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[Commlist] CFP - "The Lara Croft 30th Anniversary Special Issue," Feminist Media Histories
Thu Mar 02 09:02:38 GMT 2023
*“The Lara Croft 30th Anniversary Special Issue”*
*Feminist Media Histories*
https://online.ucpress.edu/fmh/pages/cfp_2
<https://online.ucpress.edu/fmh/pages/cfp_2>
Guest Editors:
Amanda Phillips ((amanda.phillips /at/ georgetown.edu))
Josef Nguyen ((josef.nguyen /at/ utdallas.edu))
This intersectional, international, and interdisciplinary special issue
approaches the fictional figure of Lara Croft as a cipher for unpacking
the shifting landscape of feminism(s) and media cultures over the last
three decades.
The year 2026 marks the 30th anniversary of the 1996 release of /Tomb
Raider/ and the introduction of the widely recognized and influential
fictional figure of Lara Croft to players and audiences. Critics and
publications immediately praised the /Tomb Raider/ game for its
mechanics and controls, advances in 3-D graphics, virtual environment
design, and atmosphere and pacing. Yet, as the protagonist of the
series, Lara was immediately contentious and controversial. Unlike many
women characters in video games at the time, she had a complex
backstory, plenty of tools and skills at her disposal, and was the lead
in her own game. She was also well known for her improbable bosom and
short shorts.
Lara became a provocative global cultural phenomenon, beloved and
reviled by audiences and critics. Her image spread rapidly across
various non-gaming media, including films, television series,
animations, novelizations, and magazines. In fact, she earned the
Guinness World Record for Most Magazine Covers for a Videogame
Character, from /Game Informer/ to /Playboy/. Like her creators, Lara’s
audiences also objectified her through various means, including
usercreated “Nude Raider” mods to reskin the Lara avatar in the nude.
Consequently, the most enduring lines of feminist inquiry directed
toward the /Tomb Raider/ franchise debate the promises and failures of
Lara as empowering representation, as gunwielding action heroine, and as
hypersexualized woman. Academic and popular critics have endlessly
debated her body’s curves, the contours of her personality, and the ups
and downs of her narratives: she has been and continues to be a site of
debate, of defense, and of refiguring feminist thought and politics in
21st century media cultures.
Most previous commentaries on Lara Croft have left her racial and
cisgendered identities unremarked upon and undertheorized, even though
white savior, colonial looter, and cisnormative bombshell are core parts
of her heroic appeal. Additionally, even though Lara’s reach and impact
far exceeds gaming, most Lara Croft scholarship is centered in the field
of game studies. This special issue hopes to bring together perspectives
that can reevaluate Lara as a figure structured by and in tension with
white supremacist cisheteropatriarchy, as well as an icon that exists
across a broad spectrum of media formats and cultural contexts. We are
particularly interested in critical race theory, trans studies, crip
theory, and postcolonial perspectives on the past 30 years, and
imagining the next 30 years, of Lara Croft.
In addition to traditional research articles, we are particularly
excited about including videographic and other multimedia formats of
critique. This can include but is not limited to videographic and
photographic essays, interactive scholarship, critical game design, and
fanvids as vernacular criticism. Criticism in forms beyond the
traditional research article will still undergo peer review appropriate
to their formats.
Potential Topics for Research Article and Media Submissions:
-Trans and queer interpretations of Lara Croft
-Critical race and ethnic studies critiques of /Tomb Raide/r
-Postcolonial and decolonial critiques of fantasies of archaeology in
/Tomb Raider/
-Disability and crip critiques of Lara Croft
-Lara Croft as star and celebrity
-Actors and models performing and embodying Lara Croft (e.g., Angelina
Jolie, Alicia Vikander, Minnie Driver, Shelley Blond, Nell McAndrew, etc.)
-Transmedia history and adaptations of /Tomb Raider/ (e.g., games,
films, television series, novelizations, animations, etc.)
-Technological innovations of the /Tomb Raider/ franchise
-Marketing, advertising, and the consumption of Lara Croft
-Precursors to Lara Croft; Lara Croft as precursor (e.g., Indiana Jones,
Ellen Ripley, Tank Girl, Sarah Connor, Rick Dangerous, Bayonetta, Nathan
Drake, etc.)
-/Tomb Raider/, pornography, and the sexualization of Lara Croft
-Lara Croft-inspired fandom, fan practices, and fan media (e.g.,
cosplay, vidding, streaming, fiction, art, modding, etc.)
Interested contributors should contact Amanda Phillips and Josef Nguyen
directly, sending a 500-word proposal and a short bio no later than June
1, 2023 to both (amanda.phillips /at/ georgetown.edu) and
(josef.nguyen /at/ utdallas.edu). Contributors will be notified by July 31,
2023; article drafts will be due by March 1, 2024 and will be sent out
for peer review. The special issue is planned for publication in Summer
2025.
The guest editors are maintaining a working bibliography of feminist
writing about Lara Croft and the /Tomb Raider/ franchise. Feel free to
contact them via email to receive access to this reference or with any
other questions: (amanda.phillips /at/ georgetown.edu) and
(josef.nguyen /at/ utdallas.edu).
<http://www.josefnguyen.net>
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