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[Commlist] CFP: The Aesthetics of Computer Games
Fri Jun 07 11:09:35 GMT 2019
*Call for papers* **
**
*The 13th International Conference on the Philosophy of Computer Games:
The Aesthetics of Computer Games* **
**
*Conference Committee:* **
**
Program Chair:
Feng Zhu (King’s College London)
(feng.zhu /at/ kcl.ac.uk)
Conference Chairs:
Alina Latypova (St Petersburg State University)
(latypova.al /at/ gmail.com) <mailto:(latypova.al /at/ gmail.com)>
Konstantin Ocheretyany (St Petersburg State University)
(kocheretyany /at/ gmail.com) <mailto:(kocheretyany /at/ gmail.com)>
**
**
We invite submissions to the *13th International Conference on the
Philosophy of Computer Games, organised by the Game Philosophy Network,
together with the Centre for Media Philosophy and Laboratory for
Computer Games Research, in St Petersburg, Russia, on October 21–24,
2019.* **
The theme of this year’s conference is ‘*The Aesthetics of Computer
Games’*. Playing games yields particular kinds of playful experiences or
perceptions through the senses, which can be studied with an aesthetic
focus, emphasising /aísthēsis/ over /noêsis/. Computer games can be
regarded as playful media that organise our perceptions and modify our
sensibilities. For this conference, we welcome submissions on (but not
limited to) the following themes and questions:
*1. Aesthetics as aesthesis*(*aísthēsis).*Is there an aesthetics or mode
of experience that is specific to computer games? How do their visual,
audio, and haptic aspects come together to produce distinctive
experiences? How are ‘experience’ and ‘perception’ explored in computer
games and shaped by them? Can concepts such as ‘affect’, ‘atmosphere’,
and ‘rhythm’ be productively applied to computer games? What is the role
of game interfaces on player experience?
*2. Games as art?*What are the conditions of possibility of games being
art? How do computer games fit into established categories or
conventions of aesthetics, and how do they contribute to new ones? Do
games recognised as having a claim to artistic status differ from
mainstream games? How do accounts of art based on necessary and
sufficient conditions match up against anti-essentialist accounts in
terms of gauging the status of computer games?
*3. The aesthetics of gaming practices.*Are games collaboratively
authored? How do different kinds of play, or player-game conjunctions,
bring about different kinds of gaming pleasures or aesthetic
experiences? How do different bodies encounter computer games and what
can be said about the way in which gameplay experience is mediated by
our bodies? Do some kinds of gameplay or extra-gamic player practices
have an aesthetic orientation? Are computer games performances?
*
4. The ethical, political, and social dimensions of game aesthetics.*
What is the transformative potential of computer games and how does this
compare to the transformative capabilities ascribed to artworks? How do
aesthetic issues interconnect with ethical, social, and political ones –
what is the autonomy or heteronomy of the aesthetic domain? How are
taste, sensibility, and habit acquired with respect to gameplay and what
are the social implications of this?
In addition to this central theme, the conference also features an open
category, for which we invite welcome contributions that do not fit this
year’s theme, but that nonetheless offer a valuable contribution to the
philosophy of computer games.
Submitted proposals should have a clear focus on philosophy and
philosophical (including media philosophical) issues in relation to
computer games. They should also refer to specific games rather than
invoke them in more general terms. *Submissions should be made in the
form of extended abstracts of up to 1000 words (excluding
bibliography).* Please indicate if you intend your paper to fit in the
open category. *The deadline for submissions is 23:59 GMT, Sunday, 11th
August, 2019. *Please submit your abstract through
*review.gamephilosophy.org*. All submitted abstracts will be subject to
a double-blind peer review process.
Notification of accepted submissions will be sent out in late August
2019. A full paper draft must then be submitted by Monday, 14th October
2019 and will be made available on the conference website.
*We also invite proposals for themed panels and workshops that will take
place on the 20th and 24^th October, 2019. *Please contact the program
committee chair if you are interested in organising one.
*We cannot provide grants or subsidies for participants. There will,
however, be no conference fee. *
For more information about the conference please visit
http://gameconference.mediaphilosophy.ru/pcg2019.htmland
gamephilosophy.org <http://gamephilosophy.org>.
<http://gamephilosophy.org/>
Game Philosophy Network <http://gamephilosophy.org/>
gamephilosophy.org
Visit the post for more. News. Organizing Committee and Host for
PCG2019; Journal Article: Virtual Subjectivity – Existence and
Projectuality in Virtual Worlds
*Visa information*
**
Please note that you may need to obtain a visa to enter Russia.
