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[Commlist] NewsArcade@Classroom final conference
Sat Jul 11 20:46:05 GMT 2026
Gamification, media literacy and transformation in educational
contexts
5 - 6 November 2026 | Lusófona University - Lisbon University Centre
*Call for Papers*
Lusófona University invites researchers, teachers, educators and all
interested parties to submit proposals for the European conference of
the NewsArcade – Seriously Play the News in the Classroom! project
(Project Number 101186092).
*Background*
We currently live in a deeply polarised media ecosystem, in which the
speed and volume of information create new challenges to citizens'
critical capacities. In a world dominated by algorithms, marked by
polarisation and various forms of information disorder, narratives and
values are being shaped in unprecedented ways, making the promotion of
media literacy skills one of the foremost priorities in education and
training. In this context, gamification emerges as an innovative
pedagogical approach that offers new opportunities to develop media and
news literacy skills in an engaging and meaningful way.
It is around this approach that this conference aims to bring together
researchers, teachers and educators to explore how gamified strategies,
grounded in experiential and participatory practices, can strengthen
citizens' critical literacy and contribute to an informed and
responsible citizenry.
This will also be an opportunity to present the outcomes and educational
resources produced within the NewsArcade – Seriously Play the News in
the Classroom! project (Project Number 101186092).
*Target audiences*
* Researchers in the fields of education, communication and media
studies, educational technology, video games, and related areas
* Undergraduate, master's and doctoral students with research and/or
project work on the event's themes
* Professionals in design, web design and video game design
* Primary, secondary and higher education teachers
* Educators in non-formal settings
* Educational managers
* All those with an interest in the event's themes
*Topics of interest*
* Gamification and game-based learning in educational contexts
* Media and news literacy for critical citizenship
* Education to counter disinformation and polarisation
* Digital literacy and 21st-century skills
* Pedagogical innovation in formal and non-formal educational contexts
* Inclusion and equity in access to digital education
* Co-creation with students and educators
* Teacher training in media literacy
* Technology and infrastructure in peripheral contexts
* Transnational comparisons of European educational practices
* Impact assessment of gamified tools
*Types of submission*
* *Individual Papers* (12-minute presentations) - Presentation of
original research, case studies or good practices
* *Round Tables* (90 minutes) - Presentations by 4–5 specialists on
specific themes to debate emerging issues
* *Practical Workshops* (90 minutes) - Hands-on experiences,
applicable methodologies and innovative tools
* *Poster presentation* (3 minute presentations) - Presentation of
original research, case studies or work in process
*Calendar*
*19 July 2026* - Abstract submission deadline
*7 August 2026* - Notification of acceptance or rejection
*25 September 2026* - Registration deadline
*5-6 November 2026* - Conference
*Abstract submission guidelines*
* Abstracts may be submitted in English, Portuguese or Spanish via
this form – <https://forms.cloud.microsoft/e/6Mz9v8J7Mu>
<https://forms.cloud.microsoft/e/6Mz9v8J7Mu>https://forms.cloud.microsoft/pages/responsepage.aspx?id=BsyME2tRgU6IEwb9JTG93K3vwqfvsURJqmwKo3YyphhUQkJLVDhLRUZOWEpIT0g3UDNIRFFNWlBFUi4u&route=shorturl
<https://forms.cloud.microsoft/pages/responsepage.aspx?id=BsyME2tRgU6IEwb9JTG93K3vwqfvsURJqmwKo3YyphhUQkJLVDhLRUZOWEpIT0g3UDNIRFFNWlBFUi4u&route=shorturl>
.
* Required format:
o Title
o Submission type
o Authors and affiliations
o Brief biography (100 words per author)
o Email
o Abstract (max. 300 words for individual papers; max. 1,000 words
for round tables and workshops)
o Keywords (5–7)
The proposal must be submitted through this form –
<https://forms.cloud.microsoft/e/6Mz9v8J7Mu>
https://forms.cloud.microsoft/pages/responsepage.aspx?id=BsyME2tRgU6IEwb9JTG93K3vwqfvsURJqmwKo3YyphhUQkJLVDhLRUZOWEpIT0g3UDNIRFFNWlBFUi4u&route=shorturl
<https://forms.cloud.microsoft/pages/responsepage.aspx?id=BsyME2tRgU6IEwb9JTG93K3vwqfvsURJqmwKo3YyphhUQkJLVDhLRUZOWEpIT0g3UDNIRFFNWlBFUi4u&route=shorturl>
*Publication*
Authors of submitted and approved proposals for the conference are
invited to submit a paper for a special issue of the International
Journal of Games and Social Impact. The publication of the full paper to
this special issue is independent of the submission to the conference
and is subject to the journal’s editorial guidelines. The International
Journal of Games and Social Impact (IGJSI) –
https://revistas.ulusofona.pt/index.php/ijgsi
<https://revistas.ulusofona.pt/index.php/ijgsi>
– publishes original research across all fields that examine the
intersections between games and other playable media and human
activities, with a special focus on their impact on society, inclusion,
education, human rights, and all their actors.
The number will be published in 2027. Further details will be provided
in due course.
*Language of the event*
The event will be carried out in English.
*Participation*
The event is in person and free of charge, but registration is
compulsory. To receive a certificate of attendance, you must attend the
event in person.
*Local organising committee (Lusófona University/ CICANT)*
Ana Filipa Oliveira
Marisa Mourão
Ana Lamy Silva
Inês Castaño
Margarida Maneta
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