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[Commlist] CFP: Comics and Machines Conference 2026
Wed Oct 15 16:12:08 GMT 2025
Call for Papers and Talks
Royal Institute of Technology in Stockholm & Uppsala University, Sweden
22-23 April, 2026
“Comics and Machines”
Steering committee:
Jan Baetens, Jaqueline Berndt, Jan von Bonsdorff, Gareth Brookes, Benoît
Crucifix, Björn-Olav Dozo, Anna Foka, Isabelle Gribomont, Andre
Holzapfel, Per Israelson, Gaëtan Le Coarer, Ilan Manouach, Pedro Moura,
Everardo Reyes, Keith Tillford, Ray Whitcher
Today, the field of comics is undergoing a profound transformation
marked by a growing heterogeneity of forms, formats, and production
processes. From synthetic comics, operational images, data-driven
visualization to embodied, non-visual comics, comics are expanding
beyond the conceptual and historical frameworks that have traditionally
defined it. Existing models in research— grounded in the artisanal craft
traditions, narratology, text-image correlation, and human-centered
authorship— are struggling to account for this rapidly diversifying
landscape. Craft-based approaches might appear resistant or inadequate
in the face of new technological practices that recombine production,
circulation, and reception through computational logics.The current
moment compels a broader redefinition of comics as fundamentally
technical objects. The boundaries that once separated comics from
technical and operational systems are dissolving. To grasp the full
scope of these developments, we must account for comics as sites where
technological processes are not external influences but internal engines
— where creation is entangled with computation, standardization, and new
modes of mediation. As computational processes— from machine learning to
synthetic image generation and communication systems powered by computer
vision— increasingly shape the creation, distribution, and experience of
comics, it is no longer sufficient to understand the medium solely
through the lenses of narrative, visual storytelling, or artisanal
craft. Recognizing comics as engineered configurations of information,
relational diagrams, and experimental knowledge structures is not a
speculative gesture; it is a necessary step for understanding the
profound transformation underway in the medium’s ontology, practice, and
future potential.
Within this expanded computational landscape, comics increasingly
function as sites of artistic research— experimental configurations that
generate knowledge through making rather than merely representing it. As
comics engage with computational systems, they become laboratories for
investigating the material conditions of contemporary media production.
These research-oriented practices extend beyond traditional academic
boundaries. Rather than simply illustrating research findings,
comics-as-research deploys their unique capacity for relational
thinking— the medium’s inherent ability to orchestrate temporal,
spatial, and conceptual relationships — to investigate how technical
systems reshape creative labor, audience relations, and the very
possibility of narrative meaning. This artistic research dimension
positions comics not as objects of study but as active investigative
tools, capable of generating insights about computational culture that
emerge specifically through the medium’s hybrid technical-aesthetic
operations.
We are pleased to announce a two-day international conference on April
22-23, 2026 at the Royal Institute of Technology in Stockholm and at
Uppsala University dedicated to examining the rapidly evolving landscape
of comics. Rather than framing this transformation solely as a rupture,
the conference seeks to situate it within a longer history of
computational rationality— a lineage in which the medium has
continuously negotiated the demands of efficiency, scalability, and
technical constraint. Our aim is to critically rethink comics not as
passive recipients of technological change, but as active computational
configurations: media fundamentally entangled with systems of
automation, standardization, and information processing.
We welcome submissions addressing the following areas (among others):
* Histories of automation and engineering in comics production and
distribution
* Transformations in formats and workflows driven by technological change
* Comics as data: informatization, discretization, and database design
* Human-machine collaborations in past, present, and speculative comics
practice
* Audience and user labor in automated platforms and circulation systems
* Data-mining and recirculation techniques in digital comics ecologies
* Machine subjectivities: authorship, intention, and expression in
machinic agents
* Computational archiving practices: scraping, clustering, and vectorization
* Speculative and critical practices addressing automation and machinic
mediation
* Industrial logics in comics: international and comparative perspectives
* Resistance to automation: sabotage, slow media, and disobedient design
* Operational aesthetics: the visual and affective languages of automation
* Speculative histories and alternative futures of comics as technical media
* Comics as simulations: diagrams, blueprints, and procedural environments
* Comics as artistic research methodologies: practice-based inquiry and
knowledge production where comics are used to interrogate emerging
technologies and social systems
We invite submissions for the following presentation formats:
* Research Papers (20 minutes + 10 minutes discussion): Traditional
academic presentations suitable for theoretical, historical, or
analytical work
* Practice-Based Presentations (15 minutes + 15 minutes discussion):
Presentations by creators, artists, and practitioners demonstrating work
and reflecting on process
* Interactive Demonstrations (30 minutes): Hands-on sessions showcasing
new tools, platforms, or methodologies
* Panel Discussions (90 minutes): Collaborative sessions bringing
together multiple perspectives on specific themes
* Lightning Talks (5 minutes): Brief presentations ideal for
work-in-progress, provocations, or preliminary findings
* Workshop Sessions (3 hours): Extended collaborative sessions for
skill-sharing and collective exploration of tools and methods
–
Submission instructions:
Abstract length : 250 words
Short bio: 150 words
Deadline for abstracts: 1st December 2025
Notifications of acceptance: 30th December 2025
Send to (conference /at/ echochamber.be) <mailto:(conference /at/ echochamber.be)>
–
With production support by Src Material <http://srcmaterial.org>, a
non-profit organization supporting artists and researchers at the
vanguard of new media.
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