[Previous message][Back to index]
[Commlist] CfP "Textures of Entertainment"
Tue Dec 02 19:13:52 GMT 2025
Call for Conference Papers: Textures of Digital Entertainment (25-26
June 2026)
Digital entertainment has moved from the margins of leisure to the
centre of everyday life. It unfolds across fragmented temporalities,
hybrid spaces, and shifting sensory environments, becoming woven into
the rhythms through which people navigate work, leisure, relations,
care, rest, or exercise through different modes of engagement
(attention, distraction, intention…). Yet despite its ubiquity,
entertainment remains undertheorised in media studies, overshadowed by
approaches that focus on platforms, industries, or traditional media
formats. Much of this scholarship explains how digital media function,
but is not concerned with what entertainment /feels like/ and /does/ in
lived experience, or how emerging formats—from short-form video to
ambient gaming—reshape everyday life.
This conference invites contributions that address the experiential,
aesthetic, cultural and practice-based textures of contemporary digital
entertainment. We welcome work that examines how entertainment
punctuates daily routines; how sensory formats organise
micro-temporalities; how emerging genres such as cozy games,
reaction-loops, streamers’ para-social hangouts, ASMR, mood-playlists,
or hybrid meme-aesthetics shape everyday engagement; and how
entertainment logics “spill over” into other societal domains. We are
especially interested in research that integrates practices and
formats—showing how people use entertainment, how new genres acquire
recognisable aesthetic signatures, and how users cultivate
meta-awareness of styles, conventions, and genre cues.
We welcome contributions from media studies, cultural studies, game
studies, aesthetic theory, film/audiovisual studies, literary theory,
communication studies, and adjacent disciplines. We invite empirical,
theoretical, and analytical approaches that speak to (but are not
limited to) the following themes:
– Practices: rhythms, habits, ambience, transitions, sensory modulation
in everyday use
– Formats and genres: for example short-form video, hybrid meme-genres,
atmospheric and cozy gaming, slow or ambient livestreams,
platform-specific micro-genres
– Aesthetics: visual, sonic, and bodily grammars, platform vernaculars
and stylistic conventions
– Cultural textures: emerging taste clusters such as #cleangirl, genres
such as oddly satisfying, shared imaginaries such as revenge scrolling,
and other circulating moods and trends
– Meta-aesthetic reflexivity: how users recognise, classify, and play
with evolving genres, conventions, and aesthetic cues
– Cross-domain pollination: entertainment logics in news, museums,
education, marketing, politics and others
We invite proposals for papers, panels, and workshops that will be
allocated to 90 min sessions. All submissions should be in the form of a
300–500‑word abstract as a single PDF file. Please use this link
(https://event.sdu.dk/texturesofdigitalentertainment
<https://event.sdu.dk/texturesofdigitalentertainment>) for your
submission. A brief bibliography may be included (not counted toward the
word limit), and authors should provide a short bio (approx. 100
words/person). The conference does not use anonymous review.
There are no proceedings. Presenters will be invited to submit a paper
for a special issue of /MedieKultur/ on the theme of the conference,
scheduled for publication in May 2027. Details regarding the journal
submission process will be provided during the conference.
Important dates
• Abstract submission deadline:/15 February 2026
/• Notification of acceptance:/1 March 2026
/• Conference dates:/25–26 June 2026/
Practical information
The conference will be held at The University of Southern Denmark (SDU)
in Odense. There is no registration fee, but participants are
responsible for covering their own travel and accommodation. Lunch and
refreshments will be provided during the conference. A conference dinner
will be organised, with separate payment for those who wish to attend.
This conference marks the official conclusion of the DiEM (Digital
Entertainment Machine
<https://www.sdu.dk/en/forskning/digital_entertainment_machine>)
project, generously funded by the Independent Research Fund Denmark. The
DIEM team is looking forward to discussing these exciting topics with
you in Odense this summer! Read more about our project here:
https://www.sdu.dk/en/forskning/digital_entertainment_machine
<https://www.sdu.dk/en/forskning/digital_entertainment_machine>
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ commlist.org)
URL: http://nicocarpentier.net
---------------
[Previous message][Back to index]