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[ecrea] Call for Papers - Comunicación y dispositivos móviles / Comunicação e dispositivos móveis

Thu Jul 13 16:51:48 GMT 2017





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*Anuario electrónico de estudios en Comunicación Social "Disertaciones"*

https://revistas.urosario.edu.co/index.php/disertaciones/index

/Articles for Volume 12, Issue 1 (Jan-Jun 2019), on the topic of Communication and Mobile Devices/


This issue of /Disertaciones /welcomes results of empirical academic research relating to communication with mobile devices. Consumption of informative and audiovisual content through smartphones and tablets has increased continually since the beginning of this decade. Access to journalistic content through mobile platforms has grown for five straight years (Digital News Report, 2016) and with the expansion of Wi-Fi networks and 4G technology, smart phones are increasingly used for the consumption of videos, mini-documentaries, programs, web series, etc., published on YouTube or shared over other platforms.

The broadcast model is undeniably in crisis as television stations lose audience (Carlón; Scolari, 2009) and watchers prefer to view audiovisual content on Netflix or Youtube. This does not mean that people will longer gather together around media screens (television, computer, or smart phone) to watch events of exceptional importance such as sports championships or the speech of a new president. In this regard, Scolari (2015) proposes “post-broadcast television” (though not without broadcast television). One of the characteristics of this new era is the appearance of hybrid practices that conflate elements of broadcasting with non-broadcast networks. Content shared by any citizen can go viral in a question of minutes over a connective and interactive network (Castells, 2009).

Social media and the widespread use of apps (applications) are other aspects of mobile communication subject to a great deal of research as elements of the new media ecology (Strate, 1999, 2006; De Kerckhove, 1999), whose researchers build on the work of their predecessors in the first wave of media ecology (McLuhan, 1964; Postman, 1970). In recent years, scholars engaged in this area of research have demonstrated special interest in multimedia and interactive narratives, offering different analyses of transmedia convergence and of these narratives (Jenkins, 2006).

The centrality of the fourth monitor in recent years testifies to a social and cultural change that began with digitization, the development of information technology, and the creation of the Web (Lévy, 1999), a change that favors mobility, connectivity, and interactivity.

In Journalism studies, in particular, there has been research on content production for tablets and iPads (Cunha, 2011; Belochio, 2012; Lima, 2012; Valentini, 2012; Barbosa, 2013), and there has been some analysis of the evolution of journalistic expression on mobile platforms (Cebrián y Flores, 2011; Canavilhas y Santana, 2011) and on the content demands of mobile device users (Kormelink y Meijer, 2014).

/Disertaciones /hopes that this monographic issue will help deepen these reflections, and invites the academic community to contribute with empirical studies (quantitative, qualitative, or experimental) that allow us to advance in our knowledge of research on mobile communication. Contributions in the following areas are welcome:

1. The adoption and adaptation of mobile applications for content production and distribution (photographs, videos, etc.). We hope to receive research reports that relate communication or journalism with apps like WhattsApp, Periscope, or Snapchat.

2. Usability and user experience with native journalistic products for mobile devices.

3. Business models developed by communication companies specifically for smartphone and tablet.

4. Immersive and interactive narratives for mobile devices created by leading laboratories for innovative communication in different countries, such as those focusing on multimedia and transmedia.

5. New advertising for users of the fourth monitor who want more interactive content.

6. New entertainment industry products such as games, films, or animations that explore interactive and immersive elements.

7. The architecture of informational content specifically oriented toward the fourth monitor.

8. Apps for sending group or interpersonal messages, such as WhatsApp and Telegram, that are widely used by social movements to organize demonstrations, debate ideas, or disseminate content.

*Deadline: * 15/09/2017

*Coordinated by* Jesús Miguel Flores Vivar (Universidad Complutense de Madrid, España) -(jmflores /at/ ccinf.ucm.es)- and Juliana Colussi (Universidad del Rosario, Colombia) -(juliana.colussi /at/ urosario.edu.co)-.

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