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[Commlist] cfp Special issue of GAME n. 11/2023 on Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity
Wed Jul 27 17:08:17 GMT 2022
Interactive Digital Narratives: Counter-Hegemonic Narratives and
Expression of Identity
Full papers submission deadline: July 29th, 2022 August 22nd, 2022
(EXTENDED)
https://www.gamejournal.it/n-112023-idn/
<https://www.gamejournal.it/n-112023-idn/>
Edited by Ilaria Mariani, Mariana Ciancia, and Judith Ackermann
The discourse on IDNs is today growingly prominent in scholarly debates
(Koenitz, 2018; Koenitz et al., 2015)
<https://www.zotero.org/google-docs/?EBFMTX>, fed by an unceasing
technological evolution that opens vaste possibilities and
potentialities with relevant implications in terms of expression – both
from the perspective of authors and players. The eleventh issue of
G|A|M|E digs into interactive storytelling and interactive digital
narratives (IDNs) as ways for challenging the hegemonic narrative as a
dominant perspective. IDNs are intended to strengthen their bonds with
audiences which acquire possibilities of interaction with the content,
to different extents. In particular, they surface as challenging spaces
where to explore, discuss, and question relevant social topics.
This issue intends to further investigate how IDNs trigger engaging
experiences promoting critically informed reflection of hegemonic
narratives while sensitizing towards views mostly out of the mainstream.
It means to deepen this discussion, bringing further and broader
critical understanding on the topic, further expanding the reasoning of
the issue 8/2019 on players’ agency. We propose to expand the
perspective from that of the player to that of the content: from the
significance of taking meaningful choices, seeing their implications, to
counter-narratives and storytelling in games and interactive media as
ways of expression.
Together with the understanding of the story, the process of
interpreting meanings entailed in the story, its unfolding, and
engagement possibilities can be regarded as one of the modalities
through which the VUP participates in understanding the significance of
the experience.
Given this premise, the tenth issue of G|A|M|E is situated at a crowded
crossroad of Game Studies, Human-Computer Interaction, Interactive
Digital Narratives, Digital Storytelling, Transmedia Storytelling,
Design, Media Studies, Sociology and Anthropology.
Valuing the high interdisciplinary nature of the topic, we aim at
contributions addressing IDNs as counter-hegemonic narratives from
different and even cross-sector scientific perspectives.
Topics may include, but are not limited to:
*
IDNs as narrative explorations in the intersectional framework,
allowing thinking intersectionally with/through narrative methodologies
*
Identification and/or projection, immersion and critical
dis-immersion Weidle (2018) > friction and estrangement due to bring
up topics which
*
Liminality and the notion of being in-between: theories and
contemporary practices
*
Vulnerability as making the user exposed to perspectives that are
emotionally challenging and destabilizing
*
Exploring experientiality, between bodily, digital, and hybrid presence
*
Empowerment of people to share stories and perspectives by creating
IDNs and appropriating the tools needed for this.
*
Embedding ethical, moral, and social issues in IDN applications
*
Ontological and ethical reflections in addressing social issues and
expressing identity
*
Strategies and technologies for user engagement in stories
*
Narrative AI and procedural generation in IDN
*
Impact on culture and society and experience evaluation, such as
measuring cognitive and affective empathy
We therefore invite scholars from all fields to submit full papers of no
more than 40000 characters (references included, APA 7th style) by
Friday July 29th, 2022Monday August 22nd, 2022to
(ilaria1.mariani /at/ polimi.it) <mailto:(ilaria1.mariani /at/ polimi.it)>,
(mariana.ciancia /at/ polimi.it) <mailto:(mariana.ciancia /at/ polimi.it)>,
(judith.ackermann /at/ fh-potsdam.de) <mailto:(j.ackermann /at/ fh-potsdam.de)>, and
(gameitalianjournal /at/ gmail.com) <mailto:(gameitalianjournal /at/ gmail.com)>.
Papers will undergo a double-blind peer review process. Accepted
contributions will be published in a 2023 issue of G|A|M|E – Games as
Art, Media, Entertainment.
Notification of acceptance to the issue will be communicated by October
14th, 2022. Authors of successful proposals will then be asked to submit
the revised full article by January 31, 2023.
Timeline:
*
July 29th, 2022: Full papers submission deadline
*
August 22nd, 2022: Full papers submission deadline (EXTENDED)
*
Notification of acceptance/rejection sent to authors: October 14th,
2022:
*
Deadline for edited papers: January 31, 2023
*
Publication: End of February 2023
No payment from the authors will be required.
Full CFP and the layout for the submission can be found here:
https://www.gamejournal.it/n-112023-idn/
<https://www.gamejournal.it/n-112023-idn/>
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