If you need a visa you should apply for it at the Russian consulate in
your country or at the visa service (the most popular is VisaGlobal
<https://www.vfsglobal.com>). All visa services have an additional fee.
St. Petersburg State University provides attendees with an invitation
letter, which helps to obtain the humanitarian visa. Normally the costs
of the humanitarian visa is less than the tourist or business one (for
German and Polish citizens, for instance, the humanitarian visa is free
if they apply for it in the consulate).
The cost of visas varies from country to country. Here is a list of some
countries <http://gameconference.mediaphilosophy.ru/files/HVR.pdf>.
All the information concerning the visa costs and the processing time
(normally it takes from 4 to 20 days, depending on the country) is
available here: https://www.vfsglobal.com. If you have any questions
concerning visas, do not hesitate to contact Alina Latypova
((latypova.al /at/ gmail.com) <mailto:(latypova.al /at/ gmail.com)>).
Attendees from the following countries do not need to obtain a Russian visa:
*Azerbaijan, Armenia, Belarus, Kazakhstan, Kyrgyzstan, Moldova,
Tajikistan, Turkmenistan, Uzbekistan, Ukraine.*
Citizens of the countries of the CIS (the Commonwealth of Independent
States) are permitted to stay in the Russian Federation for up to 90
days without a visa.
*Argentina, Brazil, Chile, Colombia, Israel, Nicaragua, Peru, Venezuela.*
Citizens of these countries are allowed to stay in the Russian
Federation without a visa for up to 90 days in each 180-day period,
provided they will not be involved in any commercial or work-related
activities during their stay.
*Cuba, Montenegro, Serbia (with biometric passport), Thailand, Hong Kong
SAR (up to 14 days), Macao SAR.*
Citizens of the countries in this group can stay in the Russian
Federation for up to 30 days without a visa. They are not entitled to
work while in Russia.
*Bosnia and Herzegovina, Macedonia.*
Citizens of these Balkan countries can also stay in Russia without a
visa for up to 30 days, but must also show tourist documents (tourist
confirmation and tourist voucher) or an official invitation to
immigration officials.
*About*
**
The Centre for Media Philosophy at the Institute of Philosophy, St.
Petersburg State University, in collaboration with the Game Philosophy
Network, have come together to organize a double conference on
philosophical issues raised by computer games.
The 13th International Philosophy of Computer Games Conference, "The
Aesthetics of Computer Games"
<http://gameconference.mediaphilosophy.ru/pcg2019.html>(Oct 21-24), will
explore various philosophical issues in thinking about the aesthetics of
games and gameplay, whilst "Computer Games as Interfaces to Media
Reality" <http://gameconference.mediaphilosophy.ru/subtitle1>(Oct 21-25)
will address issues that spring from considering computer games to be
“experience machines” for the modification of sensibility, thought, and
imagination. Our aim is to provide a meeting place for scholars of media
philosophy and game philosophy in order to inspire future investigations
into the commonalities and differences between these approaches.
*Conference Committee (full)*
Program Committee:
Alina Latypova (St Petersburg State University)
Anita Leirfall (University of Bergen)
Darshana Jayemanne (Abertay University)
Feng Zhu (King’s College London)(chair)
Grant Tavinor (Lincoln University)
Hans-Joachim Backe (IT University of Copenhagen)
John Richard Sageng (Game Philosophy Network)
Konstantin Ocheretyany (St Petersburg State University)
Marc Bonner (University of Cologne)
Margarita Skomorokh (St Petersburg State University)
Mathias Fuchs (Leuphana University of Lüneburg)
Olli Leino (City University of Hong Kong)
Pawel Grabarczyk (IT University of Copenhagen)
Sebastian Möring (University of Potsdam)
Sonia Fizek (Media Academy Stuttgart)
Veli-Matti Karhulahti (University of Jyväskylä/University of Turku)
William Huber (Abertay University)
Organizing Committee:
Alexander Lenkevich (St Petersburg State University)
Alina Latypova (St Petersburg State University)(chair)
Konstantin Ocheretyany (St Petersburg State University)(chair)
Margarita Skomorokh (St Petersburg State University)
For additional queries, do not hesitate to email the organisers using
the following email address: *feng (dot) zhu (at) kcl (dot) ac (dot) uk*
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