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[Commlist] Tripodos 59 Video Games: Industry, Entrepreneurship, Creativity and Innovation published

Wed Jun 10 20:05:13 GMT 2026





We are pleased to announce that the full TRIPODOS 59 issue is now complete and available to read via this link <https://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/issue/view/66>.


For this issue, our guest editors — Joan Arnedo-Moreno from Universitat Oberta de Catalunya, Marta Fernández-Ruiz, from Universitat Politècnica de Catalunya, Carles Sora-Domenjó, from Universitat Politècnica de Catalunya, and Lluís Anyó, from Universitat Ramon Llull — wrote the introduction and helped us with the editing process.


TRIPODOS's 59th monograph, «Video Games: Industry, Entrepreneurship, Creativity and Innovation» offers a multi-perspective view of the study of areas such as entrepreneurship, authorship, and innovation within the “indie” (independent) video game sector.


The issue concludes with one final article in the 'Fundamentals' section, which takes a theoretical approach to real events based on fiction as an informative experience.


Enjoy the read!


    Introduction

  *


          Video Games: Industry, Entrepreneurship, Creativity and
          Innovation
 <https://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/article/view/1864>

    Joan Arnedo-Moreno, Marta Fernández-Ruiz, Carles Sora-Domenjó, Lluís
    Anyó


    Monograph

  *


          Cuphead as Playable Animation: Authorship, Aesthetics, and
          Visual Language in the Indie Video Game
 <https://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/article/view/1716>

    Elisabet Fonts
  *


          Beyond Mechanics: An Actor–Network Perspective on Narrative
          Design in Indie Video Games
 <https://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/article/view/1733>

    Safak Topcu, Metin Çavuş
  *


          Creativity at Play: Content-Creators and
          Micro-Entrepreneurship in Animal Crossing: New Horizons
 <https://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/article/view/1731>

    Cátia Ferreira, Carla Ganito, Soraia Gonçalves
  *


          Designing for monetization: A taxonomy of dark patterns in
          top-grossing GaaS video games
 <https://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/article/view/1738>

    Sergio Gutiérrez-Manjón, Salvador Gómez-García, Gema Bonales-Daimiel
  *


          Peripheral Games: Chilean Glocalization and the Independent
          Video Game Scene
 <https://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/article/view/1739>

    José Agustín Donoso Munita, Pablo Quiñonero-Pertusa
  *


          Immersive Indies: On Immersive Strategies in Independent Games
          for Virtual Reality (VR)
 <https://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/article/view/1727>

    Michael Walter
  *


          End of Memories: Coming-of-Age, Love, Loss, and Friendship.
          Ludonarrative Writing in Indie Games about
          Asia-PacificLudonarrative Writing in Indie Games about
          Asia-Pacific
 <https://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/article/view/1749>

    Alberto Porta-Pérez


    Fundamental

  *


          Fiction Based on Real Events as an Informative Experience: A
          Theoretical Proposal
 <https://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/article/view/1618>

    Lucía Gastón-Lorente
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