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[Commlist] CFP IFM Conf 2021
Wed Mar 03 13:17:34 GMT 2021
CFP IFM Conf 2021
Interactive Film and Media Conference 2021: New Narratives,
Racialization, Global Crises, and Social Engagement
Hosted by Ryerson University (Canada), The Glasgow School of Art
(Scotland), University of Sao Paulo (Brazil), The University of Texas at
Dallas (USA)
(virtual) August 5-7, 2021
Abstracts deadline: April 12th, 2021
This virtual edition of the Interactive Film and Media conference on
‘new narratives, racialization, global crises, and social engagement’ is
dedicated to the development, analysis, and research processing of the
digital experience that is transforming our contemporary world vision
through the immense range of storytelling practices, including visual
arts, cinema, digital/graphic/interactive narratives, virtual reality,
games, etc. The purpose of this conference is to bring together
researchers and practitioners working in diverse disciplinary areas to
establish an interdisciplinary framework for research on contemporary
narratives, including case studies of the multimodal narratives across
media and cultures.
The conference will convene entirely online and will be hosted by
several universities. The organizers believe that now is the right
moment to evaluate the saturation and fragmentation of media during the
pandemic experience of the last year, as well as to discuss new online
media interactivities in a virtual environment.
In the wake of the death of George Floyd, the hashtag #BlackLivesMatter
has gone viral across the world raising many concerns about the media’s
role in our society. Today, it is not enough for the media to not be
racist: it must actively be anti-racist. It would not be an
overestimation to say that the participation of media in discourses
other than those centered on racism is also paramount: it played a
decisive role in many recent social and political events, including the
pandemic crisis. Therefore, this conference is proposing to examine how
media around the world are dealing with the aftermath of these
developments. This conference also aims to discuss how the late
proliferation of online social events and the increased fragmentation of
the discourse via microblogging, subtitling, hashtags, and the enhanced
sharing of images through screenshots, short-form videos, selfies, and
video calls have affected interactive narratives. The pandemic brought
the world together to fight against one common enemy while transferring
all social, political, educational, juridical, and professional
relations into the virtual media environments. We realized that we were
less virtualized than we had thought: the Internet system was swamped
and unprepared. For a while, even though the country borders were closed
and people’s transit and migration completely ceased, the world’s
political divisions made less sense. How would it affect our
geopolitical perception? How have the global media divide and exclusion
been increased by the pandemic?
We are inviting interdisciplinary proposals reflecting on the recent
changes to the mediascape and the closely related medium of interactive
narrative, in its many forms and iterations. Submissions that consider
the advantages and drawbacks of the current trends in film, media, and
interactive narratives, will be of special value, as well as those that
develop new approaches to the process of algorithmization and
hybridization between the information ecosystems dominated by tech
enterprises and the mediasphere’s micro-level, where the instant-message
apps transform our everyday lives by exposing polarized and
contradictory messages, disseminating the misinformation. The organizers
will consider unpublished works that present research results and/or
theoretical reflections within the scope of Interactive Film and Media
Studies, with a special focus on ‘new narratives, racialization, global
crises, and social engagement’.
Key Topics/Areas: the following key topics/areas will be emphasized
during the conference:
*New Narratives (Informational Media Literacy, New Media Epistemology,
Interactive Films, Virtual Museums and Multimedia Installations, Digital
Animation and Games: Narrative and Interactivity, Intermediality,
Transmedia, and Remediation, Expanded Cinema and Digital Screen
Aesthetics, Transnational Cinema, Digital Culture, Digital Art and
Literature (eBooks, eReaders), Big data);
*Racialization (Representation Racial and Ethnic Politics: Black
Politics, Group Identity and Consciousness, Genomic Research in Ethnic
Minority Communities, Racial Representation Judicial Politics:
Decision-Making and Behavior);
*Global Crises (Politics and Governance, Healthy Challenges New Normal,
Cybersecurity, Digital Economy, ICT-driven Economic Practices);
*Social Engagement (Virtual Communities, Smart Cities, Urban Governance,
Hacktivism and Political Engagement, Chatbots and Startups, Snack Media,
Mobile Screens, Micro Movie, and Microblogging, AI Media Accessibility,
Social Responsibility and Environmental Sustainability, Legitimacy,
Public Opinion, Freedom of Expression).
Practical Information:
*The abstract (300 to 500 words) must be written in English, with a
clear outline of the arguments, theoretical framework, and methodology.
Please, note that all the proposals will undergo a peer-review process.
*This conference aims to bring together researchers, practitioners, and
theorists for a three-day online debate. The conference will be held
online through teleconference platforms (e.g., Zoom, Google Meet, etc.)
for the panel discussions, and video platforms (e.g., Vimeo, YouTube,
etc.) for papers’ presentations.
*Participants must create and make their video-presentations available
online (e.g., Vimeo, YouTube, etc.) to be shared with the conference
participants and attendants through the conference's blog.
*Video presentations should be no longer than 20 minutes.
*Paper submissions will be grouped in sessions of 3-4 papers.
*During the panel sessions, presenters will discuss and receive feedback
from conference moderators and participants.
*The language of the conference is English; no translation services will
be provided.
*Because of the urgency and importance of the themes discussed, the
Proceedings will be published soon after the conference. Authors should
be prepared to submit their papers (presented papers revised based on
their panel session discussions) within a month past the conference.
Conference Fee: no registration fee will be charged for
participation/presentation at this conference.
Important Dates:
Submission Open: Monday, March 1st, 2021
Deadline for Submissions: Monday, April 12, 2021
Notifications Sent Out: Friday, May 14, 2021
Video-Presentations and Conference Paper deadline: Monday, July 19, 2021
Revised Conference Paper Deadline: Monday, August 30, 2021
Submitting Proposals:
Submit an abstract (around 500 words in length including the research
objectives, theoretical framework, methodology, and conclusions) and a
brief Bio-CV (100 words maximum). Please fill out the Abstract
Submission form available at https://forms.gle/tcBYQ9P9ktvaUcdP7
<https://forms.gle/tcBYQ9P9ktvaUcdP7>
Organizing Committee: Hudson Moura, Chair (Ryerson University, Canada),
Heidi Rae Cooley (University of Texas at Dallas, USA), Sonia Regina
Cunha (University of Sao Paulo, Brazil), Greg Elmer (Ryerson University,
Canada), David Sweeney (The Glasgow School of Art, Scotland)
Conference Assistant: Irina Lyubchenko (George Brown College, Canada)
Contact Email: (interactivefilmconference /at/ gmail.com)
<mailto:(interactivefilmconference /at/ gmail.com)>
More Information Blog 2021 IFM Conference:
https://interactivefilm.blogspot.com/
<https://interactivefilm.blogspot.com/>
Previous Conference Proceedings: https://bit.ly/2M8W02g
<https://bit.ly/2M8W02g>
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