[Previous message][Next message][Back to index]
[ecrea] new book: Fun and Software: Exploring Pleasure, Pain and Paradox in Computing
Wed Nov 19 00:07:47 GMT 2014
I am pleased to announce that Fun and Software: Exploring Pleasure, Pain
and Paradox in Computing, edited by Olga Goriunova (Bloomsbury, 2014) is
out now.
About Fun and Software
Fun and Software offers the untold story of fun as constitutive of the
culture and aesthetics of computing. Fun in computing is a mode of
thinking, making and experiencing. It invokes and convolutes the
question of rationalism and logical reason, addresses the sensibilities
and experience of computation and attests to its creative drives. By
exploring topics as diverse as the pleasure and pain of the programmer,
geek wit, affects of play and coding as a bodily pursuit of the unique
in recursive structures, Fun and Software helps construct a different
point of entry to the understanding of software as culture. Fun is a
form of production that touches on the foundations of formal logic and
precise notation as well as rhetoric, exhibiting connections between
computing and paradox, politics and aesthetics. From the formation of
the discipline of programming as an outgrowth of pure mathematics to its
manifestation in contemporary and contradictory forms such as gaming,
data analysis and art, fun is a powerful force that continues to shape
our life with software as it becomes the key mechanism of contemporary
society.
Including chapters from leading scholars, programmers and artists, Fun
and Software makes a major contribution to the field of software studies
and opens the topic of software to some of the most pressing concerns in
contemporary theory.
- See more at:
http://www.bloomsbury.com/uk/fun-and-software-9781623568870/#sthash.4hNuEQhC.dpuf
Reviews
“A serious materialist approach to software inevitably must confront the
emotional character of programming, in all of its component parts, from
the thrill of invention to obsession. It must also wrestle with
entrenched notions that this craft is driven predominantly by a cool,
calculated rationality. Long overdue, Fun and Software fulfills both
requirements, providing an exquisite collection of delightful essays
full of insight about the deep pleasures and frustrations feeding the
inventive process of coding.” – Gabriella Coleman, Wolfe Chair in
Scientific and Technological Literacy, McGill University, Canada
“Fun and Software is a unique and very welcome addition to the existing
work in software studies and history of computing. The book uncovers
intense emotions at work throughout computing cultures, with geeks, game
players, inventors of computers and other characters making appearances.
The range of covered topics is impressive, and the thinking and writing
in this book are superb.” – Lev Manovich, Professor of Computer Science,
The Graduate Center, City University of New York, USA, and Director,
Software Studies Lab
Table Of Contents
Introduction – Olga Goriunova, University of Warwick, UK
Technology, Logistics and Logic: Rethinking the Problem of Fun in
Software - Andrew Goffey, University of Nottingham, UK
Bend Sinister: Monstrosity and Normative Effect in Computational
Practice - Simon Yuill, Goldsmiths, University of London, UK
Always One Bit More, Computing and the Experience of Ambiguity - Matthew
Fuller, Goldsmiths, University of London, UK
Do Algorithms Have Fun? On Completion, Indeterminacy and Autonomy in
Computation - Luciana Parisi and M. Beatrice Fazi, Goldsmiths,
University of London, UK
useR!: Aggression, Alterity and Unbound Affects in Statistical
Programming - Adrian Mackenzie, Lancaster University, UK
Do (not) Repeat Yourself - Michael Murtaugh, Piet Zwart Institute, The
Netherlands
Not Just For Fun - Geoff Cox, Aarhus University, Denmark, and Alex
McLean, University of Leeds, UK
Fun is a Battlefield: Software between Enjoyment and Obsession - Wendy
Hui Kyong Chun and Andrew Lison, Brown University, USA
Monopoly and The Logic of Sensation in Spacewar! - Christian Ulrik
Andersen, Aarhus University, Denmark
Human-Computer Interaction, a Sci-Fi discipline? - Brigitte
Kaltenbacher, Goldsmiths College, UK
A Fun Aesthetic and Art – Annet Dekker, Piet Zwart Institute, The
Netherlands
Material Imagination: on the Avant-Gardes, Time and Computation - Olga
Goriunova, University of Warwick, UK
About the Author
Olga Goriunova is an Associate Professor in the Centre for
Interdisciplinary Methodologies, The University of Warwick, UK. She is
author of Art Platforms and Cultural Production on the Internet
(Routledge, 2012) and a co-founder of the Computational Culture journal
(http://computationalculture.net).
Published: 28-08-2014
Edition: 1st Extent: 296
ISBN: 9781623568870
Imprint: Bloomsbury Academic Illustrations: 15 bw illus
RRP: £68.99
See more at:
http://www.bloomsbury.com/uk/fun-and-software-9781623568870/#sthash.4hNuEQhC.dpuf
---------------
ECREA-Mailing list
---------------
This mailing list is a free service offered by Nico Carpentier and ECREA.
--
To subscribe, post or unsubscribe, please visit
http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ vub.ac.be)
URL: http://homepages.vub.ac.be/~ncarpent/
--
ECREA - European Communication Research and Education Association
Chaussée de Waterloo 1151, 1180 Uccle, Belgium
Email: (info /at/ ecrea.eu)
URL: http://www.ecrea.eu
---------------
[Previous message][Next message][Back to index]