Archive for 2017

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[ecrea] New issue: Spatial storytelling: discussing the future of cinema, International Journal of Film and Media Arts + open call

Wed Nov 29 01:45:50 GMT 2017





The International Journal of Film and Media Arts Volume: 2, Number: 1 (2017) http://revistas.ulusofona.pt/index.php/ijfma/issue/current <http://revistas.ulusofona.pt/index.php/ijfma/issue/current>is now available online.

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*Vol. 2, No. 1. Spatial storytelling: discussing the future of cinema*

For its2017first issue, the International Journal of Film and Media Arts publishes a special issuededicated todigital cinema: from platforms to storytelling.

Theissue is divided into two parts. In the first part, named“reflections”, we collect a number of papersand essayswritten by different researchers involved in Essemble — a research and training endeavour developed by a consortium of Universidade Lusófona (Portugal), LUCA (Belgium), Moholy-Nagy /MOME (Hungary), and ifs (Germany).Sylke Rene Meyer reflects on the core concept of spatial storytelling that was used as a driver for creative production in Essemble’s latest stages and the consequences it has, namely on what concerns the hybridization of film with other storytelling formats such as videogames.Narratives and storytelling are also the topic of Natalia’s Fabics paper, that focus on the problems these new media create for more traditional forms of storytelling.Paulo Viveiros discusses the concept of the multitask-cinema as a core outcome of the transformations digital cinemais going through and the consequences this has both for creators and audiences. Ivan Marino debates the role of effects in themoulding of cinema audiences, a core topic withinEssemble, since many of the crossings between animation and film are in many cases related precisely with the role of effects in film.

In the second part, named“applications” Brecht Debackere and Peter Moyes both present us with case studies of projects that using VRtechnologies expend thepossibilitiesof the cinematic experience, while Tony Costa discusses the challenges digital technology implies for cinematography teaching. Finally, SimoneStewensreflects on the consequences and implications of the emergence ofdigitalfilmmaking for film education, one of the core objectives of Essemble.Altogether, these different papers highlight the overarching importance of the work conductedthroughout Essemble in promoting critical reflection and experimentation around digital cinema.It’s our conviction that this practice based research approach is the one that best suits thecomplexityof problems and challenges these technologies, and the social consequences they have, imply.

We hope that by reading this special issue, not only the reader gets a better picture of the work that was developed throughout these years, but also of the questions and sometimes perplexities that everyday drive the educational and researchendeavors of these different schools.

Good readings!


The editors, Manuel José Damásio and Sylke Meyer



*Table of contents*
_Editorial_
Digital Cinema: From Platforms to Storytelling
Manuel José Damásio


_Full Papers_
Right, Left, High, Low: Narrative Strategies For Non–Linear Storytelling
Sylke Rene Meyer

Moldear a la Audiencia: Sobre la Génesis del Efecto en el Discurso Audiovisual
Ivan Marino

Ventura: A Character’s Mental Landscape as History
Edmundo Cordeiro

Where Good Old Cinema Narratives and New Media Collide
Natália Fábics

Multi-Task Cinema, Or a “Whatever Style”
Paulo Viveiros

The Importance of Digital Filmmaking and How it Affects Education in Filmschools
Simone Stewens

Cinematography in Cinema: Relationship Between Teaching Contexts And Its Application
Tony Costa

Reflexive Perplexities: The Virtual Camera in ‘She’s Not There’
Peter Moyes, Louise Harvey

Memories in Decay: 360º Spatio-Temporal Explorations of the Past
Brecht Debackere



*About the journal*

The International Journal of Film and Media Arts is an online semiannual publication, written in English and Portuguese, promoted by the Center for Research in Applied Communication, Culture and New Technologies (CICANT / CIC.Digital) and the Department of Film and Media Arts (DCAM) from ECATI, Universidade Lusófona de Humanidades e Tecnologias (Lisbon, Portugal). The IJFMA focuses on all areas of film and media arts research and critique, namely animation, television, media arts, videogames, fine arts, sound and their varied social and cultural forms of expression and materialization.

*CFP open: Vol. 2, No. 2. Videogames and narratives*

The call for full papers and book reviews for vol. 2, No. 2 (to be published December 2017) on videogames is open. Visit: http://revistas.ulusofona.pt/index.php/ijfma/announcement <http://revistas.ulusofona.pt/index.php/ijfma/announcement>

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