Archive for 2018

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[ecrea] new book | The Computer-Animated Film: Industry, Style and Genre

Thu Jun 07 13:53:39 GMT 2018





I am very pleased to announce the publication of */The Computer-Animated Film: Industry, Style and Genre/ *(https://edinburghuniversitypress.com/book-the-computer-animated-film.html) with Edinburgh University Press. Widely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, /The Computer-Animated Film: Industry, Style and Genre/ persuasively argues that this body of work constitutes a unique genre of mainstream cinema. Informed by wider technological discourses and the status of animation as an industrial art form, the book not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film’s unique production contexts.

  * Provides a wide-ranging focus on a multitude of animation studios,
    companies, facilities, divisions and subsidiaries in Hollywood and
    beyond
  * Supported throughout by close textual analysis and clearly marked
    case studies
  * Expands the critical examination of computer-animated films by
    combining animation and film theory together with theories of
    animation practice, industry papers and original studio production
    memos.

*Christopher Holliday* teaches Film Studies and Liberal Arts at King’s College London specializing in film genre, international film history, digital media, film technology and animation. He has published several book chapters and journal articles on contemporary Hollywood animation, and is currently co-editing a collection of essays that examines the historical, cultural and theoretical points of intersection between fantasy and animation.


*_Table of Contents_*
List of illustrations
Acknowledgements
Introduction
1. Falling with style? The Computer-Animated Film and Genre
2. Towards a Journey Narrative syntax
3. Notes on a Luxo world
4. Computer-Animated Films and Anthropomorphic Subjectivity
5. Object Transformation and the Spectacle of Scrap
6. Pixar, Performance and Puppets
7. Monsters, Synch: A Taxonomy of the Star Voice
8. From Wile E. to Wall-E: Computer-Animated Film Comedy
9. Dreamworks Animation, Metalepsis and Diegetic Deconstruction
10. The Mannerist Game
Conclusion: Satisfying a Spirit of Adventure
Bibliography

/Holliday persuasively argues that contemporary computer animation feature films constitute a genre in their own right. Re-positioning genre through fresh configurations of how computer animated films relate to each other, he analyzes their ideologically-charged formal and technical characteristics, successfully revealing new systems of textual properties and affordances. Insisting that the very ‘animatedness’ of computer animation invokes a revision of the traditional cartoon, conventional film tropes and digital moving images, Holliday properly traces the influence of animation in the re-invention of mainstream movies per se./
- *Professor Paul Wells, Animation Academy, Loughborough University*

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