Archive for calls, March 2008

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[ecrea] CFP: Journal of Gaming and Virtual Worlds (Intellect)

Thu Mar 27 19:37:26 GMT 2008

>The Journal of Gaming and Virtual Worlds (Intellect) is a peer-refereed,
>international journal which focuses on theoretical and applied, empirical,
>critical, rhetorical, creative, economic and professional approaches to
>the study of electronic games across platforms and genres as well as ludic
>and serious online environments such as Massively Multiplayer Online Role
>Playing Games and Second Life. The Journal aims at researchers and
>professionals working in and researching creative new media and
>entertainment software around the globe and seeks to document, harmonise,
>juxtapose and critically evaluate cutting-edge market trends,
>technological developments, as well as socio-cultural, political, economic
>and psychological concerns. It informs its readers about recent events
>such as conferences, and features long articles, short papers, poster
>abstracts, interviews, reports and reviews of relevant new publications,
>websites, virtual environments and electronic artefacts.
>Contributions are invited from all fields of game studies research, design
>and development. We seek to provide a platform for vivid information
>interchange between academia and industry, between scholarship and
>professionalism, between theory, criticism and practice. Typical subject
>areas include
>" Theory and criticism: e.g. narratology, ludology, philosophy, gender,
>race, identity, history (of and in games), rhetorical approaches,
>discourse analysis and semiotics, genre criticism and cultural studies
>" Social and psychological concerns: e.g. (online) communities,
>participation, interaction, identity formation, networks, violence and
>addiction, emotion, childrens social behaviour, cognitive effects, e-
>learning and education
>" Design issues: e.g. developments in 3D modelling, authenticity and
>realism, mimesis, screenwriting, sound effects, composition, static vs.
>moving image, cut scenes, background vs. foreground, multimodality,
>simulation and game engines
>" Reception and production: e.g. ethnography, customer research,
>therapeutic and hazardous effects, serialisation, adaptation, franchising,
>commercial vs. serious games, transmediation, intermediality, artificial
>intelligence, and new literacy studies.
>Please send your manuscript as a Word-file e-mail attachment to
>(a.ensslin /at/ or (e.muse /at/
>Word limits:
>Long articles: 4,000-6,000 words
>Short articles: 3,000-4,000 words
>Conference reports: 500-1,000 words
>Reviews (books, websites, games and other relevant software) and
>interviews: 1,500-2,000 words
>For questions on formatting and spelling, please consult the Intellect
>Style Guide:
>and/or contact the Editors at (a.ensslin /at/
>For book reviews, please contact the Reviews Editor, Dr Matthew S.S.
>Johnson at (matjohn /at/

Nico Carpentier (Phd)
Vrije Universiteit Brussel - Free University of Brussels
Centre for Studies on Media and Culture (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.56
F: ++ 32 (0)2-629.36.84
Office: 5B.401a
Katholieke Universiteit Brussel - Catholic University of Brussels
Vrijheidslaan 17 - B-1081 Brussel - Belgium
Facultés Universitaires Saint-Louis
Boulevard du Jardin Botanique 43  - B-1000 Brussel - Belgium
Sponsored links ;)
Understanding Alternative Media
by Olga Bailey, Bart Cammaerts, Nico Carpentier
(December 2007)
Participation and Media Production. Critical Reflections on Content Creation.
Edited by Nico Carpentier and Benjamin De Cleen
(January 2008)

European Communication Research and Education Association
ECREA's Second European Communication Conference
Barcelona, 25-28 November 2008
E-mail: (Nico.Carpentier /at/

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