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[ecrea] cfp - CEEGS 2018: Ludic Expressions

Tue Feb 20 17:14:31 GMT 2018


CEEGS 2018: Ludic Expressions

October 11-13rd, Prague

Call for Papers



CEEGS (Central and Eastern European Game Studies conference) is a gathering of game scholars organized annually by academics from the region of Central and Eastern Europe, but its thematic scope is not limited to regional topics, and it welcomes participants from anywhere in the world.

The 2018 conference will be hosted by the Film Faculty of Prague’s Academy of Performing Arts, which will be opening the country’s first Master’s game design program in 2019. Our first two confirmed keynote speakers are Clara Fernández-Vara (New York University) and Jesper Juul (Royal Danish Academy of Fine Arts).


Although often considered toys, entertainment products, and pastimes disconnected from the real life, games have been recognized by both academics and designers as a means to express ideas, opinions, feelings, and experiences. Games can promote or subvert ideology, induce hope or fear, or make us feel empathy or enmity towards their characters. Games are never completely innocent, and always – in ways both subtle and explicit – interact with the social or political context; they provide us with designed experiences intended to make us feel or think in certain ways.

The fifth annual CEEGS conference wants to bring focus to the expressive potential of digital and non-digital games. It aims to explore what - and how - is expressed through games and how players interact with and interpret ludic expressions in their own practices. We welcome academic contributions related to the exploration of games as an expressive medium from any relevant disciplinary perspective, including the following topics:

-              structural and ontological properties of games as a medium of expression

-              aesthetic explorations of games

-              histories of ludic expressions

-              relationship of games to other media

-              games and affect

-              game design as an interdisciplinary and reflective endeavor

-              sociology and ethnography of game design

-              technology and computation as an opportunity or obstacle in ludic expression

-              local, regional, and international trends in game design and game cultures

-              player reception of ludic expressions

-              subversive and transgressive game design and gameplay

-              critique of design and industry paradigms

-              current trends in game industries and their effects on content of games

-              in-game representations of real-life events and social phenomena

-              games, activism and tactical media

-              the “indie” game paradigm and expressivity

-              fringe and outsider games

-              game design education between the needs of industry and artistic visions

-              expressions about games - player and fan discourses

-              players’ expressions beyond gameplay

We encourage you to incorporate your own research topic and perspectives into the proposed framework, but we are open to all kinds and shapes of game studies papers. We welcome submissions from academics, educators, students, and designers.


Papers for CEEGS 2018 should be submitted as abstracts of approximately 500 words (400 words minimum and 600 words maximum). Each submission needs to be accompanied by a list of references cited within the abstract, which do not count towards the word limit.

You can submit your abstracts through EasyChair at:

All abstracts will undergo a process of blind peer review. For this reason, the abstracts cannot contain any information allowing for identification of the author – for example explicit references to own publications (indirect self-citing is allowed). Please note that abstracts containing such information or the name of the author will be automatically rejected, so make sure sensitive information is removed from the text.

To help us assign reviewers, each abstract has to be submitted to one of the five following sections:

Game Theory: humanities-informed inquiry on general nature of digital and non-digital games.

Game History: analysis of games and play practice from historical perspective.

Game Interpretation and Criticism: in-depth analyses of particular game titles.

Player Studies: ethnographic, sociological and psychological research on player practices, communities and cultures.

Game Design and Production Studies: research on game design, production, and industry.

However, this section division only applies to the review process. When drafting the conference program, we group abstracts based on their topics.

Papers can be co-authored, but only individual papers are accepted (no posters or pre-constituted panels). There are no limitations on the number of abstracts one can submit, but the maximum of accepted contributions by one participant is either co-authorship on two papers, or sole authorship of one paper and co-authorship on another one. Participation in workshops does not count towards this limit.

Each paper presentation will be about 20 minutes long, followed by a discussion.

If you are having trouble submitting your abstract through Easychair, or if you have any questions about the submission and review process, please email the program chair (contact below).


CEEGS has a long tradition of inspiring workshops, meant mainly to present and discuss work-in-progress research. Workshops will take place on the first day of the conference, October 11. If you want to propose a workshop, please contact the Organizing Committee.


Submission deadline: June 1, 2018

Notification to authors: July 10, 2018

Early bird registration deadline: September 1, 2018

Registration deadline: September 30, 2018

Conference: October 11-13, 2018


Early bird (until September 1st): 30 EUR

Regular: 45 EUR


Helena Bendová (Academy of Performing Arts, Prague)

Jaroslav Švelch (University of Bergen)

Lubor Kopecký (Academy of Performing Arts, Prague)

Vít Šisler (Charles University, Prague)

Jakub Gemrot (Charles University, Prague)

Lukáš Kolek (Charles University, Prague)

Conference statute and Steering Committee members:


Tomasz Z. Majkowski (Jagiellonian University, Krakow), email: (tomasz.majkowski /at/


For information and updates, please refer to the conference website or the Facebook page. For any inquiries, do not hesitate to contact us at (contact /at/


Central and Eastern European Game Studies is a gathering of game scholars from a number of countries in the region and this diversity centrally informs its values and principles. Acknowledging the uniqueness of each individual, we seek to cultivate an academic environment that encourages freedom of expression. At the same time, all CEEGS scholars and conference attendees who aspire to be part of our community must accept the responsibility to demonstrate civility and respect for the others. Recognizing that the proper balance between freedom of expression and respect for others is sometimes difficult to negotiate or even recognize, we are committed to challenging ourselves and each other in an atmosphere of mutual concern, goodwill, and respect. Expressions or actions that undermine or encroach upon any individual's or any group’s race, ethnicity, national citizenship, gender, religion, sexual orientation, marital status, age, or disability are contrary to CEEGS’ mission, have no place in our community, and will not be tolerated. Neither shall we tolerate discrimination of particular academic disciplines or members thereof.

Jaroslav Švelch, Ph.D.
New media and digital games scholar (
Postdoctoral fellow, University of Bergen
Games and Transgressive Aesthetics project:
Assistant professor, Faculty of Social Sciences, Charles University, Prague (on leave)

Phone: +420 773 988 425

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