such as:
• How do games articulate specific actual or historical wars?
• How does the production context and the political economy of the games 
industry factor into design and development of war games?
• How do players, either individually or in groups, play with, 
negotiate, and subvert war games?
We welcome contextual, player-centric, as well as game-centric 
approaches a well as studies dealing with issues such as the political 
economy of war game production, educational uses and impacts of specific 
war-themed titles, player-responses to war games, critical analysis of 
specific war games or genres, and more.
Some travel funding is available to support PhD students wishing to 
present at the workshop: apply to Vít Šisler <mailto:(vsisler /at/ gmail.com)> 
with full costings of your travel by 31 August 2018.
Please submit abstracts of approx. 500 words (excl. references) and 
brief author bios and contact details to Holger Pötzsch 
<mailto:(holger.potzsch /at/ uit.no)> no later than 31 August 2018.
Please do not hesitate to contact Holger Pötzsch 
<mailto:(holger.potzsch /at/ uit.no)> in case you should have comments or 
questions.
The workshop is partially supported by the Arts & Humanities Research 
Council (UK), the European Regional Development Fund-Project ‘Creativity 
and Adaptability as Conditions of the Success of Europe in an 
Interrelated World' (CZ.02.1.01/0.0/0.0/16_019/0000734), and Charles 
University (project Primus/Hum/03).
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